== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=87 R₀均=68.6 (79% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 10x10: safe=88 (样本488, min=82, max=96)
  [日志清图校准对照] L1 d3 10x10: safe=89 (样本291, min=82, max=96)
  [日志清图校准对照] L1 d4 10x10: safe=88 (样本440, min=81, max=97)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本126, min=116, max=131)
  [日志清图校准对照] L2 d1 12x12: safe=124 (样本93, min=117, max=132)
  [日志清图校准对照] L2 d6 12x12: safe=123 (样本75, min=117, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本64, min=117, max=134)
  [日志清图校准对照] L3 d0 13x13: safe=143 (样本6, min=139, max=149)
  [日志清图校准对照] L3 d1 13x13: safe=146 (样本5, min=145, max=148)
  [日志清图校准对照] L3 d6 13x13: safe=142 (样本1, min=142, max=142)
  [日志清图校准对照] L3 d9 14x14: safe=163 (样本3, min=163, max=163)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 2/300 = 0.7% | 止步L1 139 (46.3%) 止步L2 146 (48.7%) 止步L3 13 (4.3%)
        逐关通过率: L1 53.7% · L2(过L1后累计) 5.0% · 条件通过 L1→L2 9.3% · L2→L3 13.3%
  perfect: 通关3关 2/300 = 0.7% | 止步L1 39 (13.0%) 止步L2 220 (73.3%) 止步L3 39 (13.0%)
        逐关通过率: L1 87.0% · L2(过L1后累计) 13.7% · 条件通过 L1→L2 15.7% · L2→L3 4.9%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    552    85%   4.5/4         97/100 /100        17.3    0.37    66%   33.9%    14.6
  normal   1 boss     216    75%   6.2/4        103/100 /100        18.3    0.48    74%   34.5%    18.6
  normal   2 normal   402    75%   6.3/6         94/98  /100        31.9    0.61    31%   42.9%     8.7
  normal   2 boss      62    24%   5.9/6        101/97  /164        28.1    0.39    29%   40.5%    11.3
  normal   3 normal    32    66%   6.3/6         87/91  /100        32.6    0.47     9%   37.3%     8.4
  normal   3 boss       4    50%   8.8/10       115/100 /180        71.1    0.00    50%   31.7%    10.6
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    600    94%   4.2/4        120/100 /192        19.6    0.00    69%   31.4%    14.1
  perfect  1 boss     265    98%   6.4/5        175/100 /300        29.2    0.00    93%   29.5%    18.1
  perfect  2 normal   711    81%   6.3/6        115/100 /179        35.2    0.00    24%   41.4%     8.4
  perfect  2 boss     129    32%   7.8/7        145/100 /260        44.1    0.00    35%   47.9%    11.1
  perfect  3 normal   105    73%   6.5/7        101/95  /168        36.4    0.00     9%   40.5%     7.8
  perfect  3 boss      13    15%   9.5/7        122/100 /184        61.2    0.00     8%   38.7%     8.2

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                0%       7%      41%      52%       0%
  normal L1 boss                 0%       0%      48%      46%       6%
  normal L2 normal               3%      17%      41%      38%       0%
  normal L2 boss                11%      26%      34%      13%      16%
  normal L3 normal               9%      38%      41%      12%       0%
  normal L3 boss                 0%      25%       0%      50%      25%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               1%       8%      25%      46%      20%
  perfect L1 boss                0%       0%      25%      34%      41%
  perfect L2 normal              2%      17%      29%      25%      28%
  perfect L2 boss                7%      14%      20%       9%      50%
  perfect L3 normal             11%      28%      31%      11%      18%
  perfect L3 boss               15%      23%       0%      15%      46%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=42.5 boss敌HP均=72.0 | 英雄输出/轮均=11.77 敌输出/场均=4.4 变异伤/场均=0.3 雷伤/场均=0.1
  normal L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=59.4 elite敌HP均=— boss敌HP均=130.0 | 英雄输出/轮均=9.09 敌输出/场均=10.6 变异伤/场均=3.1 雷伤/场均=0.3
  normal L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=61.1 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=8.64 敌输出/场均=11.0 变异伤/场均=7.9 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=42.3 boss敌HP均=71.7 | 英雄输出/轮均=11.73 敌输出/场均=4.2 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=58.9 elite敌HP均=— boss敌HP均=130.0 | 英雄输出/轮均=8.84 敌输出/场均=10.6 变异伤/场均=3.5 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=62.4 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=7.87 敌输出/场均=12.1 变异伤/场均=6.0 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: clear_reward=38.1% hero_attack=23.8% safe_cell=22.5% flag_hit=15.6%
  perfect: clear_reward=29.6% safe_cell=25.8% hero_attack=25.3% flag_hit=19.4%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      49.7   5.2       99   31.2%    84%
  1.3      34.0   3.6       96   37.1%    86%
  1.4      72.0   6.2      103   34.5%    75%
  2.0      50.0   7.0       96   32.5%    97%
  2.1      66.5   5.7       91   52.5%    54%
  2.6      64.2   6.1       95   44.8%    73%
  2.9     130.0   5.9      101   40.5%    24%
  3.0      62.0   7.5       92   39.6%    73%
  3.1      60.0   4.9       81   27.9%    55%
  3.6      60.7   5.8       83   48.9%    67%
  3.9     140.0   8.8      115   31.7%    50%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=298 分布=L1boss×55 L1elite×84 L2boss×47 L2normal×99 L3boss×2 L3normal×11
        进场HP占比 均=69% 中位=75% | 败北场承伤%均=70%
  perfect: 败北场数=298 分布=L1boss×4 L1elite×35 L2boss×88 L2normal×132 L3boss×11 L3normal×28
        进场HP占比 均=55% 中位=53% | 败北场承伤%均=55%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.6     20.0        2.5       6.9       3.5      12.0      20
  normal    2  161     2.9     30.6       10.4      12.8       3.5      24.8      25
  normal    3   15     2.4     26.4       19.9      13.4       3.3      29.6      30
  perfect   1  300     4.9     20.4        1.9      10.1       4.5       7.7      20
  perfect   2  261     3.2     34.1       11.4      16.3       5.0      24.2      25
  perfect   3   41     2.9     34.8       17.2      16.1       5.1      30.8      30
