W4 批次:三项设计裁定落地(Boss 战 Plan B / 离线契约 v2 / 长明灯加法化)
Boss 战修复(Plan B,用户拍板): - HP 公式 15xPxhall_factor -> HP = P x boss_army_seconds_n(S=23.0→28.0 递增, 每场军列约 23-28 秒清空,战斗时长成为可直接书写的设计旋钮,结构性消除 高殿 P 抵消导致不可胜的旧 bug);hall_factor 降级为纯叙事/视觉参数 - 新增 souls_par 列(0→90000):开场冲锋 intro_dmg = HP x 10% x clamp(souls/souls_par,0,1), 上限 20%->10%;删 hp_factor/intro_dmg_souls_factor/intro_dmg_cap_ratio 三列 - 点击伤害 P x κ x combo_mult,κ = (0.010 + 0.052 x click_ratio) x (1 + 0.30 x m06_owned), click_ratio = 已购点击升级 / 12(κ 0.010→0.0806,满配点击占比约 20.5%±3pp) - 防双重计入:L5-12 点击升级 +1% output/s 留全局区(抬 P 同时抬军列 DPS 与点击 伤害,可接受),不得再计入 κ 分子(recompute 注释固化) 离线契约 v2(P-8,改契约不改表): - OfflineModel.settle 第三参 offline_mult -> offline_add(加法);各档效率 min(rate+add, 1.0) 硬顶 100%,离线永不超在线 - 长明灯 x1.15 乘性 -> +5%/级 加法(满级 +30%,各档封顶 100%) - 0-2h 100% 保持;8h = 6.2 等效小时(77.5% 效率) - Gate #9 拆 9a/9b/9c:9a FAIL->PASS(0-2h 全额 + 8h∈[5.5,6.5]), 9b 长明灯满级 8h∈[7.5,8.0] 且 ≤100%,9c 任意配置效率 ≤100% 数据与工具: - gen_balance_sheets.py 补登 W3 遗留 7 行 tune(防重跑静默丢失),self_check 更新 - boss_battles/upgrades schema 同步(offline_mult->offline_add enum,漏改会违反导入) 测试(runner 7->8 用例,Node 交叉验证 145 断言全过): - 可胜性哨兵重写为「十殿全可胜」:每殿 S_n<30、军列+点击≥HP、余时∈[2,8]、 满配余时差≥4、点击占比∈[15,25]、H10≈20.5%±3pp - κ 四档断言(0.010/0.036/0.062/0.0806,分母 12) - 新增 test_offline_contract.gd:契约 v2 数值面 + 9a/9b/9c 全 PASS + β 缓议
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@@ -267,6 +267,34 @@
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"num": 3,
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"text": "",
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"desc_cn": "[B§7] 事件系统解锁后首个事件的延迟分钟数(给玩家缓冲,避免刚解锁就来)"
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},
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{
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"id": "tune_boss_kappa_base",
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"kind": "number",
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"num": 0.01,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B2] 殿王战点击伤害 κ 基数(零点击投资时 κ = 0.010;W4 方案 B)"
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},
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{
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"id": "tune_boss_kappa_slope",
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"kind": "number",
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"num": 0.052,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B2] κ 随法器线进度斜率:κ = (base + slope × 已购点击升级/12) × (1 + m06阶×0.30);满配 κ = 0.0806"
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},
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{
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"id": "tune_boss_intro_cap",
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"kind": "number",
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"num": 0.1,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B3] 开场冲锋伤害封顶 = HP × 本值(0.10;旧公式 20% 已废止)"
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},
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{
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"id": "tune_boss_intro_enabled",
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"kind": "number",
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"num": 1,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B3] 开场冲锋开关(1 = 启用;门 #11 首轮数据回来前默认 1)"
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}
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]
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}
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@@ -5,11 +5,10 @@
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"id",
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"hall_id",
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"hall_factor",
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"hp_factor",
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"boss_army_seconds",
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"souls_par",
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"army_dps_factor",
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"intro_sec",
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"intro_dmg_souls_factor",
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"intro_dmg_cap_ratio",
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"active_sec",
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"combo_window_sec",
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"combo_step",
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@@ -22,11 +21,10 @@
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"id": "boss_hall_01",
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"hall_id": "hall_01_qinguang",
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"hall_factor": 1,
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"hp_factor": 15,
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"boss_army_seconds": 23,
