== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本24, min=88, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本26, min=89, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=126 (样本86, min=121, max=132)
  [日志清图校准对照] L1 d3 10x10: safe=89 (样本255, min=83, max=96)
  [日志清图校准对照] L1 d4 12x12: safe=124 (样本206, min=116, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=126 (样本83, min=121, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=125 (样本73, min=116, max=132)
  [日志清图校准对照] L2 d6 12x12: safe=126 (样本74, min=119, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=122 (样本251, min=116, max=131)
  [日志清图校准对照] L3 d0 13x13: safe=147 (样本30, min=140, max=153)
  [日志清图校准对照] L3 d1 13x13: safe=148 (样本24, min=140, max=153)
  [日志清图校准对照] L3 d6 13x13: safe=147 (样本22, min=142, max=150)
  [日志清图校准对照] L3 d9 14x14: safe=163 (样本78, min=155, max=175)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 66/300 = 22.0% | 止步L1 10 (3.3%) 止步L2 97 (32.3%) 止步L3 127 (42.3%)
        逐关通过率: L1 96.7% · L2(过L1后累计) 64.3% · 条件通过 L1→L2 66.6% · L2→L3 34.2%
  perfect: 通关3关 164/300 = 54.7% | 止步L1 9 (3.0%) 止步L2 23 (7.7%) 止步L3 104 (34.7%)
        逐关通过率: L1 97.0% · L2(过L1后累计) 89.3% · 条件通过 L1→L2 92.1% · L2→L3 61.2%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.6/2         84/86  /100         7.4    0.04     5%    3.2%     9.1
  normal   1 elite    600   100%   4.1/4         93/97  /100        22.2    0.35    30%   19.2%    12.2
  normal   1 boss     297    98%   7.6/7         97/99  /100        35.6    0.90    39%   29.3%    11.6
  normal   2 normal   866    99%   5.1/5         91/93  /100        27.9    0.39    14%   21.2%    10.8
  normal   2 boss     284    68%   8.1/7         99/99  /100        36.0    0.88    48%   40.8%    14.9
  normal   3 normal   565    93%   5.6/6         88/89  /100        33.2    0.30     7%   22.8%    10.9
  normal   3 boss     154    43%  11.9/11        95/98  /100        59.4    1.23    21%   34.4%    10.7
  perfect  1 normal   600   100%   1.6/2         83/85  /100         7.0    0.00     4%    3.2%     9.0
  perfect  1 elite    600    99%   4.1/4        101/97  /136        21.9    0.00    26%   20.9%    11.9
  perfect  1 boss     292   100%   7.2/7        127/100 /184        38.9    0.00    31%   24.8%    11.4
  perfect  2 normal   873   100%   5.0/5         99/93  /157        28.1    0.00    12%   20.0%    10.7
  perfect  2 boss     289    93%   8.4/9        144/156 /193        45.1    0.00    40%   33.3%    14.8
  perfect  3 normal   799    96%   5.7/6         92/88  /100        32.3    0.00     5%   22.7%    10.7
  perfect  3 boss     234    70%  11.2/12       132/143 /187        71.0    0.00    19%   27.8%    11.4

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              14%      50%      25%      11%       0%
  normal L1 elite                3%      22%      37%      37%       0%
  normal L1 boss                 0%       9%      45%      46%       0%
  normal L2 normal               4%      33%      36%      27%       0%
  normal L2 boss                 1%       4%      47%      45%       2%
  normal L3 normal               9%      41%      35%      15%       0%
  normal L3 boss                 5%      14%      48%      31%       2%
  perfect L1 normal             13%      54%      22%      10%       0%
  perfect L1 elite               3%      25%      32%      30%      10%
  perfect L1 boss                0%       9%      25%      26%      40%
  perfect L2 normal              5%      34%      29%      19%      13%
  perfect L2 boss                0%       4%      18%      24%      54%
  perfect L3 normal              8%      49%      26%      10%       8%
  perfect L3 boss                7%      11%      16%      13%      53%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[26] atk=[4] | normal敌HP均=3.8 elite敌HP均=41.6 boss敌HP均=72.0 | 英雄输出/轮均=10.84 敌输出/场均=3.9 变异伤/场均=0.4 雷伤/场均=0.1
  normal L2: 英雄max_hp=[36] atk=[4] | normal敌HP均=53.9 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=11.85 敌输出/场均=9.4 变异伤/场均=3.1 雷伤/场均=0.2
  normal L3: 英雄max_hp=[46] atk=[4] | normal敌HP均=62.4 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=10.83 敌输出/场均=11.6 变异伤/场均=7.2 雷伤/场均=0.3
  perfect L1: 英雄max_hp=[26] atk=[4] | normal敌HP均=3.7 elite敌HP均=42.1 boss敌HP均=72.0 | 英雄输出/轮均=10.63 敌输出/场均=3.8 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[36] atk=[4] | normal敌HP均=53.1 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=11.73 敌输出/场均=8.4 变异伤/场均=3.2 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[46] atk=[4] | normal敌HP均=62.1 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=10.85 敌输出/场均=11.0 变异伤/场均=7.0 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=45.7% safe_cell=26.3% flag_hit=16.5% clear_reward=11.5%
  perfect: hero_attack=45.3% safe_cell=26.9% flag_hit=19.0% clear_reward=8.8%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       4.7   1.5       85    2.9%   100%
  1.1       3.0   1.6       83    3.6%   100%
  1.2      50.0   5.1       92   18.0%   100%
  1.3      33.1   3.2       95   20.5%    99%
  1.4      72.0   7.6       97   29.3%    98%
  2.0      50.0   5.0       91   14.5%   100%
  2.1      55.5   5.0       90   26.8%    99%
  2.6      56.2   5.1       91   22.2%    99%
  2.9     112.0   8.1       99   40.8%    68%
  3.0      62.0   6.0       90   16.8%   100%
  3.1      60.0   5.4       87   22.8%    93%
  3.6      65.4   5.4       86   29.2%    86%
  3.9     140.0  11.9       95   34.4%    43%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=234 分布=L1boss×7 L1elite×3 L2boss×91 L2normal×6 L3boss×88 L3normal×39
        进场HP占比 均=52% 中位=52% | 败北场承伤%均=46%
  perfect: 败北场数=136 分布=L1boss×1 L1elite×8 L2boss×21 L2normal×2 L3boss×70 L3normal×34
        进场HP占比 均=46% 中位=43% | 败北场承伤%均=35%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     5.0     19.2        3.6      10.1       5.1       7.7      26
  normal    2  290     4.0     37.1       14.1      16.8       8.5      25.9      36
  normal    3  193     3.7     43.3       28.8      21.0      10.5      40.7      46
  perfect   1  300     5.0     18.8        2.2      10.7       5.0       5.3      26
  perfect   2  291     4.0     33.5       12.8      18.8       8.2      19.3      36
  perfect   3  268     3.9     42.3       27.0      23.5      10.9      34.9      46
