== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本13, min=89, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=92 (样本12, min=89, max=96)
  [日志清图校准对照] L1 d3 12x12: safe=131 (样本1, min=131, max=131)
  [日志清图校准对照] L1 d4 12x12: safe=124 (样本70, min=118, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=124 (样本30, min=120, max=133)
  [日志清图校准对照] L3 d9 14x14: safe=165 (样本5, min=163, max=174)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 52/300 = 17.3% | 止步L1 108 (36.0%) 止步L2 43 (14.3%) 止步L3 97 (32.3%)
        逐关通过率: L1 64.0% · L2(过L1后累计) 49.7% · 条件通过 L1→L2 77.6% · L2→L3 34.9%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   2.1/2         86/87  /100         8.3    0.04     4%   11.0%     5.4
  normal   1 elite    595    97%   2.5/2         74/74  /90         10.1    0.01     0%   17.6%     5.6
  normal   1 boss     280    69%   7.3/7         94/96  /100        30.6    0.53    25%   54.2%     6.8
  normal   2 normal   384   100%   2.0/2         71/71  /88          7.8    0.01     0%    6.3%     5.2
  normal   2 elite    192   100%   2.6/3         75/76  /90         10.8    0.00     0%   10.7%     5.5
  normal   2 boss     192    78%   6.7/7         91/93  /100        27.6    0.42    16%   39.9%     8.6
  normal   3 normal   297    98%   3.0/3         70/70  /87         11.6    0.01     0%   13.8%     5.7
  normal   3 elite    149    99%   3.1/3         71/72  /89         13.6    0.00     0%   10.2%     5.7
  normal   3 boss     141    37%   9.1/9         85/88  /99         44.4    0.51     4%   29.8%     6.7

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              10%      49%      30%      11%       0%
  normal L1 elite               35%      55%       9%       1%       0%
  normal L1 boss                 1%      26%      41%      30%       1%
  normal L2 normal              45%      47%       8%       1%       0%
  normal L2 elite               34%      55%      10%       1%       0%
  normal L2 boss                 3%      35%      34%      28%       0%
  normal L3 normal              48%      45%       6%       0%       0%
  normal L3 elite               43%      50%       6%       1%       0%
  normal L3 boss                13%      43%      35%       9%       0%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=7.4 elite敌HP均=12.3 boss敌HP均=50.0 | 英雄输出/轮均=5.73 敌输出/场均=3.7 变异伤/场均=0.3 雷伤/场均=0.1
  normal L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=7.2 elite敌HP均=13.0 boss敌HP均=58.0 | 英雄输出/轮均=6.14 敌输出/场均=4.3 变异伤/场均=1.1 雷伤/场均=0.0
  normal L3: 英雄max_hp=[37] atk=[2] | normal敌HP均=16.3 elite敌HP均=16.0 boss敌HP均=75.0 | 英雄输出/轮均=5.95 敌输出/场均=6.2 变异伤/场均=3.3 雷伤/场均=0.1

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=33.5% flag_hit=31.8% safe_cell=31.6% clear_reward=3.1%
  perfect: 

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0      10.0   2.2       86   12.6%   100%
  1.1       4.8   1.9       86    9.4%   100%
  1.2      13.0   2.5       74   14.6%    99%
  1.3      11.5   2.4       74   20.6%    95%
  1.4      50.0   7.3       94   54.2%    69%
  2.0       9.6   2.0       71    6.4%   100%
  2.5      13.0   2.6       75   10.7%   100%
  2.7       4.8   1.9       71    6.2%   100%
  2.9      58.0   6.7       91   39.9%    78%
  3.0      15.0   3.0       70    8.7%   100%
  3.5      16.0   3.1       71   10.2%    99%
  3.7      17.5   3.0       70   19.0%    95%
  3.9      75.0   9.1       85   29.8%    37%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=248 分布=L1boss×88 L1elite×19 L1normal×1 L2boss×43 L3boss×89 L3elite×1 L3normal×7
        进场HP占比 均=59% 中位=62% | 败北场承伤%均=50%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.9     18.3        1.9       2.6       4.4      13.2      17
  normal    2  192     4.0     17.1        4.8       2.4       0.0      19.5      27
  normal    3  149     3.9     24.4       13.3       3.3       0.0      34.4      37
