{ "$schema": "https://json-schema.org/draft/2020-12/schema", "$id": "boss_battles.schema.json", "title": "boss_battles 表 schema v0(十场殿王战参数,数值抄录自 Balance Bible v1.0 §5)", "description": "架构 §3.2 CSV 规范落盘。HP = hp_factor × 进入时产出/s × hall_factor([B§5]:强度跟随产出,任何水平 ~30s 的仗;hp_factor=15 为 [B§11 差异#4] 修复值,GDD 旧值 50 已废止)。军列 DPS = 产出/s × army_dps_factor。点击伤害 = 点击价值 × 点击区倍率 × 连击(combo_step/层,combo_cap 封顶)。INTRO 开场伤害 = min(超度值×intro_dmg_souls_factor, HP×intro_dmg_cap_ratio)。通过奖励 = 阴德爆发 HP×reward_hp_ratio。", "x-supported-keywords": [ "type", "properties", "required", "items", "enum", "pattern", "minimum", "maximum", "minLength", "minItems", "maxItems", "additionalProperties", "const" ], "x-unique": ["id", "hall_id"], "type": "object", "required": ["sheet", "schema_version", "columns", "rows"], "properties": { "sheet": { "const": "boss_battles" }, "schema_version": { "const": 0 }, "columns": { "type": "array", "items": { "type": "string" }, "minItems": 14 }, "rows": { "type": "array", "minItems": 10, "maxItems": 10, "items": { "type": "object", "required": [ "id", "hall_id", "hall_factor", "hp_factor", "army_dps_factor", "intro_sec", "intro_dmg_souls_factor", "intro_dmg_cap_ratio", "active_sec", "combo_window_sec", "combo_step", "combo_cap", "retry_cooldown_sec", "reward_hp_ratio" ], "properties": { "id": { "type": "string", "pattern": "^boss_hall_[0-9]{2}$" }, "hall_id": { "type": "string", "pattern": "^hall_[0-9]{2}_[a-z]+$", "description": "halls.csv 行 ID(每殿恰一场)" }, "hall_factor": { "type": "number", "minimum": 1, "maximum": 3, "description": "殿系数([B§5] H1-H10 = 1.0/1.1/1.2/1.3/1.4/1.6/1.8/2.0/2.1/2.2)" }, "hp_factor": { "const": 15, "description": "HP 系数([B§5]:15×产出/s×殿系数;[B§11] 由 GDD 50 修正)" }, "army_dps_factor": { "type": "number", "minimum": 0, "description": "军列 DPS = 产出/s × 本值([B§5] 1.0)" }, "intro_sec": { "type": "integer", "minimum": 0, "description": "INTRO 冲锋过场秒数(3s)" }, "intro_dmg_souls_factor": { "type": "number", "minimum": 0, "description": "开场伤害 = 超度值 × 本值(0.5)" }, "intro_dmg_cap_ratio": { "type": "number", "minimum": 0, "maximum": 1, "description": "开场伤害封顶 = HP × 本值(0.2)" }, "active_sec": { "type": "integer", "minimum": 1, "description": "ACTIVE 主动阶段秒数(30s)" }, "combo_window_sec": { "type": "number", "minimum": 0, "description": "连击窗口(0.6s)" }, "combo_step": { "type": "number", "minimum": 0, "description": "连击每层加成(+2%)" }, "combo_cap": { "type": "number", "minimum": 0, "maximum": 1, "description": "连击封顶(+60%)" }, "retry_cooldown_sec": { "type": "integer", "minimum": 0, "description": "失败后再战冷却(60s;H7 前败即等推 → up_gate_boss_retry)" }, "reward_hp_ratio": { "type": "number", "minimum": 0, "maximum": 1, "description": "通过奖励阴德爆发 = HP × 本值(0.2)" } }, "additionalProperties": false } } }, "additionalProperties": false }