extends RefCounted # 用例:EconomyState 状态机(点击/购买/殿门/冤气/prestige/敕封) func run(a, data) -> void: _test_first_purchase(a, data) _test_hall_gate(a, data) _test_upgrades_and_meta(a, data) _test_wrath(a, data) _test_prestige(a, data) _test_enthrone(a, data) _test_event_and_offline(a, data) # ---- 首购循环:15 点击 → 买 gen1 → 产出 0.1/s(GDD demo 验证点)---- func _test_first_purchase(a, data) -> void: var e := EconomyState.new(data) a.near(e.merit, 0.0, 1e-9, "初始阴德 0") a.near(e.output_per_sec(), 0.0, 1e-9, "初始产出 0") for _i in 15: e.click() a.near(e.merit, 15.0, 1e-9, "15 次点击 = 15 阴德") a.near(e.click_value(), 1.0, 1e-9, "点击价值 = 1") var r: Dictionary = e.buy_generator(0, 1) a.true_(bool(r.get("ok", false)), "15 阴德可买游魂×1") a.eq(e.gen_levels[0], 1, "游魂 1 级") a.near(e.merit, 0.0, 1e-9, "买后阴德 0") a.near(e.output_per_sec(), 0.1, 1e-9, "产出 0.1/s") var r2: Dictionary = e.buy_generator(0, 1) a.true_(not bool(r2.get("ok", false)), "0 阴德再买失败") e.merit = 100.0 var r3: Dictionary = e.buy_upgrade("up_click_1") a.true_(bool(r3.get("ok", false)), "买指诀·倍力 I(50)") a.near(e.click_value(), 2.0, 1e-9, "点击价值 ×2") # ---- 殿门单计数器闸门 ---- func _test_hall_gate(a, data) -> void: var e := EconomyState.new(data) a.false_(e.generator_unlocked(2), "gen3 初始锁定") e.merit_run_total = 1999.0 e.tick(0.1) a.eq(e.halls_passed, 0, "1999 不过 H1") e.merit_run_total = 2000.0 e.tick(0.1) a.eq(e.halls_passed, 1, "2000 过 H1(单计数器闸门)") a.true_(e.upgrade_visible(data.upgrade("up_eff_gen_03_guizu_1")), "H1 后 gen3 效率可见") a.true_(e.upgrade_visible(data.upgrade("up_gate_guizu")), "H1 后入职文书可见") a.false_(e.generator_unlocked(2), "过殿但未买文书 → gen3 仍锁") e.merit = 1000.0 var r: Dictionary = e.buy_upgrade("up_gate_guizu") a.true_(bool(r.get("ok", false)), "买鬼卒班入职文书(800)") a.true_(e.generator_unlocked(2), "双闸齐 → gen3 解锁") var r2: Dictionary = e.buy_generator(2, 1) a.true_(bool(r2.get("ok", false)), "gen3 可购") # ---- 升级/宿慧商店 ---- func _test_upgrades_and_meta(a, data) -> void: var e := EconomyState.new(data) e.suihui = 10 var r: Dictionary = e.buy_meta("meta_01") a.true_(bool(r.get("ok", false)), "买枕旧梦(3 宿慧)") a.eq(e.suihui, 7, "扣 3 宿慧") a.eq(int(e.meta_ranks.get("meta_01", 0)), 1, "meta_01 阶 1") var r2: Dictionary = e.buy_meta("meta_01") a.true_(not bool(r2.get("ok", false)), "meta_01 一阶限购") e.suihui = 100 var r3: Dictionary = e.buy_meta("meta_03") a.true_(bool(r3.get("ok", false)), "买宿慧通透(8)") # 效率升级进班底区 e.merit = 100000.0 e.gen_levels[0] = 10 var r4: Dictionary = e.buy_upgrade("up_eff_gen_01_youhun_1") a.true_(bool(r4.get("ok", false)), "买游魂操练 I(83)") a.near(e.gen_mult(0), 2.0, 1e-9, "班底区 ×2(+100%)") # ---- 冤气线 ---- func _test_wrath(a, data) -> void: var e := EconomyState.new(data) e.devour(100.0) a.near(e.wrath, 100.0, 1e-9, "吞噬 +100 冤气") a.eq(e.devour_count, 1, "吞噬计数") a.eq(e.wrath_layer_cost(), 8, "第 1 层成本 8") var r: Dictionary = e.buy_wrath_layer() a.true_(bool(r.get("ok", false)), "买第 