== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=87 R₀均=68.6 (79% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
  [日志清图校准对照] L1 d2 10x10: safe=88 (样本473, min=82, max=96)
  [日志清图校准对照] L1 d3 10x10: safe=88 (样本250, min=83, max=95)
  [日志清图校准对照] L1 d4 10x10: safe=88 (样本422, min=81, max=95)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本123, min=118, max=133)
  [日志清图校准对照] L2 d5 12x12: safe=122 (样本205, min=115, max=131)
  [日志清图校准对照] L2 d7 12x12: safe=124 (样本36, min=119, max=129)
  [日志清图校准对照] L2 d9 12x12: safe=122 (样本17, min=116, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=146 (样本3, min=144, max=147)
  [日志清图校准对照] L3 d5 13x13: safe=144 (样本3, min=141, max=152)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 0/300 = 0.0% | 止步L1 146 (48.7%) 止步L2 152 (50.7%) 止步L3 2 (0.7%)
        逐关通过率: L1 51.3% · L2(过L1后累计) 0.7% · 条件通过 L1→L2 1.3% · L2→L3 0.0%
  perfect: 通关3关 0/300 = 0.0% | 止步L1 44 (14.7%) 止步L2 241 (80.3%) 止步L3 15 (5.0%)
        逐关通过率: L1 85.3% · L2(过L1后累计) 5.0% · 条件通过 L1→L2 5.9% · L2→L3 0.0%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.07     8%    6.3%     6.4
  normal   1 elite    545    81%   4.7/4         97/99  /100        17.3    0.39    61%   37.6%    13.3
  normal   1 boss     194    79%   5.6/4        107/100 /100        19.1    0.37    79%   30.7%    19.8
  normal   2 normal   232    76%   6.1/6         92/97  /100        29.2    0.59    23%   36.7%     8.4
  normal   2 elite    148    53%   7.6/7        100/99  /100        36.2    0.76    52%   49.2%    11.3
  normal   2 boss      28     7%   6.4/6         87/94  /100        23.8    0.75     7%   49.0%    10.0
  normal   3 normal     2   100%   6.5/7        100/100 /100        53.4    0.00    50%   28.3%    11.2
  normal   3 elite      2     0%   9.0/11        95/96  /96         42.9    1.00     0%   50.0%     6.8
  perfect  1 normal   600   100%   1.9/2         87/89  /100         8.8    0.00     8%    7.5%     6.4
  perfect  1 elite    596    94%   4.3/4        123/100 /194        19.9    0.00    65%   31.6%    13.2
  perfect  1 boss     262    98%   5.9/4        163/100 /295        27.5    0.00    93%   27.6%    19.1
  perfect  2 normal   448    73%   5.8/6        111/99  /176        32.1    0.00    24%   34.9%     8.3
  perfect  2 elite    256    75%   9.1/9        152/153 /258        48.9    0.00    50%   49.8%    10.8
  perfect  2 boss      70    21%   5.9/6        120/97  /196        31.9    0.00    21%   43.7%    11.0
  perfect  3 normal    19    84%   7.4/7        105/96  /175        39.5    0.00    11%   44.2%     8.3
  perfect  3 elite     14    29%   7.8/7        128/100 /199        56.4    0.00    21%   32.6%     8.3
  perfect  3 boss       2     0%  11.0/18       128/185 /185        68.2    0.00     0%   35.0%     7.8

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      48%      28%      17%       0%
  normal L1 elite                1%       5%      46%      48%       0%
  normal L1 boss                 0%       1%      43%      46%      10%
  normal L2 normal               7%      22%      36%      35%       0%
  normal L2 elite                0%       6%      45%      45%       4%
  normal L2 boss                18%      25%      43%      14%       0%
  normal L3 normal               0%       0%       0%     100%       0%
  normal L3 elite                0%       0%     100%       0%       0%
  perfect L1 normal              8%      48%      28%      14%       1%
  perfect L1 elite               0%       7%      28%      43%      21%
  perfect L1 boss                0%       0%      24%      39%      37%
  perfect L2 normal              6%      21%      24%      23%      25%
  perfect L2 elite               1%       5%      14%      29%      51%
  perfect L2 boss               21%      16%      17%       9%      37%
  perfect L3 normal             16%      11%      37%      16%      21%
  perfect L3 elite               0%      14%      21%      29%      36%
  perfect L3 boss                0%      50%       0%       0%      50%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=43.3 boss敌HP均=71.3 | 英雄输出/轮均=11.17 敌输出/场均=4.5 变异伤/场均=0.3 雷伤/场均=0.1
  normal L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=55.7 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.55 敌输出/场均=10.5 变异伤/场均=3.4 雷伤/场均=0.2
  normal L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=62.0 elite敌HP均=98.0 boss敌HP均=— | 英雄输出/轮均=9.00 敌输出/场均=11.8 变异伤/场均=9.8 雷伤/场均=0.5
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=42.3 boss敌HP均=72.0 | 英雄输出/轮均=11.46 敌输出/场均=4.2 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=56.4 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.39 敌输出/场均=10.2 变异伤/场均=3.6 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=61.3 elite敌HP均=98.0 boss敌HP均=140.0 | 英雄输出/轮均=8.24 敌输出/场均=11.7 变异伤/场均=8.6 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: clear_reward=39.3% hero_attack=24.1% safe_cell=21.1% flag_hit=15.5%
  perfect: clear_reward=32.5% safe_cell=24.5% hero_attack=24.4% flag_hit=18.7%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       7.9   1.9       88    7.1%   100%
  1.1       3.3   1.6       87    5.4%   100%
  1.2      49.7   5.6       99   34.5%    82%
  1.3      35.5   3.6       96   41.3%    79%
  1.4      71.3   5.6      107   30.7%    79%
  2.0      50.0   7.0       95   33.5%    96%
  2.5      88.0   7.6      100   49.2%    53%
  2.7      67.0   4.4       84   42.9%    36%
  2.9     130.0   6.4       87   49.0%     7%
  3.0      62.0   6.5      100   28.3%   100%
  3.5      98.0   9.0       95   50.0%     0%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=300 分布=L1boss×40 L1elite×106 L2boss×26 L2elite×70 L2normal×56 L3elite×2
        进场HP占比 均=69% 中位=76% | 败北场承伤%均=71%
  perfect: 败北场数=300 分布=L1boss×6 L1elite×38 L2boss×55 L2elite×64 L2normal×122 L3boss×2 L3elite×10 L3normal×3
        进场HP占比 均=50% 中位=44% | 败北场承伤%均=51%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.5     20.1        2.5       6.9       3.2      12.6      20
  normal    2  154     2.6     27.9       10.2      12.0       0.0      26.1      25
  normal    3    2     2.0     23.5       21.5      13.0       0.0      32.0      30
  perfect   1  300     4.9     20.4        1.9      10.3       4.5       7.6      20
  perfect   2  256     3.0     30.7       11.0      16.2       0.0      25.5      25
  perfect   3   15     2.3     27.3       20.0      15.8       0.0      31.5      30
