== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
  [日志清图校准对照] L1 d2 10x10: safe=88 (样本473, min=82, max=96)
  [日志清图校准对照] L1 d3 10x10: safe=88 (样本250, min=83, max=95)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本230, min=115, max=131)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本121, min=118, max=134)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本178, min=115, max=131)
  [日志清图校准对照] L2 d7 12x12: safe=124 (样本34, min=118, max=129)
  [日志清图校准对照] L2 d9 12x12: safe=122 (样本27, min=116, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=146 (样本6, min=142, max=147)
  [日志清图校准对照] L3 d5 13x13: safe=145 (样本6, min=138, max=152)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 0/300 = 0.0% | 止步L1 172 (57.3%) 止步L2 123 (41.0%) 止步L3 5 (1.7%)
        逐关通过率: L1 42.7% · L2(过L1后累计) 1.7% · 条件通过 L1→L2 3.9% · L2→L3 0.0%
  perfect: 通关3关 0/300 = 0.0% | 止步L1 45 (15.0%) 止步L2 236 (78.7%) 止步L3 19 (6.3%)
        逐关通过率: L1 85.0% · L2(过L1后累计) 6.3% · 条件通过 L1→L2 7.5% · L2→L3 0.0%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.07     8%    6.3%     6.4
  normal   1 elite    545    81%   4.7/4         97/99  /100        17.3    0.39    61%   37.6%    13.3
  normal   1 boss     194    66%   9.6/8         99/99  /100        36.8    0.93    54%   56.0%    10.0
  normal   2 normal   185    78%   6.3/6         92/98  /100        29.2    0.57    24%   35.1%     8.3
  normal   2 elite    121    47%   8.0/7        100/99  /100        35.7    0.86    46%   53.8%    11.0
  normal   2 boss      23    22%   6.7/8         96/97  /100        30.4    0.70    22%   62.3%    11.2
  normal   3 normal     7    71%   5.0/4         91/96  /100        38.8    0.00    43%   26.2%    11.3
  normal   3 elite      5    40%   7.6/6         96/94  /100        46.7    0.40    40%   42.0%    11.4
  perfect  1 normal   600   100%   1.9/2         87/89  /100         8.8    0.00     8%    7.5%     6.4
  perfect  1 elite    596    94%   4.3/4        123/100 /194        19.9    0.00    65%   31.6%    13.2
  perfect  1 boss     262    97%   9.1/10       152/161 /200        49.9    0.00    48%   43.1%     9.8
  perfect  2 normal   452    75%   5.8/6        109/98  /178        31.6    0.00    25%   35.5%     8.6
  perfect  2 elite    255    77%   9.1/9        152/154 /262        48.9    0.00    48%   49.0%    10.8
  perfect  2 boss      84    23%   5.5/5        113/95  /183        30.2    0.00    25%   38.3%    11.5
  perfect  3 normal    27    74%   6.8/7        104/95  /169        37.3    0.00    11%   43.2%     8.3
  perfect  3 elite     18    44%   8.1/8        129/100 /199        51.8    0.00    22%   35.9%     9.6
  perfect  3 boss       2     0%   8.5/11        80/82  /82         36.0    0.00     0%   45.0%     7.1

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      48%      28%      17%       0%
  normal L1 elite                1%       5%      46%      48%       0%
  normal L1 boss                 0%       0%      60%      39%       1%
  normal L2 normal               5%      26%      36%      32%       0%
  normal L2 elite                2%       6%      45%      42%       5%
  normal L2 boss                 4%      26%      52%      13%       4%
  normal L3 normal               0%      43%      14%      43%       0%
  normal L3 elite                0%       0%      60%      40%       0%
  perfect L1 normal              8%      48%      28%      14%       1%
  perfect L1 elite               0%       7%      28%      43%      21%
  perfect L1 boss                0%       1%      15%      29%      55%
  perfect L2 normal              8%      25%      22%      22%      24%
  perfect L2 elite               1%       4%      12%      31%      52%
  perfect L2 boss               13%      29%      18%      12%      29%
  perfect L3 normal             11%      30%      22%      15%      22%
  perfect L3 elite              11%      17%      17%      11%      44%
  perfect L3 boss                0%     100%       0%       0%       0%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=43.3 boss敌HP均=72.0 | 英雄输出/轮均=9.74 敌输出/场均=5.2 变异伤/场均=0.4 雷伤/场均=0.2
  normal L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=55.4 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.48 敌输出/场均=11.0 变异伤/场均=3.3 雷伤/场均=0.3
  normal L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=62.9 elite敌HP均=98.0 boss敌HP均=— | 英雄输出/轮均=11.31 敌输出/场均=9.8 变异伤/场均=8.5 雷伤/场均=0.0
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=42.3 boss敌HP均=72.0 | 英雄输出/轮均=9.80 敌输出/场均=4.7 变异伤/场均=0.5 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=56.9 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.61 敌输出/场均=10.0 变异伤/场均=3.5 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=61.9 elite敌HP均=98.0 boss敌HP均=140.0 | 英雄输出/轮均=8.74 敌输出/场均=12.1 变异伤/场均=7.0 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: clear_reward=33.0% hero_attack=26.6% safe_cell=23.7% flag_hit=16.7%
  perfect: safe_cell=27.3% clear_reward=26.4% hero_attack=26.3% flag_hit=20.1%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       7.9   1.9       88    7.1%   100%
  1.1       3.3   1.6       87    5.4%   100%
  1.2      49.7   5.6       99   34.5%    82%
  1.3      35.5   3.6       96   41.3%    79%
  1.4      72.0   9.6       99   56.0%    66%
  2.0      50.0   7.2       96   33.3%    95%
  2.5      88.0   8.0      100   53.8%    47%
  2.7      67.5   4.3       83   39.2%    40%
  2.9     130.0   6.7       96   62.3%    22%
  3.0      62.0   6.0       97   24.7%   100%
  3.5      98.0   7.6       96   42.0%    40%
  3.7      65.0   2.5       75   30.0%     0%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=300 分布=L1boss×66 L1elite×106 L2boss×18 L2elite×64 L2normal×41 L3elite×3 L3normal×2
        进场HP占比 均=74% 中位=84% | 败北场承伤%均=77%
  perfect: 败北场数=300 分布=L1boss×7 L1elite×38 L2boss×65 L2elite×58 L2normal×113 L3boss×2 L3elite×10 L3normal×7
        进场HP占比 均=49% 中位=44% | 败北场承伤%均=50%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.5     23.4        3.1       8.6       3.2      14.7      20
  normal    2  128     2.6     28.2        9.9      11.9       0.0      26.1      25
  normal    3    5     2.4     23.6       20.8      12.8       0.0      31.6      30
  perfect   1  300     4.9     23.1        2.5      12.7       4.5       8.3      20
  perfect   2  255     3.1     31.1       10.9      16.7       0.0      25.4      25
  perfect   3   19     2.5     30.1       17.2      15.7       0.0      31.6      30
