== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本197, min=117, max=132)
  [日志清图校准对照] L1 d3 12x12: safe=125 (样本71, min=119, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=123 (样本159, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本66, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本34, min=118, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=125 (样本36, min=120, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本91, min=116, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=147 (样本18, min=141, max=150)
  [日志清图校准对照] L3 d1 13x13: safe=148 (样本10, min=145, max=151)
  [日志清图校准对照] L3 d6 13x13: safe=147 (样本7, min=144, max=149)
  [日志清图校准对照] L3 d9 14x14: safe=161 (样本24, min=157, max=174)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 10/300 = 3.3% | 止步L1 209 (69.7%) 止步L2 54 (18.0%) 止步L3 27 (9.0%)
        逐关通过率: L1 30.3% · L2(过L1后累计) 12.3% · 条件通过 L1→L2 40.7% · L2→L3 27.0%
  perfect: 通关3关 66/300 = 22.0% | 止步L1 110 (36.7%) 止步L2 62 (20.7%) 止步L3 62 (20.7%)
        逐关通过率: L1 63.3% · L2(过L1后累计) 42.7% · 条件通过 L1→L2 67.4% · L2→L3 51.6%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.6
  normal   1 elite    558    77%   5.8/6         92/98  /100        30.1    0.62    28%   49.7%     8.5
  normal   1 boss     173    53%   8.7/8         99/99  /100        36.2    1.10    45%   61.6%     9.0
  normal   2 normal   263    92%   5.4/5         91/95  /100        28.3    0.45    19%   27.9%     8.1
  normal   2 boss      71    52%   7.3/7         97/99  /100        33.5    0.75    39%   44.5%    11.3
  normal   3 normal   104    91%   5.8/6         88/91  /100        34.9    0.32     8%   22.5%     8.1
  normal   3 boss      28    36%  12.0/11        94/99  /100        59.6    1.00    36%   42.4%     8.5
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    593    85%   5.7/6        110/98  /172        31.2    0.00    19%   49.0%     8.1
  perfect  1 boss     211    90%   8.9/10       154/165 /200        49.0    0.00    38%   52.7%     9.2
  perfect  2 normal   562    98%   5.5/5        104/95  /172        29.9    0.00    15%   27.6%     7.9
  perfect  2 boss     178    72%   7.5/8        134/100 /193        41.1    0.00    35%   37.8%    11.2
  perfect  3 normal   369    93%   5.9/6         95/89  /143        34.2    0.00     7%   23.2%     7.9
  perfect  3 boss     102    65%  11.3/12       131/140 /186        70.1    0.00    14%   33.5%     8.1

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                5%      23%      36%      36%       0%
  normal L1 boss                 2%       2%      52%      43%       2%
  normal L2 normal               4%      30%      39%      26%       0%
  normal L2 boss                 1%      13%      41%      42%       3%
  normal L3 normal               6%      42%      39%      12%       0%
  normal L3 boss                 4%      14%      39%      43%       0%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               4%      25%      27%      21%      24%
  perfect L1 boss                1%       1%      14%      24%      60%
  perfect L2 normal              4%      30%      28%      20%      17%
  perfect L2 boss                3%      10%      17%      25%      45%
  perfect L3 normal              8%      43%      24%      14%      10%
  perfect L3 boss                5%      18%      16%      11%      51%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=49.8 boss敌HP均=72.0 | 英雄输出/轮均=7.73 敌输出/场均=6.3 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.6 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.74 敌输出/场均=9.4 变异伤/场均=3.3 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.0 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.21 敌输出/场均=10.7 变异伤/场均=7.5 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=50.2 boss敌HP均=72.0 | 英雄输出/轮均=7.59 敌输出/场均=6.3 变异伤/场均=0.5 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.7 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.69 敌输出/场均=9.0 变异伤/场均=3.2 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.6 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=7.98 敌输出/场均=10.2 变异伤/场均=7.2 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=32.7% hero_attack=31.0% flag_hit=21.4% clear_reward=14.9%
  perfect: safe_cell=34.9% hero_attack=30.2% flag_hit=24.8% clear_reward=10.0%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      50.0   6.8       96   49.2%    86%
  1.3      49.6   4.6       88   50.3%    67%
  1.4      72.0   8.7       99   61.6%    53%
  2.0      45.0   6.3       94   23.3%    99%
  2.1      44.2   5.0       90   33.3%    91%
  2.6      44.6   4.9       89   27.2%    87%
  2.9      85.0   7.3       97   44.5%    52%
  3.0      50.0   6.5       92   19.1%   100%
  3.1      50.0   5.5       86   22.7%    81%
  3.6      50.0   5.3       87   26.3%    93%
  3.9     105.0  12.0       94   42.4%    36%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=290 分布=L1boss×82 L1elite×127 L2boss×34 L2normal×20 L3boss×18 L3normal×9
        进场HP占比 均=66% 中位=70% | 败北场承伤%均=74%
  perfect: 败北场数=234 分布=L1boss×21 L1elite×89 L2boss×50 L2normal×12 L3boss×36 L3normal×26
        进场HP占比 均=52% 中位=50% | 败北场承伤%均=53%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.4     28.2        4.0      11.6       3.2      17.4      20
  normal    2   91     3.7     34.6       14.0      15.3       7.6      25.8      30
  normal    3   37     3.6     38.1       28.2      21.4       8.1      36.8      40
  perfect   1  300     4.7     29.4        2.5      15.1       3.9      12.9      20
  perfect   2  190     3.9     35.1       12.6      18.2       7.7      21.9      30
  perfect   3  128     3.7     37.4       26.6      23.1       9.6      31.3      40
