== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本198, min=117, max=132)
  [日志清图校准对照] L1 d3 12x12: safe=126 (样本38, min=120, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本236, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本103, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本49, min=118, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=125 (样本50, min=119, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本142, min=114, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=145 (样本28, min=137, max=151)
  [日志清图校准对照] L3 d1 13x13: safe=148 (样本18, min=142, max=151)
  [日志清图校准对照] L3 d6 13x13: safe=147 (样本13, min=141, max=152)
  [日志清图校准对照] L3 d9 14x14: safe=163 (样本39, min=157, max=175)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 27/300 = 9.0% | 止步L1 147 (49.0%) 止步L2 78 (26.0%) 止步L3 48 (16.0%)
        逐关通过率: L1 51.0% · L2(过L1后累计) 25.0% · 条件通过 L1→L2 49.0% · L2→L3 36.0%
  perfect: 通关3关 127/300 = 42.3% | 止步L1 32 (10.7%) 止步L2 59 (19.7%) 止步L3 82 (27.3%)
        逐关通过率: L1 89.3% · L2(过L1后累计) 69.7% · 条件通过 L1→L2 78.0% · L2→L3 60.8%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    580    89%   5.5/5         90/95  /100        27.7    0.49    23%   37.6%     8.4
  normal   1 boss     237    65%  10.0/9         98/99  /100        36.9    1.05    50%   56.0%     9.6
  normal   2 normal   436    93%   5.5/5         92/96  /100        29.2    0.50    20%   28.7%     8.3
  normal   2 boss     123    61%   7.7/7         95/99  /100        33.7    0.79    40%   35.3%    11.2
  normal   3 normal   211    92%   5.8/6         88/90  /100        34.6    0.35    10%   21.9%     8.2
  normal   3 boss      59    46%  10.0/10        90/96  /100        53.3    0.90    20%   27.2%     8.1
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    599    95%   5.4/5        106/97  /170        29.2    0.00    17%   35.8%     8.1
  perfect  1 boss     271    99%   9.0/10       152/165 /200        48.4    0.00    43%   43.5%    10.0
  perfect  2 normal   792    98%   5.5/5        105/95  /171        30.5    0.00    14%   27.4%     8.0
  perfect  2 boss     249    84%   7.5/8        134/100 /193        41.9    0.00    37%   29.2%    11.6
  perfect  3 normal   614    96%   6.0/6         96/90  /149        34.5    0.00     6%   21.5%     8.0
  perfect  3 boss     185    69%  10.3/11       124/100 /183        65.9    0.00    15%   24.7%     8.3

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                7%      29%      32%      32%       0%
  normal L1 boss                 0%       0%      54%      46%       0%
  normal L2 normal               3%      29%      37%      31%       0%
  normal L2 boss                 3%      10%      46%      41%       0%
  normal L3 normal               5%      44%      36%      15%       0%
  normal L3 boss                 8%      24%      44%      24%       0%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               6%      29%      25%      19%      21%
  perfect L1 boss                0%       1%      15%      26%      58%
  perfect L2 normal              4%      29%      31%      19%      18%
  perfect L2 boss                2%       8%      17%      29%      45%
  perfect L3 normal              8%      41%      29%      11%      11%
  perfect L3 boss                8%      18%      15%      12%      46%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=42.6 boss敌HP均=72.0 | 英雄输出/轮均=7.91 敌输出/场均=5.5 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.1 elite敌HP均=— boss敌HP均=80.0 | 英雄输出/轮均=8.92 敌输出/场均=9.0 变异伤/场均=3.2 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=92.0 | 英雄输出/轮均=8.20 敌输出/场均=9.2 变异伤/场均=7.9 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=42.6 boss敌HP均=72.0 | 英雄输出/轮均=7.79 敌输出/场均=5.1 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.8 elite敌HP均=— boss敌HP均=80.0 | 英雄输出/轮均=8.89 敌输出/场均=8.4 变异伤/场均=3.3 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=92.0 | 英雄输出/轮均=8.07 敌输出/场均=8.9 变异伤/场均=7.2 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=32.7% hero_attack=30.4% flag_hit=20.8% clear_reward=16.1%
  perfect: safe_cell=35.1% hero_attack=29.1% flag_hit=24.8% clear_reward=11.0%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      50.0   7.1       96   38.8%    93%
  1.3      34.6   3.7       84   36.3%    85%
  1.4      72.0  10.0       98   56.0%    65%
  2.0      45.0   6.3       94   24.5%    97%
  2.1      45.1   5.0       90   33.7%    90%
  2.6      45.1   5.1       91   27.9%    92%
  2.9      80.0   7.7       95   35.3%    61%
  3.0      50.0   6.6       91   17.9%    99%
  3.1      50.0   5.6       88   22.3%    84%
  3.6      49.4   5.2       85   26.1%    95%
  3.9      92.0  10.0       90   27.2%    46%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=273 分布=L1boss×84 L1elite×63 L2boss×48 L2normal×30 L3boss×32 L3normal×16
        进场HP占比 均=62% 中位=65% | 败北场承伤%均=62%
  perfect: 败北场数=173 分布=L1boss×3 L1elite×29 L2boss×40 L2normal×19 L3boss×58 L3normal×24
        进场HP占比 均=44% 中位=45% | 败北场承伤%均=36%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.7     25.9        4.2      12.1       4.1      13.9      20
  normal    2  153     3.7     33.0       13.7      15.6       7.4      23.7      30
  normal    3   75     3.6     33.2       29.9      20.7       8.2      34.1      40
  perfect   1  300     4.9     24.8        2.7      15.3       4.5       7.7      20
  perfect   2  268     3.9     32.5       12.7      18.3       7.7      19.1      30
  perfect   3  209     3.8     34.0       27.5      23.0       9.8      28.6      40
