== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=123 (样本170, min=117, max=131)
  [日志清图校准对照] L1 d3 10x10: safe=88 (样本268, min=83, max=95)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本229, min=115, max=131)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本92, min=119, max=134)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本194, min=116, max=131)
  [日志清图校准对照] L2 d7 12x12: safe=126 (样本24, min=119, max=130)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本74, min=115, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=145 (样本15, min=141, max=150)
  [日志清图校准对照] L3 d5 13x13: safe=142 (样本30, min=137, max=153)
  [日志清图校准对照] L3 d7 13x13: safe=145 (样本2, min=143, max=148)
  [日志清图校准对照] L3 d9 14x14: safe=164 (样本10, min=159, max=171)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 2/300 = 0.7% | 止步L1 160 (53.3%) 止步L2 109 (36.3%) 止步L3 29 (9.7%)
        逐关通过率: L1 46.7% · L2(过L1后累计) 10.3% · 条件通过 L1→L2 22.1% · L2→L3 6.5%
  perfect: 通关3关 39/300 = 13.0% | 止步L1 43 (14.3%) 止步L2 132 (44.0%) 止步L3 86 (28.7%)
        逐关通过率: L1 85.7% · L2(过L1后累计) 41.7% · 条件通过 L1→L2 48.6% · L2→L3 31.2%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.3    0.07     8%    6.3%     6.4
  normal   1 elite    571    84%   5.6/5         96/99  /100        25.4    0.61    39%   40.8%     9.3
  normal   1 boss     208    67%   9.6/8         98/98  /100        36.6    0.99    51%   54.2%    10.0
  normal   2 normal   247    87%   5.5/5         90/93  /100        27.0    0.49    16%   26.1%     8.1
  normal   2 elite    140    76%   9.1/7         98/100 /100        36.9    0.84    51%   39.0%    10.0
  normal   2 boss      74    42%   6.1/6         92/97  /100        28.8    0.68    27%   28.3%    10.6
  normal   3 normal    43    86%   6.5/6         92/96  /100        40.3    0.67    14%   24.1%     8.0
  normal   3 elite     30    40%  10.8/9         94/99  /100        43.4    1.37    17%   36.6%     7.9
  normal   3 boss       7    29%  11.4/11        94/99  /100        60.4    1.86     0%   32.5%     7.2
  perfect  1 normal   600   100%   1.9/2         87/89  /100         8.8    0.00     8%    7.5%     6.4
  perfect  1 elite    598    93%   5.2/5        113/100 /175        26.0    0.00    36%   34.8%     9.8
  perfect  1 boss     260    99%   8.8/9        147/156 /198        47.2    0.00    47%   41.9%    10.0
  perfect  2 normal   507    91%   5.5/5        105/96  /169        30.2    0.00    15%   27.4%     8.0
  perfect  2 elite    257    97%   8.2/8        136/100 /193        44.2    0.00    47%   29.9%    10.2
  perfect  2 boss     203    62%   6.9/7        124/100 /187        36.2    0.00    27%   29.1%    11.0
  perfect  3 normal   231    87%   5.7/6         95/89  /152        32.5    0.00     5%   21.5%     8.2
  perfect  3 elite    125    85%   9.4/10       133/100 /186        52.5    0.00    20%   27.0%     8.6
  perfect  3 boss      75    52%   8.9/9        114/99  /175        63.1    0.00    13%   20.8%     8.7

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               7%      48%      28%      17%       0%
  normal L1 elite                1%      14%      43%      42%       0%
  normal L1 boss                 0%       0%      61%      39%       0%
  normal L2 normal               5%      33%      37%      25%       0%
  normal L2 elite                0%       4%      44%      52%       0%
  normal L2 boss                11%      20%      36%      31%       1%
  normal L3 normal               2%      30%      40%      28%       0%
  normal L3 elite                3%      17%      37%      43%       0%
  normal L3 boss                 0%      29%      43%      29%       0%
  perfect L1 normal              8%      48%      28%      14%       1%
  perfect L1 elite               1%      17%      28%      31%      23%
  perfect L1 boss                0%       0%      18%      28%      53%
  perfect L2 normal              4%      29%      28%      19%      19%
  perfect L2 elite               0%       3%      19%      33%      46%
  perfect L2 boss                5%      13%      19%      23%      40%
  perfect L3 normal             11%      41%      24%      11%      13%
  perfect L3 elite               2%      10%      26%      12%      50%
  perfect L3 boss                7%      20%      25%      15%      33%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=43.1 boss敌HP均=72.0 | 英雄输出/轮均=8.17 敌输出/场均=5.6 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.8 elite敌HP均=68.0 boss敌HP均=80.0 | 英雄输出/轮均=9.07 敌输出/场均=9.1 变异伤/场均=3.5 雷伤/场均=0.2
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=51.4 elite敌HP均=76.0 boss敌HP均=92.0 | 英雄输出/轮均=7.85 敌输出/场均=11.8 变异伤/场均=8.0 雷伤/场均=0.5
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=42.3 boss敌HP均=72.0 | 英雄输出/轮均=8.42 敌输出/场均=5.0 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.2 elite敌HP均=68.0 boss敌HP均=80.0 | 英雄输出/轮均=9.23 敌输出/场均=8.5 变异伤/场均=3.5 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.6 elite敌HP均=76.0 boss敌HP均=92.0 | 英雄输出/轮均=8.40 敌输出/场均=9.2 变异伤/场均=7.5 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=30.2% safe_cell=29.8% clear_reward=20.6% flag_hit=19.4%
  perfect: safe_cell=33.8% hero_attack=26.9% flag_hit=23.4% clear_reward=15.9%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       7.9   1.9       88    7.1%   100%
  1.1       3.3   1.6       87    5.4%   100%
  1.2      50.0   7.3       96   42.9%    90%
  1.3      35.4   3.6       95   38.4%    77%
  1.4      72.0   9.6       98   54.2%    67%
  2.0      45.0   6.5       94   23.7%   100%
  2.5      68.0   9.1       98   39.0%    76%
  2.7      44.6   4.1       85   29.2%    69%
  2.9      80.0   6.1       92   28.3%    42%
  3.0      50.0   7.1       92   20.0%    97%
  3.5      76.0  10.8       94   36.6%    40%
  3.7      55.0   4.9       92   34.8%    58%
  3.9      92.0  11.4       94   32.5%    29%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=298 分布=L1boss×68 L1elite×92 L2boss×43 L2elite×33 L2normal×33 L3boss×5 L3elite×18 L3normal×6
        进场HP占比 均=60% 中位=65% | 败北场承伤%均=61%
  perfect: 败北场数=261 分布=L1boss×3 L1elite×40 L2boss×78 L2elite×7 L2normal×47 L3boss×36 L3elite×19 L3normal×31
        进场HP占比 均=39% 中位=37% | 败北场承伤%均=33%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.6     25.6        4.1      11.2       3.8      14.6      20
  normal    2  140     3.3     30.0       13.3      14.7       0.0      28.6      30
  normal    3   31     2.6     30.5       22.5      12.5       0.0      40.5      40
  perfect   1  300     4.9     24.1        2.8      14.1       4.5       8.4      20
  perfect   2  257     3.8     32.0       13.1      20.0       0.0      25.2      30
  perfect   3  125     3.4     31.7       25.8      21.4       0.0      36.1      40