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"souls_par": 0,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -38,11 +36,10 @@
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"id": "boss_hall_02",
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"hall_id": "hall_02_chujiang",
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"hall_factor": 1.1,
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"hp_factor": 15,
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"boss_army_seconds": 23.5,
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"souls_par": 2,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -54,11 +51,10 @@
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"id": "boss_hall_03",
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"hall_id": "hall_03_songdi",
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"hall_factor": 1.2,
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"hp_factor": 15,
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"boss_army_seconds": 24,
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"souls_par": 18,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -70,11 +66,10 @@
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"id": "boss_hall_04",
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"hall_id": "hall_04_wuguan",
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"hall_factor": 1.3,
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"hp_factor": 15,
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"boss_army_seconds": 24.5,
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"souls_par": 120,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -86,11 +81,10 @@
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"id": "boss_hall_05",
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"hall_id": "hall_05_yama",
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"hall_factor": 1.4,
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"hp_factor": 15,
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"boss_army_seconds": 25,
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"souls_par": 600,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -102,11 +96,10 @@
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"id": "boss_hall_06",
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"hall_id": "hall_06_biancheng",
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"hall_factor": 1.6,
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"hp_factor": 15,
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"boss_army_seconds": 25.5,
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"souls_par": 2400,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -118,11 +111,10 @@
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"id": "boss_hall_07",
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"hall_id": "hall_07_taishan",
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"hall_factor": 1.8,
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"hp_factor": 15,
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"boss_army_seconds": 26,
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"souls_par": 7200,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -134,11 +126,10 @@
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"id": "boss_hall_08",
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"hall_id": "hall_08_dushi",
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"hall_factor": 2,
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"hp_factor": 15,
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"boss_army_seconds": 26.5,
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"souls_par": 21000,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -150,11 +141,10 @@
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"id": "boss_hall_09",
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"hall_id": "hall_09_pingdeng",
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"hall_factor": 2.1,
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"hp_factor": 15,
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"boss_army_seconds": 27,
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"souls_par": 48000,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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@@ -166,11 +156,10 @@
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"id": "boss_hall_10",
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"hall_id": "hall_10_zhuanlun",
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"hall_factor": 2.2,
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"hp_factor": 15,
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"boss_army_seconds": 28,
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"souls_par": 90000,
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"army_dps_factor": 1,
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"intro_sec": 3,
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"intro_dmg_souls_factor": 0.5,
