== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本198, min=117, max=132)
  [日志清图校准对照] L1 d3 10x10: safe=88 (样本305, min=83, max=96)
  [日志清图校准对照] L1 d4 12x12: safe=123 (样本216, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本101, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本47, min=118, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=125 (样本57, min=120, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本127, min=114, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=145 (样本23, min=137, max=151)
  [日志清图校准对照] L3 d1 13x13: safe=148 (样本19, min=143, max=151)
  [日志清图校准对照] L3 d6 13x13: safe=148 (样本17, min=141, max=152)
  [日志清图校准对照] L3 d9 14x14: safe=164 (样本35, min=157, max=174)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 30/300 = 10.0% | 止步L1 151 (50.3%) 止步L2 70 (23.3%) 止步L3 49 (16.3%)
        逐关通过率: L1 49.7% · L2(过L1后累计) 26.3% · 条件通过 L1→L2 53.0% · L2→L3 38.0%
  perfect: 通关3关 119/300 = 39.7% | 止步L1 45 (15.0%) 止步L2 57 (19.0%) 止步L3 79 (26.3%)
        逐关通过率: L1 85.0% · L2(过L1后累计) 66.0% · 条件通过 L1→L2 77.6% · L2→L3 60.1%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    580    88%   5.3/5         96/99  /100        25.5    0.56    45%   35.9%    10.3
  normal   1 boss     232    64%  10.0/9         98/99  /100        37.0    1.03    49%   56.0%     9.6
  normal   2 normal   428    93%   5.5/5         92/96  /100        29.6    0.46    21%   27.8%     8.3
  normal   2 boss     121    65%   7.9/7         96/99  /100        34.2    0.78    41%   34.8%    11.3
  normal   3 normal   228    93%   5.8/6         88/90  /100        34.6    0.34    11%   21.9%     8.3
  normal   3 boss      64    47%  10.6/10        92/98  /100        56.5    1.06    23%   28.1%     8.2
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    599    94%   5.2/5        116/100 /179        26.8    0.00    40%   35.7%     9.9
  perfect  1 boss     263    97%   9.1/10       154/168 /200        49.2    0.00    39%   42.8%     9.7
  perfect  2 normal   755    97%   5.4/5        104/95  /170        30.1    0.00    15%   27.4%     8.1
  perfect  2 boss     235    84%   7.6/8        138/100 /192        41.9    0.00    33%   29.8%    11.2
  perfect  3 normal   582    95%   6.0/6         97/91  /157        35.1    0.00     6%   22.4%     7.9
  perfect  3 boss     168    71%  10.5/11       125/100 /179        67.4    0.00    12%   26.0%     8.3

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                2%      12%      39%      47%       0%
  normal L1 boss                 0%       0%      54%      46%       0%
  normal L2 normal               3%      28%      38%      31%       0%
  normal L2 boss                 2%      11%      46%      41%       0%
  normal L3 normal               7%      41%      37%      15%       0%
  normal L3 boss                 6%      22%      42%      30%       0%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               1%      14%      24%      34%      27%
  perfect L1 boss                0%       2%      16%      24%      59%
  perfect L2 normal              5%      29%      28%      21%      18%
  perfect L2 boss                1%       7%      18%      24%      49%
  perfect L3 normal              8%      39%      28%      11%      14%
  perfect L3 boss                3%      21%      19%      11%      45%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=42.4 boss敌HP均=72.0 | 英雄输出/轮均=8.69 敌输出/场均=5.3 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.1 elite敌HP均=— boss敌HP均=80.0 | 英雄输出/轮均=8.97 敌输出/场均=8.8 变异伤/场均=3.3 雷伤/场均=0.2
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.0 elite敌HP均=— boss敌HP均=92.0 | 英雄输出/轮均=8.26 敌输出/场均=9.3 变异伤/场均=7.5 雷伤/场均=0.3
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=42.6 boss敌HP均=72.0 | 英雄输出/轮均=8.50 敌输出/场均=5.0 变异伤/场均=0.5 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.6 elite敌HP均=— boss敌HP均=80.0 | 英雄输出/轮均=8.79 敌输出/场均=8.4 变异伤/场均=3.3 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.9 elite敌HP均=— boss敌HP均=92.0 | 英雄输出/轮均=8.02 敌输出/场均=9.3 变异伤/场均=7.1 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=31.5% hero_attack=29.0% flag_hit=19.8% clear_reward=19.7%
  perfect: safe_cell=34.4% hero_attack=28.5% flag_hit=24.1% clear_reward=13.0%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      50.0   7.1       96   38.8%    93%
  1.3      34.2   3.4       95   32.9%    83%
  1.4      72.0  10.0       98   56.0%    64%
  2.0      45.0   6.3       94   22.6%    99%
  2.1      45.4   5.1       91   33.8%    90%
  2.6      45.0   5.0       91   27.0%    92%
  2.9      80.0   7.9       96   34.8%    65%
  3.0      50.0   6.4       91   16.5%    99%
  3.1      50.0   5.8       89   22.2%    91%
  3.6      49.9   5.1       86   27.4%    90%
  3.9      92.0  10.6       92   28.1%    47%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=270 分布=L1boss×83 L1elite×68 L2boss×42 L2normal×28 L3boss×34 L3normal×15
        进场HP占比 均=63% 中位=65% | 败北场承伤%均=63%
  perfect: 败北场数=181 分布=L1boss×8 L1elite×37 L2boss×37 L2normal×20 L3boss×49 L3normal×30
        进场HP占比 均=48% 中位=47% | 败北场承伤%均=42%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.7     25.1        4.2      11.3       4.0      14.0      20
  normal    2  149     3.7     32.4       14.0      15.6       7.5      23.3      30
  normal    3   79     3.7     34.3       29.4      21.4       8.9      33.4      40
  perfect   1  300     4.9     24.4        2.6      14.3       4.5       8.1      20
  perfect   2  255     3.9     32.6       12.6      17.9       7.7      19.5      30
  perfect   3  198     3.8     35.1       27.0      23.0       9.8      29.2      40
