== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=123 (样本170, min=117, max=131)
  [日志清图校准对照] L1 d3 12x12: safe=124 (样本84, min=117, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本197, min=116, max=134)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本84, min=119, max=133)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本165, min=116, max=131)
  [日志清图校准对照] L2 d7 12x12: safe=126 (样本24, min=122, max=130)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本62, min=115, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=145 (样本15, min=142, max=150)
  [日志清图校准对照] L3 d5 13x13: safe=142 (样本28, min=138, max=152)
  [日志清图校准对照] L3 d7 13x13: safe=143 (样本3, min=143, max=148)
  [日志清图校准对照] L3 d9 14x14: safe=165 (样本11, min=159, max=171)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 2/300 = 0.7% | 止步L1 180 (60.0%) 止步L2 97 (32.3%) 止步L3 21 (7.0%)
        逐关通过率: L1 40.0% · L2(过L1后累计) 7.7% · 条件通过 L1→L2 19.2% · L2→L3 8.7%
  perfect: 通关3关 33/300 = 11.0% | 止步L1 76 (25.3%) 止步L2 109 (36.3%) 止步L3 82 (27.3%)
        逐关通过率: L1 74.7% · L2(过L1后累计) 38.3% · 条件通过 L1→L2 51.3% · L2→L3 28.7%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.07     8%    6.3%     6.4
  normal   1 elite    571    79%   6.0/6         93/97  /100        30.0    0.61    24%   47.2%     8.1
  normal   1 boss     180    67%   9.8/8         99/98  /100        36.7    1.06    50%   55.8%     9.4
  normal   2 normal   212    86%   5.3/5         90/93  /100        27.3    0.46    16%   25.0%     8.1
  normal   2 elite    120    77%   9.6/8         98/100 /100        37.1    0.87    49%   41.8%     9.4
  normal   2 boss      63    37%   6.4/6         93/97  /100        29.5    0.71    24%   29.8%    10.2
  normal   3 normal    30    93%   5.8/6         93/96  /100        41.0    0.33    17%   21.3%     8.6
  normal   3 elite     22    32%  10.4/9         97/100 /100        47.6    1.55    32%   37.4%     8.2
  normal   3 boss       6    33%   7.3/8         82/91  /99         39.9    1.17    17%   16.7%     8.4
  perfect  1 normal   600   100%   1.9/2         87/89  /100         8.8    0.00     8%    7.5%     6.3
  perfect  1 elite    598    88%   5.9/6        110/98  /174        31.8    0.00    20%   44.0%     8.1
  perfect  1 boss     229    98%   8.9/9        149/156 /200        47.9    0.00    47%   42.0%     9.5
  perfect  2 normal   443    90%   5.5/5        105/96  /169        30.4    0.00    17%   27.3%     7.9
  perfect  2 elite    224    98%   8.3/8        139/100 /193        44.5    0.00    47%   30.0%     9.8
  perfect  2 boss     176    65%   7.1/7        129/100 /188        37.7    0.00    27%   28.1%    11.0
  perfect  3 normal   214    86%   5.7/6         94/89  /148        32.3    0.00     6%   21.2%     8.0
  perfect  3 elite    115    86%   9.5/10       138/155 /188        54.4    0.00    18%   26.1%     8.4
  perfect  3 boss      70    47%   9.6/10       122/100 /181        68.6    0.00    14%   23.8%     8.9

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      48%      28%      17%       0%
  normal L1 elite                4%      23%      39%      33%       0%
  normal L1 boss                 0%       1%      61%      37%       1%
  normal L2 normal               7%      31%      38%      25%       0%
  normal L2 elite                0%       3%      42%      54%       0%
  normal L2 boss                 8%      16%      51%      24%       2%
  normal L3 normal               0%      30%      43%      27%       0%
  normal L3 elite                0%       5%      45%      50%       0%
  normal L3 boss                17%      33%      50%       0%       0%
  perfect L1 normal              8%      48%      28%      14%       1%
  perfect L1 elite               4%      24%      27%      22%      24%
  perfect L1 boss                0%       0%      17%      28%      55%
  perfect L2 normal              5%      30%      26%      21%      19%
  perfect L2 elite               0%       2%      18%      31%      48%
  perfect L2 boss                5%      11%      17%      22%      45%
  perfect L3 normal             13%      38%      24%      13%      12%
  perfect L3 elite               3%       8%      21%      12%      57%
  perfect L3 boss                4%      19%      23%      14%      40%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=50.4 boss敌HP均=72.0 | 英雄输出/轮均=7.51 敌输出/场均=6.0 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.6 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.82 敌输出/场均=9.3 变异伤/场均=3.5 雷伤/场均=0.2
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=51.7 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.45 敌输出/场均=10.8 变异伤/场均=8.8 雷伤/场均=0.4
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=49.8 boss敌HP均=72.0 | 英雄输出/轮均=7.55 敌输出/场均=5.7 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.1 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=9.06 敌输出/场均=8.5 变异伤/场均=3.4 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.7 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.25 敌输出/场均=9.2 变异伤/场均=7.9 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=32.2% safe_cell=31.5% flag_hit=20.6% clear_reward=15.7%
  perfect: safe_cell=35.3% hero_attack=28.2% flag_hit=24.5% clear_reward=12.1%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       7.9   1.9       88    7.1%   100%
  1.1       3.3   1.6       87    5.4%   100%
  1.2      50.0   7.3       96   42.9%    90%
  1.3      50.8   4.5       89   51.9%    66%
  1.4      72.0   9.8       99   55.8%    67%
  2.0      45.0   6.3       94   21.7%   100%
  2.5      68.0   9.6       98   41.8%    77%
  2.7      44.0   4.1       85   29.3%    68%
  2.9      85.0   6.4       93   29.8%    37%
  3.0      50.0   6.0       94   18.2%    96%
  3.5      76.0  10.4       97   37.4%    32%
  3.7      57.1   4.9       90   31.8%    86%
  3.9     105.0   7.3       82   16.7%    33%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=298 分布=L1boss×60 L1elite×120 L2boss×40 L2elite×28 L2normal×29 L3boss×4 L3elite×15 L3normal×2
        进场HP占比 均=59% 中位=65% | 败北场承伤%均=61%
  perfect: 败北场数=267 分布=L1boss×5 L1elite×71 L2boss×61 L2elite×5 L2normal×43 L3boss×37 L3elite×16 L3normal×29
        进场HP占比 均=43% 中位=38% | 败北场承伤%均=40%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.5     27.2        4.1      12.2       3.2      15.8      20
  normal    2  120     3.3     30.5       13.1      14.5       0.0      29.0      30
  normal    3   23     2.5     27.2       24.1      12.0       0.0      39.3      40
  perfect   1  300     4.8     27.0        2.9      15.3       4.1      10.4      20
  perfect   2  224     3.8     31.8       13.0      20.0       0.0      24.8      30
  perfect   3  115     3.5     32.1       27.4      22.5       0.0      36.9      40