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"intro_dmg_cap_ratio": 0.2,
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"active_sec": 30,
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"combo_window_sec": 0.6,
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"combo_step": 0.02,
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+18
-18
@@ -1348,11 +1348,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 2000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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},
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{
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"id": "up_offline_2",
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@@ -1361,11 +1361,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 20000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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},
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{
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"id": "up_offline_3",
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@@ -1374,11 +1374,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 200000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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},
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{
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"id": "up_offline_4",
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@@ -1387,11 +1387,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 2000000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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},
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{
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"id": "up_offline_5",
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@@ -1400,11 +1400,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 20000000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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},
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{
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"id": "up_offline_6",
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@@ -1413,11 +1413,11 @@
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"type": "offline",
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"target_gen": "none",
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"unlock_hall": "hall_04_wuguan",
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"effect_type": "offline_mult",
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"effect_param": 1.15,
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"effect_type": "offline_add",
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"effect_param": 0.05,
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"requires": "none",
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"cost": 200000000,
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"desc_cn": "离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)"
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"desc_cn": "离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)"
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}
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]
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}
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@@ -1,8 +1,8 @@
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "boss_battles.schema.json",
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"title": "boss_battles 表 schema v0(十场殿王战参数,数值抄录自 Balance Bible v1.0 §5)",
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"description": "架构 §3.2 CSV 规范落盘。HP = hp_factor × 进入时产出/s × hall_factor([B§5]:强度跟随产出,任何水平 ~30s 的仗;hp_factor=15 为 [B§11 差异#4] 修复值,GDD 旧值 50 已废止)。军列 DPS = 产出/s × army_dps_factor。点击伤害 = 点击价值 × 点击区倍率 × 连击(combo_step/层,combo_cap 封顶)。INTRO 开场伤害 = min(超度值×intro_dmg_souls_factor, HP×intro_dmg_cap_ratio)。通过奖励 = 阴德爆发 HP×reward_hp_ratio。",
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"title": "boss_battles 表 schema v0(十场殿王战参数,数值抄录自 Balance Bible v1.0 §5 + systems-spec §1.2 方案 B)",
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"description": "架构 §3.2 CSV 规范落盘。W4 方案 B(systems-spec §1.2,用户 2026-10-20 拍板):HP = 进入时产出/s × boss_army_seconds(S_n,军列单推秒数,可直读的设计旋钮);军列 DPS = 产出/s × army_dps_factor;点击伤害 = 产出/s × κ × combo_mult(κ = (tune_boss_kappa_base + tune_boss_kappa_slope × 已购点击升级数/12) × (1 + meta_06阶 × 0.30),满配 0.0806);INTRO 开场伤害 = HP × tune_boss_intro_cap × clamp(超度值/souls_par, 0, 1)(tune_boss_intro_enabled 开关);通过奖励 = 阴德爆发 HP×reward_hp_ratio。hall_factor 保留但降级为纯叙事/视觉参数(血条长度观感与 UI 文案),不参与任何伤害计算。已删除列:hp_factor / intro_dmg_souls_factor / intro_dmg_cap_ratio(旧公式参数,方案 B 后为死旋钮,见 provenance P-16/P-19)。",
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"x-supported-keywords": [
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"type", "properties", "required", "items", "enum", "pattern",
