== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=90 (样本58, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本33, min=88, max=96)
  [日志清图校准对照] L1 d2 12x12: safe=123 (样本158, min=116, max=131)
  [日志清图校准对照] L1 d3 12x12: safe=126 (样本26, min=119, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本43, min=116, max=129)
  [日志清图校准对照] L2 d0 12x12: safe=125 (样本10, min=123, max=133)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本21, min=119, max=129)
  [日志清图校准对照] L2 d7 12x12: safe=124 (样本1, min=124, max=124)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 0/300 = 0.0% | 止步L1 282 (94.0%) 止步L2 18 (6.0%) 止步L3 0 (0.0%)
        逐关通过率: L1 6.0% · L2(过L1后累计) 0.0% · 条件通过 L1→L2 0.0% · L2→L3 0.0%
  perfect: 通关3关 0/300 = 0.0% | 止步L1 257 (85.7%) 止步L2 43 (14.3%) 止步L3 0 (0.0%)
        逐关通过率: L1 14.3% · L2(过L1后累计) 0.0% · 条件通过 L1→L2 0.0% · L2→L3 0.0%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.08     6%    7.5%     6.4
  normal   1 elite    514    53%   4.9/5         89/94  /100        26.3    0.50    20%   50.2%     8.3
  normal   1 boss      57    32%   6.8/7         94/98  /100        31.9    0.89    28%   50.8%     8.8
  normal   2 normal    26    65%   5.3/6         87/93  /100        23.0    0.69     4%   31.9%     7.6
  normal   2 elite     17    47%   7.5/7         95/99  /100        32.8    0.65    41%   41.0%     9.5
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.4    0.00     9%    7.5%     6.6
  perfect  1 elite    565    63%   5.0/5        100/93  /165        26.9    0.00    15%   47.0%     8.2
  perfect  1 boss      93    46%   7.0/7        124/100 /182        38.5    0.00    29%   48.1%     9.0
  perfect  2 normal    74    72%   4.9/5        101/93  /171        29.6    0.00    14%   24.4%     7.9
  perfect  2 elite     42    74%   7.8/8        139/160 /193        42.7    0.00    33%   36.9%     9.0
  perfect  2 boss      11     0%   2.1/2         76/74  /98         12.5    0.00     0%   17.2%    10.8

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      44%      34%      14%       0%
  normal L1 elite                8%      32%      34%      26%       0%
  normal L1 boss                 5%       9%      61%      25%       0%
  normal L2 normal              15%      23%      46%      15%       0%
  normal L2 elite                0%      24%      29%      47%       0%
  perfect L1 normal             10%      49%      26%      14%       1%
  perfect L1 elite               8%      33%      25%      16%      16%
  perfect L1 boss                2%      10%      29%      26%      33%
  perfect L2 normal              3%      35%      24%      24%      14%
  perfect L2 elite               0%       2%      21%      24%      52%
  perfect L2 boss               27%      45%      27%       0%       0%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=5.8 elite敌HP均=50.4 boss敌HP均=72.0 | 英雄输出/轮均=7.37 敌输出/场均=4.8 变异伤/场均=0.4 雷伤/场均=0.1
  normal L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=47.1 elite敌HP均=68.0 boss敌HP均=— | 英雄输出/轮均=8.32 敌输出/场均=9.6 变异伤/场均=3.3 雷伤/场均=0.3
  perfect L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=5.8 elite敌HP均=49.9 boss敌HP均=72.0 | 英雄输出/轮均=7.48 敌输出/场均=4.8 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=45.6 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.48 敌输出/场均=7.5 变异伤/场均=3.0 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=32.3% hero_attack=32.1% flag_hit=24.2% clear_reward=11.3%
  perfect: hero_attack=32.0% safe_cell=31.4% flag_hit=26.7% clear_reward=9.9%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.1   1.9       88    8.7%   100%
  1.1       3.5   1.7       87    6.3%   100%
  1.2      50.0   6.3       95   55.3%    72%
  1.3      50.9   3.1       81   43.2%    27%
  1.4      72.0   6.8       94   50.8%    32%
  2.0      45.0   6.8       93   29.0%    94%
  2.5      68.0   7.5       95   41.0%    47%
  2.7      51.8   2.1       73   38.4%     0%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=300 分布=L1boss×39 L1elite×242 L1normal×1 L2elite×9 L2normal×9
        进场HP占比 均=55% 中位=53% | 败北场承伤%均=58%
  perfect: 败北场数=300 分布=L1boss×50 L1elite×207 L2boss×11 L2elite×11 L2normal×21
        进场HP占比 均=47% 中位=47% | 败北场承伤%均=50%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     3.9     18.8        2.6       2.7       0.9      17.8      17
  normal    2   18     2.4     22.9        8.7       2.9       0.0      28.6      27
  perfect   1  300     4.2     20.1        1.8       3.1       1.5      17.3      17
  perfect   2   43     3.0     22.2        8.9       3.3       0.0      27.8      27
