== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 10x10: safe=88 (样本488, min=82, max=96)
  [日志清图校准对照] L1 d3 10x10: safe=89 (样本291, min=82, max=96)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本215, min=115, max=132)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本134, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=124 (样本87, min=117, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=124 (样本71, min=117, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本55, min=117, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=147 (样本7, min=143, max=151)
  [日志清图校准对照] L3 d1 13x13: safe=145 (样本4, min=145, max=148)
  [日志清图校准对照] L3 d6 13x13: safe=142 (样本1, min=142, max=142)
  [日志清图校准对照] L3 d9 14x14: safe=163 (样本3, min=157, max=165)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 1/300 = 0.3% | 止步L1 166 (55.3%) 止步L2 118 (39.3%) 止步L3 15 (5.0%)
        逐关通过率: L1 44.7% · L2(过L1后累计) 5.3% · 条件通过 L1→L2 11.9% · L2→L3 6.2%
  perfect: 通关3关 3/300 = 1.0% | 止步L1 43 (14.3%) 止步L2 208 (69.3%) 止步L3 46 (15.3%)
        逐关通过率: L1 85.7% · L2(过L1后累计) 16.3% · 条件通过 L1→L2 19.1% · L2→L3 6.1%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    552    85%   4.5/4         97/100 /100        17.3    0.37    66%   33.9%    14.6
  normal   1 boss     216    62%  10.3/9         98/99  /100        37.0    1.04    50%   60.0%     9.3
  normal   2 normal   332    75%   6.3/6         94/98  /100        32.2    0.58    34%   41.0%     8.9
  normal   2 boss      50    32%   6.4/7        107/97  /195        31.0    0.50    36%   41.0%    11.7
  normal   3 normal    32    53%   5.8/6         89/95  /100        35.7    0.34     9%   40.1%     8.2
  normal   3 boss       1   100%  11.0/11       180/180 /180       106.0    0.00   100%   26.7%    12.7
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    600    94%   4.2/4        120/100 /192        19.6    0.00    69%   31.4%    14.1
  perfect  1 boss     265    97%   9.4/10       158/167 /257        50.3    0.00    41%   45.4%     9.2
  perfect  2 normal   702    81%   6.3/6        116/100 /178        34.9    0.00    26%   41.7%     8.6
  perfect  2 boss     126    39%   8.0/7        149/158 /263        43.2    0.00    29%   48.6%    10.9
  perfect  3 normal   119    67%   6.3/7        101/91  /167        35.7    0.00     8%   40.8%     7.8
  perfect  3 boss      10    30%   9.9/9        128/100 /273        69.1    0.00    20%   36.0%     7.9

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                0%       7%      41%      52%       0%
  normal L1 boss                 0%       0%      55%      45%       0%
  normal L2 normal               2%      18%      40%      39%       0%
  normal L2 boss                12%      20%      34%      12%      22%
  normal L3 normal               6%      38%      38%      19%       0%
  normal L3 boss                 0%       0%       0%       0%     100%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               1%       8%      25%      46%      20%
  perfect L1 boss                0%       0%      15%      25%      60%
  perfect L2 normal              3%      18%      26%      25%      29%
  perfect L2 boss                7%      17%      18%       6%      52%
  perfect L3 normal             13%      35%      22%      10%      20%
  perfect L3 boss                0%      30%      10%      20%      40%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=42.5 boss敌HP均=72.0 | 英雄输出/轮均=10.30 敌输出/场均=5.2 变异伤/场均=0.4 雷伤/场均=0.1
  normal L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=58.8 elite敌HP均=— boss敌HP均=130.0 | 英雄输出/轮均=9.24 敌输出/场均=10.2 变异伤/场均=3.3 雷伤/场均=0.3
  normal L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=62.4 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=8.33 敌输出/场均=11.9 变异伤/场均=8.2 雷伤/场均=0.1
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=42.3 boss敌HP均=72.0 | 英雄输出/轮均=10.12 敌输出/场均=4.8 变异伤/场均=0.5 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=59.0 elite敌HP均=— boss敌HP均=130.0 | 英雄输出/轮均=8.91 敌输出/场均=10.7 变异伤/场均=3.3 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=61.8 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=7.81 敌输出/场均=12.1 变异伤/场均=6.3 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: clear_reward=32.3% hero_attack=26.2% safe_cell=24.7% flag_hit=16.8%
  perfect: safe_cell=28.5% hero_attack=27.4% clear_reward=23.1% flag_hit=21.1%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      49.7   5.2       99   31.2%    84%
  1.3      34.0   3.6       96   37.1%    86%
  1.4      72.0  10.3       98   60.0%    62%
  2.0      50.0   6.9       97   30.9%    98%
  2.1      66.5   5.8       92   52.0%    51%
  2.6      61.3   6.0       94   39.7%    75%
  2.9     130.0   6.4      107   41.0%    32%
  3.0      62.0   7.2       94   35.8%    75%
  3.1      60.0   4.4       85   34.2%    33%
  3.6      71.5   4.5       80   75.0%    25%
  3.9     140.0  11.0      180   26.7%   100%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=299 分布=L1boss×82 L1elite×84 L2boss×34 L2normal×84 L3normal×15
        进场HP占比 均=72% 中位=80% | 败北场承伤%均=75%
  perfect: 败北场数=297 分布=L1boss×8 L1elite×35 L2boss×77 L2normal×131 L3boss×7 L3normal×39
        进场HP占比 均=57% 中位=56% | 败北场承伤%均=54%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.6     23.7        3.2       8.6       3.5      14.6      20
  normal    2  134     2.9     29.2       11.0      12.2       3.4      24.5      25
  normal    3   16     2.1     24.6       17.1       9.2       1.5      31.0      30
  perfect   1  300     4.9     23.2        2.4      12.7       4.5       8.4      20
  perfect   2  257     3.2     34.5       10.7      16.4       4.8      24.1      25
  perfect   3   49     2.6     31.9       16.5      14.0       3.8      30.7      30