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"minimum", "maximum", "minLength", "minItems", "maxItems",
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@@ -17,7 +17,7 @@
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"columns": {
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"type": "array",
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"items": { "type": "string" },
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"minItems": 14
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"minItems": 13
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},
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"rows": {
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"type": "array",
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@@ -26,8 +26,8 @@
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"items": {
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"type": "object",
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"required": [
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"id", "hall_id", "hall_factor", "hp_factor", "army_dps_factor",
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"intro_sec", "intro_dmg_souls_factor", "intro_dmg_cap_ratio",
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"id", "hall_id", "hall_factor", "boss_army_seconds", "souls_par",
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"army_dps_factor", "intro_sec",
|
||||
"active_sec", "combo_window_sec", "combo_step", "combo_cap",
|
||||
"retry_cooldown_sec", "reward_hp_ratio"
|
||||
],
|
||||
@@ -42,18 +42,22 @@
|
||||
"type": "number",
|
||||
"minimum": 1,
|
||||
"maximum": 3,
|
||||
"description": "殿系数([B§5] H1-H10 = 1.0/1.1/1.2/1.3/1.4/1.6/1.8/2.0/2.1/2.2)"
|
||||
"description": "殿系数([B§5] H1-H10 = 1.0/1.1/1.2/1.3/1.4/1.6/1.8/2.0/2.1/2.2)。W4 起降级为纯叙事/视觉参数(血条长度观感与 UI 文案,如\"此殿厚重系数 2.2\"),不参与伤害计算;调难度只改 boss_army_seconds"
|
||||
},
|
||||
"hp_factor": {
|
||||
"boss_army_seconds": {
|
||||
"type": "number",
|
||||
"const": 15,
|
||||
"description": "HP 系数([B§5]:15×产出/s×殿系数;[B§11] 由 GDD 50 修正)。W3 补齐缺失的 type:此前未声明 type 时 SheetImporter 按 string 处理,build 产物出现 \"15\" 字符串(且依赖 Godot Variant 的类型宽松相等才能通过 const 校验),是不该存在的隐式假设。"
|
||||
"minimum": 1,
|
||||
"maximum": 60,
|
||||
"description": "军列单推秒数 S_n(systems-spec §1.2 B1:23.0/23.5/24.0/24.5/25.0/25.5/26.0/26.5/27.0/28.0)。HP = 进入时产出/s × 本值;军列 DPS = 产出/s × 1.0 ⇒ 纯军列耗时 = S_n 秒(恒等式)。必须 < active_sec(十殿全可胜)"
|
||||
},
|
||||
"souls_par": {
|
||||
"type": "integer",
|
||||
"minimum": 0,
|
||||
"description": "开场冲锋超度基准(systems-spec §1.2 B3:0/2/18/120/600/2400/7200/21000/48000/90000)。intro_dmg = HP × tune_boss_intro_cap × clamp(超度值/本值, 0, 1);0 = 该殿无开场加成"
|
||||
},
|
||||
"army_dps_factor": { "type": "number", "minimum": 0, "description": "军列 DPS = 产出/s × 本值([B§5] 1.0)" },
|
||||
"intro_sec": { "type": "integer", "minimum": 0, "description": "INTRO 冲锋过场秒数(3s)" },
|
||||
"intro_dmg_souls_factor": { "type": "number", "minimum": 0, "description": "开场伤害 = 超度值 × 本值(0.5)" },
|
||||
"intro_dmg_cap_ratio": { "type": "number", "minimum": 0, "maximum": 1, "description": "开场伤害封顶 = HP × 本值(0.2)" },
|
||||
"active_sec": { "type": "integer", "minimum": 1, "description": "ACTIVE 主动阶段秒数(30s)" },
|
||||
"active_sec": { "type": "integer", "minimum": 1, "description": "ACTIVE 主动阶段秒数(30s;用户锁定恒 30 不动)" },
|
||||
"combo_window_sec": { "type": "number", "minimum": 0, "description": "连击窗口(0.6s)" },
|
||||
"combo_step": { "type": "number", "minimum": 0, "description": "连击每层加成(+2%)" },
|
||||
"combo_cap": { "type": "number", "minimum": 0, "maximum": 1, "description": "连击封顶(+60%)" },
|
||||
|
||||
@@ -53,13 +53,13 @@
|
||||
},
|
||||
"effect_type": {
|
||||
"type": "string",
|
||||
"enum": ["gen_output_add", "click_mult", "click_output_pct", "offline_mult", "unlock"],
|
||||
"description": "gen_output_add=班底产出加法(+param);click_mult=点击价值×param;click_output_pct=点击附加产出/s 的 param 比例;offline_mult=离线效率×param;unlock=纯解锁(param=0)"
|
||||
"enum": ["gen_output_add", "click_mult", "click_output_pct", "offline_add", "unlock"],
|
||||
"description": "gen_output_add=班底产出加法(+param);click_mult=点击价值×param;click_output_pct=点击附加产出/s 的 param 比例(进全局区,P-15);offline_add=离线效率 +param(加法加在衰减表各档速率上,各档硬顶 100%;W4 契约 v2 取代旧 offline_mult ×1.15 乘性链,systems-spec §2.5);unlock=纯解锁(param=0)"
|
||||
},
|
||||
"effect_param": {
|
||||
"type": "number",
|
||||
"minimum": 0,
|
||||
"description": "效果参数(见 effect_type);efficiency=1(+100%),click_mult=2,click_output_pct=0.01,offline_mult=1.15,unlock=0"
|
||||
"description": "效果参数(见 effect_type);efficiency=1(+100%),click_mult=2,click_output_pct=0.01,offline_add=0.05(长明灯每级 +5%,6 级满 +30%),unlock=0"
|
||||
},
|
||||
"requires": {
|
||||
"type": "string",
|
||||
|
||||
@@ -36,3 +36,7 @@ tune_cam_follow_tau,number,0.35,,[W3 相机] 进度锚定跟随的指数平滑
|
||||
tune_cam_zoom_tau,number,0.3,,[W3 相机] 缩放与殿王战推近的指数平滑时间常数(秒)
|
||||
tune_boss_preview_min,number,15,,[B§6] 殿王战战前预告提前分钟数(与 H9-H10 prestige 预告同口径)
|
||||
tune_event_first_min,number,3,,[B§7] 事件系统解锁后首个事件的延迟分钟数(给玩家缓冲,避免刚解锁就来)
