Boss 战修复(Plan B,用户拍板): - HP 公式 15xPxhall_factor -> HP = P x boss_army_seconds_n(S=23.0→28.0 递增, 每场军列约 23-28 秒清空,战斗时长成为可直接书写的设计旋钮,结构性消除 高殿 P 抵消导致不可胜的旧 bug);hall_factor 降级为纯叙事/视觉参数 - 新增 souls_par 列(0→90000):开场冲锋 intro_dmg = HP x 10% x clamp(souls/souls_par,0,1), 上限 20%->10%;删 hp_factor/intro_dmg_souls_factor/intro_dmg_cap_ratio 三列 - 点击伤害 P x κ x combo_mult,κ = (0.010 + 0.052 x click_ratio) x (1 + 0.30 x m06_owned), click_ratio = 已购点击升级 / 12(κ 0.010→0.0806,满配点击占比约 20.5%±3pp) - 防双重计入:L5-12 点击升级 +1% output/s 留全局区(抬 P 同时抬军列 DPS 与点击 伤害,可接受),不得再计入 κ 分子(recompute 注释固化) 离线契约 v2(P-8,改契约不改表): - OfflineModel.settle 第三参 offline_mult -> offline_add(加法);各档效率 min(rate+add, 1.0) 硬顶 100%,离线永不超在线 - 长明灯 x1.15 乘性 -> +5%/级 加法(满级 +30%,各档封顶 100%) - 0-2h 100% 保持;8h = 6.2 等效小时(77.5% 效率) - Gate #9 拆 9a/9b/9c:9a FAIL->PASS(0-2h 全额 + 8h∈[5.5,6.5]), 9b 长明灯满级 8h∈[7.5,8.0] 且 ≤100%,9c 任意配置效率 ≤100% 数据与工具: - gen_balance_sheets.py 补登 W3 遗留 7 行 tune(防重跑静默丢失),self_check 更新 - boss_battles/upgrades schema 同步(offline_mult->offline_add enum,漏改会违反导入) 测试(runner 7->8 用例,Node 交叉验证 145 断言全过): - 可胜性哨兵重写为「十殿全可胜」:每殿 S_n<30、军列+点击≥HP、余时∈[2,8]、 满配余时差≥4、点击占比∈[15,25]、H10≈20.5%±3pp - κ 四档断言(0.010/0.036/0.062/0.0806,分母 12) - 新增 test_offline_contract.gd:契约 v2 数值面 + 9a/9b/9c 全 PASS + β 缓议
301 lines
7.0 KiB
JSON
301 lines
7.0 KiB
JSON
{
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"sheet": "balance_tuning",
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"schema_version": 0,
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"columns": [
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"id",
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{
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"id": "tune_click_base",
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"kind": "number",
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"num": 1,
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"text": "",
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"desc_cn": "[B§2.2] 点击基础值 = 1(与 gen1 成本 15 配对 → 15 次点击首购)"
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},
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{
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"id": "tune_click_zone_cap",
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"kind": "number",
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"num": 16,
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"text": "",
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"desc_cn": "[B§1/§2.2] 点击区软上限 ×16(4 级 ×2 满)"
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},
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{
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"id": "tune_gen_zone_cap",
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"kind": "number",
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"num": 8,
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"text": "",
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"desc_cn": "[B§1] 班底乘区软上限 ×8(6 级效率满 = ×7,留 1 级余量)"
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},
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{
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"id": "tune_global_zone_cap",
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"kind": "number",
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"num": 64,
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"text": "",
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"desc_cn": "[B§1] 全局乘区软上限 ×64"
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},
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{
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"id": "tune_offline_band1_h",
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"kind": "number",
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"num": 2,
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"text": "",
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"desc_cn": "[B§8] 离线 0-2h 速率 100%"
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},
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{
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"id": "tune_offline_band1_rate",
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"kind": "number",
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"num": 1,
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"text": "",
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"desc_cn": "[B§8] 离线 0-2h 速率"
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},
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{
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"id": "tune_offline_band2_h",
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"kind": "number",
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"num": 8,
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"text": "",
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"desc_cn": "[B§8] 离线 2-8h 速率 70%"
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},
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{
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"id": "tune_offline_band2_rate",
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"kind": "number",
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"num": 0.7,
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"text": "",
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"desc_cn": "[B§8] 离线 2-8h 速率"
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},
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{
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"id": "tune_offline_band3_h",
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"kind": "number",
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"num": 24,
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"text": "",
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"desc_cn": "[B§8] 离线 8-24h 速率 40%"
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},
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{
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"id": "tune_offline_band3_rate",
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"kind": "number",
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"num": 0.4,
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"text": "",
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"desc_cn": "[B§8] 离线 8-24h 速率"
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},
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{
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"id": "tune_offline_band4_rate",
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"kind": "number",
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"num": 0.1,
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"text": "",
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"desc_cn": "[B§8] 离线 >24h 速率 10%"
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},
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{
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"id": "tune_offline_cap_h",
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"kind": "number",
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"num": 72,
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"text": "",
