== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=123 (样本170, min=117, max=131)
  [日志清图校准对照] L1 d3 12x12: safe=126 (样本37, min=120, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本245, min=115, max=131)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本96, min=119, max=134)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本194, min=116, max=131)
  [日志清图校准对照] L2 d7 12x12: safe=126 (样本29, min=119, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本68, min=115, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=146 (样本17, min=142, max=150)
  [日志清图校准对照] L3 d5 13x13: safe=144 (样本38, min=137, max=153)
  [日志清图校准对照] L3 d7 13x13: safe=147 (样本4, min=143, max=149)
  [日志清图校准对照] L3 d9 14x14: safe=164 (样本8, min=159, max=171)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 3/300 = 1.0% | 止步L1 146 (48.7%) 止步L2 119 (39.7%) 止步L3 32 (10.7%)
        逐关通过率: L1 51.3% · L2(过L1后累计) 11.7% · 条件通过 L1→L2 22.7% · L2→L3 8.6%
  perfect: 通关3关 43/300 = 14.3% | 止步L1 31 (10.3%) 止步L2 139 (46.3%) 止步L3 87 (29.0%)
        逐关通过率: L1 89.7% · L2(过L1后累计) 43.3% · 条件通过 L1→L2 48.3% · L2→L3 33.1%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.07     8%    6.3%     6.4
  normal   1 elite    571    86%   5.6/5         91/95  /100        27.8    0.52    20%   40.5%     8.0
  normal   1 boss     219    70%   9.6/8         98/98  /100        36.8    0.96    53%   54.4%    10.0
  normal   2 normal   269    87%   5.4/5         90/94  /100        27.3    0.47    16%   25.3%     8.1
  normal   2 elite    154    75%   9.4/8         98/100 /100        37.2    0.83    51%   40.4%     9.8
  normal   2 boss      81    43%   6.7/6         94/98  /100        30.9    0.69    26%   28.3%    10.3
  normal   3 normal    49    90%   6.1/6         91/94  /100        38.6    0.45    14%   22.0%     8.2
  normal   3 elite     35    40%  10.0/8         95/100 /100        45.3    1.31    23%   33.9%     8.5
  normal   3 boss       9    33%   7.7/8         88/92  /100        50.6    0.67     0%   18.9%     8.6
  perfect  1 normal   600   100%   1.9/2         87/89  /100         8.8    0.00     8%    7.5%     6.4
  perfect  1 elite    598    95%   5.4/5        105/95  /171        29.2    0.00    16%   35.7%     7.9
  perfect  1 boss     272    99%   8.9/10       147/153 /198        47.8    0.00    47%   42.5%     9.9
  perfect  2 normal   529    89%   5.4/5        105/96  /169        29.9    0.00    16%   27.2%     8.1
  perfect  2 elite    269    97%   8.3/9        140/100 /193        44.5    0.00    43%   30.6%    10.0
  perfect  2 boss     202    64%   7.0/7        126/100 /188        36.6    0.00    23%   29.0%    10.8
  perfect  3 normal   243    86%   5.7/6         93/89  /100        32.2    0.00     6%   20.8%     8.0
  perfect  3 elite    130    87%   9.3/10       135/142 /189        54.1    0.00    23%   26.6%     8.8
  perfect  3 boss      80    54%   8.9/10       114/99  /177        59.6    0.00    10%   21.3%     8.6

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      48%      28%      17%       0%
  normal L1 elite                6%      29%      37%      28%       0%
  normal L1 boss                 0%       0%      59%      40%       0%
  normal L2 normal               5%      33%      35%      27%       0%
  normal L2 elite                0%       3%      44%      53%       0%
  normal L2 boss                 6%      21%      36%      36%       1%
  normal L3 normal               4%      31%      41%      24%       0%
  normal L3 elite                3%      17%      29%      51%       0%
  normal L3 boss                11%      22%      56%      11%       0%
  perfect L1 normal              8%      48%      28%      14%       1%
  perfect L1 elite               5%      30%      28%      17%      20%
  perfect L1 boss                0%       0%      17%      29%      53%
  perfect L2 normal              5%      30%      27%      19%      18%
  perfect L2 elite               0%       3%      16%      32%      49%
  perfect L2 boss                6%      12%      19%      21%      41%
  perfect L3 normal             11%      41%      27%      11%      10%
  perfect L3 elite               1%       8%      23%      16%      52%
  perfect L3 boss               12%      21%      19%      11%      36%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=43.1 boss敌HP均=72.0 | 英雄输出/轮均=7.64 敌输出/场均=5.6 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.9 elite敌HP均=68.0 boss敌HP均=80.0 | 英雄输出/轮均=8.98 敌输出/场均=9.1 变异伤/场均=3.5 雷伤/场均=0.2
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=51.2 elite敌HP均=76.0 boss敌HP均=92.0 | 英雄输出/轮均=8.35 敌输出/场均=10.5 变异伤/场均=9.0 雷伤/场均=0.4
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=42.4 boss敌HP均=72.0 | 英雄输出/轮均=7.67 敌输出/场均=5.1 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.2 elite敌HP均=68.0 boss敌HP均=80.0 | 英雄输出/轮均=9.16 敌输出/场均=8.5 变异伤/场均=3.5 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.9 elite敌HP均=76.0 boss敌HP均=92.0 | 英雄输出/轮均=8.35 敌输出/场均=9.0 变异伤/场均=7.3 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=31.2% safe_cell=31.1% flag_hit=20.4% clear_reward=17.4%
  perfect: safe_cell=34.9% hero_attack=27.7% flag_hit=24.3% clear_reward=13.0%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       7.9   1.9       88    7.1%   100%
  1.1       3.3   1.6       87    5.4%   100%
  1.2      50.0   7.3       96   42.9%    90%
  1.3      35.5   3.7       85   37.7%    81%
  1.4      72.0   9.6       98   54.4%    70%
  2.0      45.0   6.4       94   23.1%   100%
  2.5      68.0   9.4       98   40.4%    75%
  2.7      44.8   4.1       85   28.1%    70%
  2.9      80.0   6.7       94   28.3%    43%
  3.0      50.0   6.7       93   17.1%   100%
  3.5      76.0  10.0       95   33.9%    40%
  3.7      54.3   4.8       87   34.3%    64%
  3.9      92.0   7.7       88   18.9%    33%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=297 分布=L1boss×65 L1elite×81 L2boss×46 L2elite×39 L2normal×34 L3boss×6 L3elite×21 L3normal×5
        进场HP占比 均=60% 中位=60% | 败北场承伤%均=60%
  perfect: 败北场数=257 分布=L1boss×3 L1elite×28 L2boss×72 L2elite×9 L2normal×58 L3boss×37 L3elite×17 L3normal×33
        进场HP占比 均=38% 中位=35% | 败北场承伤%均=32%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.6     25.9        4.1      12.2       3.7      14.0      20
  normal    2  154     3.3     29.8       13.2      14.4       0.0      28.6      30
  normal    3   35     2.7     27.8       25.4      13.5       0.0      39.7      40
  perfect   1  300     4.9     24.9        3.0      15.6       4.6       7.8      20
  perfect   2  269     3.7     31.7       13.1      19.8       0.0      25.1      30
  perfect   3  130     3.5     31.4       25.5      21.1       0.0      35.8      40