|
||||
tune_boss_kappa_base,number,0.01,,[systems-spec §1.2 B2] 殿王战点击伤害 κ 基数(零点击投资时 κ = 0.010;W4 方案 B)
|
||||
tune_boss_kappa_slope,number,0.052,,[systems-spec §1.2 B2] κ 随法器线进度斜率:κ = (base + slope × 已购点击升级/12) × (1 + m06阶×0.30);满配 κ = 0.0806
|
||||
tune_boss_intro_cap,number,0.1,,[systems-spec §1.2 B3] 开场冲锋伤害封顶 = HP × 本值(0.10;旧公式 20% 已废止)
|
||||
tune_boss_intro_enabled,number,1,,[systems-spec §1.2 B3] 开场冲锋开关(1 = 启用;门 #11 首轮数据回来前默认 1)
|
||||
|
@@ -1,11 +1,11 @@
|
||||
id,hall_id,hall_factor,hp_factor,army_dps_factor,intro_sec,intro_dmg_souls_factor,intro_dmg_cap_ratio,active_sec,combo_window_sec,combo_step,combo_cap,retry_cooldown_sec,reward_hp_ratio
|
||||
boss_hall_01,hall_01_qinguang,1,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_02,hall_02_chujiang,1.1,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_03,hall_03_songdi,1.2,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_04,hall_04_wuguan,1.3,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_05,hall_05_yama,1.4,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_06,hall_06_biancheng,1.6,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_07,hall_07_taishan,1.8,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_08,hall_08_dushi,2,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_09,hall_09_pingdeng,2.1,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_10,hall_10_zhuanlun,2.2,15,1,3,0.5,0.2,30,0.6,0.02,0.6,60,0.2
|
||||
id,hall_id,hall_factor,boss_army_seconds,souls_par,army_dps_factor,intro_sec,active_sec,combo_window_sec,combo_step,combo_cap,retry_cooldown_sec,reward_hp_ratio
|
||||
boss_hall_01,hall_01_qinguang,1,23,0,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_02,hall_02_chujiang,1.1,23.5,2,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_03,hall_03_songdi,1.2,24,18,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_04,hall_04_wuguan,1.3,24.5,120,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_05,hall_05_yama,1.4,25,600,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_06,hall_06_biancheng,1.6,25.5,2400,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_07,hall_07_taishan,1.8,26,7200,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_08,hall_08_dushi,2,26.5,21000,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_09,hall_09_pingdeng,2.1,27,48000,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
boss_hall_10,hall_10_zhuanlun,2.2,28,90000,1,3,30,0.6,0.02,0.6,60,0.2
|
||||
|
@@ -101,9 +101,9 @@ up_gate_prestige,开通 · 轮回预告,Unlock: Rebirth Preview,gate_system,none
|
||||
up_gate_boss_retry,开通 · 殿王再战,Unlock: Boss Rematch,gate_system,none,hall_07_taishan,unlock,0,none,60000000,系统闸门:纯解锁零效果([B§2.3];成本外推 = 殿门阈值÷2,P-5)
|
||||
up_gate_bulkmax,开通 · 批量购置(×尽),Unlock: Bulk Buy Max,gate_system,none,hall_08_dushi,unlock,0,none,175000000,系统闸门:纯解锁零效果([B§2.3];成本外推 = 殿门阈值÷2,P-5)
|
||||
up_gate_enthrone,开通 · 敕封预告,Unlock: Enthronement Preview,gate_system,none,hall_09_pingdeng,unlock,0,none,400000000,系统闸门:纯解锁零效果([B§2.3];成本外推 = 殿门阈值÷2,P-5)
|
||||
up_offline_1,离线收益 · 沉淀 I,Offline Income · Settling I,offline,none,hall_04_wuguan,offline_mult,1.15,none,2000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_2,离线收益 · 沉淀 II,Offline Income · Settling II,offline,none,hall_04_wuguan,offline_mult,1.15,none,20000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_3,离线收益 · 沉淀 III,Offline Income · Settling III,offline,none,hall_04_wuguan,offline_mult,1.15,none,200000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_4,离线收益 · 沉淀 IV,Offline Income · Settling IV,offline,none,hall_04_wuguan,offline_mult,1.15,none,2000000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_5,离线收益 · 沉淀 V,Offline Income · Settling V,offline,none,hall_04_wuguan,offline_mult,1.15,none,20000000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_6,离线收益 · 沉淀 VI,Offline Income · Settling VI,offline,none,hall_04_wuguan,offline_mult,1.15,none,200000000,离线效率 ×1.15(作用于衰减表全部时段;6 级满 ×2.31)
|
||||
up_offline_1,离线收益 · 沉淀 I,Offline Income · Settling I,offline,none,hall_04_wuguan,offline_add,0.05,none,2000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
up_offline_2,离线收益 · 沉淀 II,Offline Income · Settling II,offline,none,hall_04_wuguan,offline_add,0.05,none,20000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
up_offline_3,离线收益 · 沉淀 III,Offline Income · Settling III,offline,none,hall_04_wuguan,offline_add,0.05,none,200000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
up_offline_4,离线收益 · 沉淀 IV,Offline Income · Settling IV,offline,none,hall_04_wuguan,offline_add,0.05,none,2000000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
up_offline_5,离线收益 · 沉淀 V,Offline Income · Settling V,offline,none,hall_04_wuguan,offline_add,0.05,none,20000000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
up_offline_6,离线收益 · 沉淀 VI,Offline Income · Settling VI,offline,none,hall_04_wuguan,offline_add,0.05,none,200000000,离线效率 +5%(加法,直接加在衰减表各档速率上;6 级满 +30%,各档硬封顶 100%)
|
||||
|
Reference in new issue
Block a user