; Engine configuration file. ; ============================================================================ ; F《WRATH OF THE DEAD / 怨返》—— Godot 4.7.x 补丁线(当前钉 4.7.2) ; 架构基线:docs/architecture/2026-10-19-F-architecture.md §7.1(W1 落盘) ; 纪律:小版本补丁可升;跨 minor(4.8)上线后不追。 ; 知识缺口声明:4.7.x 超出训练数据范围——本文件键名均为 Godot 4.x 稳定键, ; 首次用编辑器打开时若有迁移/配置提示,记录到 docs/engineering/ 后同步更新本 ; 文件与 CLAUDE.md;不要静默跨 minor。 ; ============================================================================ config_version=5 [application] config/name="WRATH OF THE DEAD" config/description="Wrongfully dead? Raise a ghost army and fight your way back to the living world." run/main_scene="" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" 2d/snap/snap_2d_transforms_to_pixel=true 2d/snap/snap_2d_vertices_to_pixel=true textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_s3tc_bptc=true