1 层怨煞") a.eq(e.wrath_layers, 1, "1 层") a.near(e.global_mult(), 1.25, 1e-9, "全局 ×1.25(每层 +25%)") a.near(e.wrath_penalty(), 0.03, 1e-9, "宿慧削减 3%") e.wrath = 0.0 var r2: Dictionary = e.buy_wrath_layer() a.true_(not bool(r2.get("ok", false)), "冤气不足买不了") e.wrath = 1e6 for _i in 21: e.buy_wrath_layer() a.eq(e.wrath_layers, 22, "22 层上限") var r3: Dictionary = e.buy_wrath_layer() a.true_(not bool(r3.get("ok", false)), "满层后再买失败") # ---- 轮回转世 ---- func _test_prestige(a, data) -> void: var e := EconomyState.new(data) a.false_(e.prestige_available(), "初始不可轮回") e.merit_run_total = 1.5e9 a.true_(e.prestige_available(), "H10 门达成 → 可轮回") a.eq(e.suihui_gain(), 193, "1.5B → 193 宿慧") e.gen_levels[0] = 50 e.merit = 123.0 var r: Dictionary = e.do_prestige() a.true_(bool(r.get("ok", false)), "执行轮回") a.eq(e.suihui, 193, "宿慧入账") a.eq(e.rebirths, 1, "转世 1 次") a.near(e.merit, 0.0, 1e-9, "阴德清零") a.eq(e.gen_levels[0], 950, "跳过机制:193/5=38 ×25 = 950 级") a.eq(e.halls_passed, 0, "殿门进度重置") a.eq(e.bought.size(), 0, "升级清空") # 第二轮更快(宿慧全局 +3%) a.near(e.global_mult(), 1.0 + 193 * 0.03, 1e-9, "宿慧全局加成") # ---- 阴司敕封 + gen12 愿景档 ---- func _test_enthrone(a, data) -> void: var e := EconomyState.new(data) e.rebirths = 2 e.suihui = 100 a.true_(e.enthrone_ready(), "转世 2 + 宿慧 100 → 敕封就绪") e.merit_run_total = 1.5e9 e.merit = 1e12 var r: Dictionary = e.buy_upgrade("up_gate_tianzi") a.true_(bool(r.get("ok", false)), "买敕封诏书(800B)") a.true_(e.enthrone_available(), "受敕可用") a.false_(e.generator_unlocked(11), "未受敕 → gen12 仍锁(P-12)") var r2: Dictionary = e.do_enthrone() a.true_(bool(r2.get("ok", false)), "执行受敕") a.true_(e.enthroned, "enthroned 旗标") a.true_(e.generator_unlocked(11), "受敕 → gen12 解锁") # 全局区 = 1 + 宿慧100×3% + 敕封 25% = 4.25 a.near(e.global_mult(), 4.25, 1e-9, "全局 ×4.25(宿慧+敕封)") # gen12 产出接入 e.gen_levels[11] = 1 a.near(e.output_per_sec(), 1073741824.0 * 4.25, 1.0, "gen12 1 级产出") # ---- 事件瞬时区 + 离线加法(契约 v2:长明灯 ×2.31 → 加法 +30%) ---- func _test_event_and_offline(a, data) -> void: var e := EconomyState.new(data) e.gen_levels[0] = 10 var base_out := e.output_per_sec() e.set_event_mult(5.0) a.near(e.output_per_sec(), base_out * 5.0, 1e-9, "事件 ×5 瞬时区") e.set_event_mult(1.0) a.near(e.offline_add(), 0.0, 1e-9, "无长明灯 → 加法 +0") e.halls_passed = 4 # 离线升级出现条件 e.merit = 1e9 var r: Dictionary = e.buy_upgrade("up_offline_1") a.true_(bool(r.get("ok", false)), "买长明灯 I") a.near(e.offline_add(), 0.05, 1e-9, "长明灯 I → 加法 +5%(旧 ×1.15 乘性已废止)") for i in range(2, 7): var ri: Dictionary = e.buy_upgrade("up_offline_%d" % i) a.true_(bool(ri.get("ok", false)), "买长明灯 %d" % i) a.near(e.offline_add(), 0.30, 1e-9, "长明灯 6 级满 = 加法 +30%(各档速率硬顶 100%)") # m05 阴司人脉(每阶 +25% 加法,max_rank 1) e.suihui = 100 var rm: Dictionary = e.buy_meta("meta_05") a.true_(bool(rm.get("ok", false)), "买阴司人脉") a.near(e.offline_add(), 0.55, 1e-9, "+ m05 = 加法 +55%(仍由 OfflineModel 钳各档 ≤100%)")