43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
; Engine configuration file.
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; ============================================================================
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; F《WRATH OF THE DEAD / 怨返》—— Godot 4.7.x 补丁线(当前钉 4.7.2)
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; 架构基线:docs/architecture/2026-10-19-F-architecture.md §7.1(W1 落盘)
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; 纪律:小版本补丁可升;跨 minor(4.8)上线后不追。
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; 知识缺口声明:4.7.x 超出训练数据范围——本文件键名均为 Godot 4.x 稳定键,
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; 首次用编辑器打开时若有迁移/配置提示,记录到 docs/engineering/ 后同步更新本
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; 文件与 CLAUDE.md;不要静默跨 minor。
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; ============================================================================
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config_version=5
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[application]
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config/name="WRATH OF THE DEAD"
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config/description="Wrongfully dead? Raise a ghost army and fight your way back to the living world."
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run/main_scene="res://src/presentation/stage/stage_root.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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DataRegistry="*res://src/game/data_registry.gd"
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GameState="*res://src/game/game_state.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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textures/vram_compression/import_etc2_astc=true
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textures/vram_compression/import_s3tc_bptc=true
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