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"desc_cn": "[B§8] 离线硬上限 72h 封顶"
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},
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{
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"id": "tune_wrath_layers",
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"kind": "number",
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"num": 22,
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"text": "",
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"desc_cn": "[B§3.2] 冤煞层总数 22"
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},
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{
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"id": "tune_wrath_cost_base",
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"kind": "number",
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"num": 8,
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"text": "",
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"desc_cn": "[B§3.2] 第 n 层成本 = round(8 × n^1.8)"
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},
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{
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"id": "tune_wrath_cost_exp",
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"kind": "number",
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"num": 1.8,
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"text": "",
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"desc_cn": "[B§3.2] 冤煞层成本指数"
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},
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{
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"id": "tune_wrath_bonus",
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"kind": "number",
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"num": 0.25,
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"text": "",
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"desc_cn": "[B§3.2] 每层全局 +25%(加法,进全局乘区)"
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},
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{
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"id": "tune_wrath_penalty",
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"kind": "number",
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"num": 0.03,
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"text": "",
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"desc_cn": "[B§3.2] 每层宿慧获取削减 +3%"
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},
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{
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"id": "tune_wrath_penalty_cap",
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"kind": "number",
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"num": 0.3,
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"text": "",
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"desc_cn": "[B§3.2] 宿慧削减封顶 30%"
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},
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{
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"id": "tune_suihui_div",
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"kind": "number",
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"num": 1000000,
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"text": "",
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"desc_cn": "[B§4.1] 宿慧 = floor(√(本轮累计阴德/1e6) × 5)"
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},
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{
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"id": "tune_suihui_mult",
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"kind": "number",
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"num": 5,
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"text": "",
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"desc_cn": "[B§4.1] 宿慧公式乘数"
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},
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{
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"id": "tune_suihui_global_pct",
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"kind": "number",
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"num": 0.03,
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"text": "",
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"desc_cn": "[B§1/§4.2] 每级宿慧全局产出 +3%(加法,进全局乘区)"
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},
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{
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"id": "tune_enthrone_bonus",
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"kind": "number",
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"num": 0.25,
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"text": "",
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"desc_cn": "[B§4.4] 阴司敕封自动全局恩典 +25%(与 m08 商品字面重叠,见 provenance P-4)"
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},
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{
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"id": "tune_skip_interval",
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"kind": "number",
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"num": 5,
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"text": "",
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"desc_cn": "[B§4.2] 每 5 级宿慧 → 前 3 档班底各 +25 级(m04 可加快为 4)"
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},
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{
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"id": "tune_skip_gens",
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"kind": "number",
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"num": 3,
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"text": "",
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"desc_cn": "[B§4.2] 跳过机制覆盖前 3 档班底"
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},
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{
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"id": "tune_skip_levels",
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"kind": "number",
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"num": 25,
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"text": "",
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"desc_cn": "[B§4.2] 跳过机制每档 +25 级"
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},
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{
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"id": "tune_enthrone_rebirths",
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"kind": "number",
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"num": 2,
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"text": "",
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"desc_cn": "[B§4.4] 阴司敕封触发:转世 ≥2(约第 2-3 轮,累计 8-12h 为其 pacing 后果)"
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},
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{
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"id": "tune_restart_curve",
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"kind": "text",
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"num": 0,
