== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本198, min=117, max=132)
  [日志清图校准对照] L1 d3 12x12: safe=125 (样本50, min=119, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本219, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本96, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本47, min=118, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=126 (样本49, min=119, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本146, min=114, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=146 (样本27, min=141, max=151)
  [日志清图校准对照] L3 d1 13x13: safe=148 (样本17, min=142, max=151)
  [日志清图校准对照] L3 d6 13x13: safe=147 (样本13, min=141, max=152)
  [日志清图校准对照] L3 d9 14x14: safe=163 (样本42, min=157, max=174)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 22/300 = 7.3% | 止步L1 152 (50.7%) 止步L2 78 (26.0%) 止步L3 48 (16.0%)
        逐关通过率: L1 49.3% · L2(过L1后累计) 23.3% · 条件通过 L1→L2 47.3% · L2→L3 31.4%
  perfect: 通关3关 113/300 = 37.7% | 止步L1 45 (15.0%) 止步L2 61 (20.3%) 止步L3 81 (27.0%)
        逐关通过率: L1 85.0% · L2(过L1后累计) 64.7% · 条件通过 L1→L2 76.1% · L2→L3 58.2%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    580    87%   5.6/5         91/96  /100        28.8    0.53    25%   40.1%     8.5
  normal   1 boss     225    66%  10.0/9         98/99  /100        36.9    1.06    51%   54.9%     9.5
  normal   2 normal   422    93%   5.4/5         92/95  /100        29.3    0.51    20%   28.1%     8.3
  normal   2 boss     118    59%   8.0/7         96/99  /100        34.3    0.85    44%   37.3%    11.6
  normal   3 normal   202    94%   5.7/6         88/90  /100        34.2    0.28     9%   20.9%     8.3
  normal   3 boss      58    38%  11.5/11        93/98  /100        57.9    1.12    26%   35.4%     8.2
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    599    93%   5.6/5        108/98  /171        30.4    0.00    17%   38.9%     8.2
  perfect  1 boss     259    98%   9.1/10       152/167 /200        48.1    0.00    41%   44.3%     9.8
  perfect  2 normal   754    97%   5.5/5        105/95  /172        30.5    0.00    14%   27.6%     8.0
  perfect  2 boss     235    83%   7.9/8        141/100 /193        44.6    0.00    40%   31.2%    11.7
  perfect  3 normal   568    96%   6.0/6         96/90  /152        34.3    0.00     7%   21.8%     8.0
  perfect  3 boss     169    67%  11.2/12       132/143 /184        70.5    0.00    16%   27.6%     8.5

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                6%      27%      34%      33%       0%
  normal L1 boss                 0%       0%      55%      45%       0%
  normal L2 normal               4%      27%      39%      30%       0%
  normal L2 boss                 2%       9%      47%      42%       0%
  normal L3 normal               6%      44%      36%      15%       0%
  normal L3 boss                 9%      12%      47%      33%       0%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               4%      28%      26%      20%      23%
  perfect L1 boss                0%       1%      14%      26%      59%
  perfect L2 normal              4%      30%      28%      19%      19%
  perfect L2 boss                1%       6%      14%      29%      50%
  perfect L3 normal              8%      41%      26%      12%      12%
  perfect L3 boss                7%      15%      12%      12%      54%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=45.0 boss敌HP均=72.0 | 英雄输出/轮均=7.93 敌输出/场均=5.6 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.2 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=9.06 敌输出/场均=9.0 变异伤/场均=3.3 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.30 敌输出/场均=9.6 变异伤/场均=7.6 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=45.2 boss敌HP均=72.0 | 英雄输出/轮均=7.80 敌输出/场均=5.3 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.7 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.88 敌输出/场均=8.5 变异伤/场均=3.4 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.13 敌输出/场均=9.2 变异伤/场均=7.4 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=32.5% hero_attack=30.3% flag_hit=20.6% clear_reward=16.7%
  perfect: safe_cell=35.1% hero_attack=29.0% flag_hit=24.7% clear_reward=11.2%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      50.0   7.1       96   38.8%    93%
  1.3      39.7   4.1       86   41.6%    80%
  1.4      72.0  10.0       98   54.9%    66%
  2.0      45.0   6.2       94   23.3%    99%
  2.1      45.6   4.9       90   33.3%    88%
  2.6      44.9   5.1       91   27.8%    92%
  2.9      85.0   8.0       96   37.3%    59%
  3.0      50.0   6.4       91   16.1%   100%
  3.1      50.0   5.5       87   21.6%    89%
  3.6      49.4   5.1       85   25.4%    94%
  3.9     105.0  11.5       93   35.4%    38%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=278 分布=L1boss×77 L1elite×75 L2boss×48 L2normal×30 L3boss×36 L3normal×12
        进场HP占比 均=62% 中位=65% | 败北场承伤%均=63%
  perfect: 败北场数=187 分布=L1boss×4 L1elite×41 L2boss×41 L2normal×20 L3boss×56 L3normal×25
        进场HP占比 均=48% 中位=47% | 败北场承伤%均=40%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.7     26.3        4.3      12.3       3.9      14.4      20
  normal    2  148     3.6     33.0       14.1      15.4       7.3      24.4      30
  normal    3   70     3.7     35.8       29.8      21.1       8.6      35.9      40
  perfect   1  300     4.9     25.8        2.8      15.5       4.5       8.6      20
  perfect   2  255     3.9     33.1       13.1      18.4       7.7      20.1      30
  perfect   3  194     3.8     35.1       28.0      23.6       9.7      29.8      40
