48 lines
2.2 KiB
YAML
48 lines
2.2 KiB
YAML
# mac 平台 golden 基线生成工作流(workflow_dispatch 手动触发型,2026-11-03)。
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# 用途:渲染基线按平台各存——mac 基线必须在 Mac 的图形会话里窗口化渲染产出(Windows 基线不可跨平台替代)。
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# 纪律(Q6):本工作流只「生成」候选基线文件(落在 runner 作业工作区,不提交不入库);
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# 入库走人工通道:人工目检四张基线(体验验证清单㊾)→ 取回文件显式提交并写明触发原因。
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# 禁由 CI 自动提交基线(防静默重制掩盖视觉回归)。
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# 运行形态:runs-on=ci-mac(host 模式,作业活在 ci-runner 图形会话内——窗口可开、截图可用)。
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name: baseline-mac
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on:
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workflow_dispatch:
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jobs:
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refresh:
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runs-on: ci-mac
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timeout-minutes: 30
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steps:
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- name: 检出(纯 shell 克隆)
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env:
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TOKEN: ${{ github.token }}
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run: |
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git clone -q "https://${TOKEN}@git.kuaimeo.com/${GITHUB_REPOSITORY}.git" "$GITHUB_WORKSPACE/repo"
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cd "$GITHUB_WORKSPACE/repo" && git log --oneline -1
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- name: 导入缓存刷新
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run: |
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cd "$GITHUB_WORKSPACE/repo"
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/usr/local/bin/godot --headless --path game --editor --quit
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- name: 退出判别实验(quit-after 能否解 macOS 窗口化退出挂死)
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run: |
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cd "$GITHUB_WORKSPACE/repo"
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mkdir -p /tmp/shots_diag
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/usr/local/bin/godot --path game --quit-after 3000 res://probe/board_shot_probe.tscn -- /tmp/shots_diag
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echo "diag_rc=$?"
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ls -la /tmp/shots_diag/ | head -8
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- name: 基线生成(棋盘三图)
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run: |
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cd "$GITHUB_WORKSPACE/repo"
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GODOT_BIN=/usr/local/bin/godot bash tools/golden_baseline_refresh.sh "$GITHUB_WORKSPACE/repo/game"
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ls -la game/tests/golden/mac/ || true
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- name: 基线生成(菜单全屏)
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run: |
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cd "$GITHUB_WORKSPACE/repo"
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GODOT_BIN=/usr/local/bin/godot bash tools/golden_baseline_refresh.sh "$GITHUB_WORKSPACE/repo/game" --menu
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ls -la game/tests/golden/mac/ || true
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echo "WORKSPACE_REMOINDER: 基线文件在 runner 侧 $GITHUB_WORKSPACE/repo/game/tests/golden/mac/,人工取回目检后入库"
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