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"text": "1:0.6:0.4:0.3",
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"desc_cn": "[B§4.3] 重开曲线目标(第 5 轮触底 ≥0.25×);模拟器门 #13 断言"
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},
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{
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"id": "tune_event_timeout_default",
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"kind": "text",
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"num": 0,
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"text": "opt_a",
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"desc_cn": "[B§7] 冤魂申诉超时默认 = 超度(opt_a)"
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},
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{
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"id": "tune_souls_div",
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"kind": "number",
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"num": 10000,
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"text": "",
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"desc_cn": "[B§6] 超度亡魂 = floor(本轮累计阴德 ÷ 10,000)(叙事计数器,不设闸门;P-14)"
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},
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{
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"id": "tune_enthrone_suihui_req",
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"kind": "number",
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"num": 60,
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"text": "",
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"desc_cn": "[G§3.4] 阴司敕封解锁条件:宿慧 ≥60([B§4.4] 仅给 8-12h 体感,采信 GDD 数值)"
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},
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{
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"id": "tune_cam_peek_max_px",
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"kind": "number",
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"num": 320,
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"text": "",
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"desc_cn": "[W3 相机] 偷看(peek)偏移的世界像素上限;超出即夹到此值(架构 §4.3 偷看回弹)"
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},
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{
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"id": "tune_cam_peek_spring",
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"kind": "number",
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"num": 42,
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"text": "",
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"desc_cn": "[W3 相机] 偷看回弹弹簧刚度 k(越大回弹越快)"
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},
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{
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"id": "tune_cam_peek_damp",
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"kind": "number",
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"num": 11,
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"text": "",
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"desc_cn": "[W3 相机] 偷看回弹阻尼 c;近临界阻尼约 2*sqrt(k)≈13,取略欠阻尼以保留手感"
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},
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{
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"id": "tune_cam_follow_tau",
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"kind": "number",
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"num": 0.35,
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"text": "",
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"desc_cn": "[W3 相机] 进度锚定跟随的指数平滑时间常数(秒)"
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},
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{
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"id": "tune_cam_zoom_tau",
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"kind": "number",
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"num": 0.3,
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"text": "",
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"desc_cn": "[W3 相机] 缩放与殿王战推近的指数平滑时间常数(秒)"
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},
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{
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"id": "tune_boss_preview_min",
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"kind": "number",
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"num": 15,
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"text": "",
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"desc_cn": "[B§6] 殿王战战前预告提前分钟数(与 H9-H10 prestige 预告同口径)"
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},
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{
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"id": "tune_event_first_min",
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"kind": "number",
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"num": 3,
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"text": "",
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"desc_cn": "[B§7] 事件系统解锁后首个事件的延迟分钟数(给玩家缓冲,避免刚解锁就来)"
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},
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{
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"id": "tune_boss_kappa_base",
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"kind": "number",
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"num": 0.01,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B2] 殿王战点击伤害 κ 基数(零点击投资时 κ = 0.010;W4 方案 B)"
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},
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{
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"id": "tune_boss_kappa_slope",
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"kind": "number",
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"num": 0.052,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B2] κ 随法器线进度斜率:κ = (base + slope × 已购点击升级/12) × (1 + m06阶×0.30);满配 κ = 0.0806"
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},
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{
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"id": "tune_boss_intro_cap",
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"kind": "number",
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"num": 0.1,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B3] 开场冲锋伤害封顶 = HP × 本值(0.10;旧公式 20% 已废止)"
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},
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{
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"id": "tune_boss_intro_enabled",
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"kind": "number",
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"num": 1,
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"text": "",
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"desc_cn": "[systems-spec §1.2 B3] 开场冲锋开关(1 = 启用;门 #11 首轮数据回来前默认 1)"
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}
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]
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}
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