== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=90 (样本60, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本29, min=87, max=96)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本180, min=116, max=132)
  [日志清图校准对照] L1 d3 12x12: safe=126 (样本21, min=120, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本44, min=116, max=130)
  [日志清图校准对照] L2 d0 12x12: safe=125 (样本10, min=121, max=130)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本4, min=126, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=125 (样本6, min=122, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=124 (样本8, min=117, max=125)
  [日志清图校准对照] L3 d0 13x13: safe=144 (样本4, min=142, max=145)
  [日志清图校准对照] L3 d1 13x13: safe=149 (样本1, min=149, max=149)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 0/300 = 0.0% | 止步L1 275 (91.7%) 止步L2 23 (7.7%) 止步L3 2 (0.7%)
        逐关通过率: L1 8.3% · L2(过L1后累计) 0.7% · 条件通过 L1→L2 8.0% · L2→L3 0.0%
  perfect: 通关3关 3/300 = 1.0% | 止步L1 263 (87.7%) 止步L2 25 (8.3%) 止步L3 9 (3.0%)
        逐关通过率: L1 12.3% · L2(过L1后累计) 4.0% · 条件通过 L1→L2 32.4% · L2→L3 25.0%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         85/87  /100         8.4    0.06     8%    7.8%     6.7
  normal   1 elite    528    58%   4.9/5         89/95  /100        26.6    0.46    23%   46.7%     8.5
  normal   1 boss      79    32%   6.4/6         96/98  /100        32.7    1.00    29%   47.8%     9.0
  normal   2 normal    64    80%   5.4/5         90/94  /100        27.8    0.47    12%   29.6%     7.8
  normal   2 boss      12    17%   5.0/6         90/96  /100        27.2    0.58    25%   21.3%    11.5
  normal   3 normal     4    50%   5.5/6         87/100 /100        33.7    0.00    50%   21.6%     7.9
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.2    0.00     7%    7.5%     6.6
  perfect  1 elite    560    61%   4.9/5        102/94  /165        27.1    0.00    14%   48.0%     8.1
  perfect  1 boss      84    44%   7.4/8        121/100 /187        37.6    0.00    25%   50.9%     8.8
  perfect  2 normal   103    87%   5.2/5        101/93  /160        29.0    0.00    12%   30.2%     8.2
  perfect  2 boss      24    50%   5.8/6        113/100 /174        31.6    0.00    21%   28.5%    11.3
  perfect  3 normal    33    91%   5.5/5         96/89  /143        34.2    0.00     9%   23.4%     8.3
  perfect  3 boss       9    33%   8.3/8        101/88  /171        52.2    0.00     0%   20.7%     8.6

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              11%      47%      26%      15%       0%
  normal L1 elite               12%      26%      30%      32%       0%
  normal L1 boss                 3%      11%      54%      30%       1%
  normal L2 normal               5%      33%      31%      31%       0%
  normal L2 boss                 8%      25%      42%      25%       0%
  normal L3 normal              25%      25%       0%      50%       0%
  perfect L1 normal             13%      47%      26%      13%       1%
  perfect L1 elite              11%      29%      24%      17%      19%
  perfect L1 boss                1%      11%      38%      18%      32%
  perfect L2 normal              2%      35%      30%      18%      15%
  perfect L2 boss                4%      25%      21%      21%      29%
  perfect L3 normal              3%      48%      27%       9%      12%
  perfect L3 boss                0%      56%      11%      11%      22%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=5.8 elite敌HP均=49.9 boss敌HP均=72.0 | 英雄输出/轮均=7.65 敌输出/场均=4.7 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=44.9 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.40 敌输出/场均=7.6 变异伤/场均=3.6 雷伤/场均=0.3
  normal L3: 英雄max_hp=[37] atk=[2] | normal敌HP均=50.0 elite敌HP均=— boss敌HP均=— | 英雄输出/轮均=7.95 敌输出/场均=8.0 变异伤/场均=12.8 雷伤/场均=0.0
  perfect L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=5.8 elite敌HP均=50.2 boss敌HP均=72.0 | 英雄输出/轮均=7.45 敌输出/场均=4.9 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=45.2 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.77 敌输出/场均=8.1 变异伤/场均=2.4 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[37] atk=[2] | normal敌HP均=48.2 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.39 敌输出/场均=8.5 变异伤/场均=6.9 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=31.5% hero_attack=31.1% flag_hit=24.0% clear_reward=13.4%
  perfect: safe_cell=31.9% hero_attack=31.8% flag_hit=27.0% clear_reward=9.2%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   2.0       88    9.8%   100%
  1.1       3.0   1.6       83    5.8%   100%
  1.2      50.0   6.2       95   49.5%    76%
  1.3      49.8   3.2       81   42.9%    35%
  1.4      72.0   6.4       96   47.8%    32%
  2.0      45.0   7.2       96   29.6%    96%
  2.1      45.8   4.2       85   31.3%    62%
  2.6      43.2   4.4       90   26.7%    80%
  2.9      85.0   5.0       90   21.3%    17%
  3.0      50.0   7.0      100   28.4%   100%
  3.1      50.0   4.0       74   14.9%     0%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=300 分布=L1boss×54 L1elite×221 L2boss×10 L2normal×13 L3normal×2
        进场HP占比 均=54% 中位=53% | 败北场承伤%均=54%
  perfect: 败北场数=297 分布=L1boss×47 L1elite×216 L2boss×12 L2normal×13 L3boss×6 L3normal×3
        进场HP占比 均=49% 中位=47% | 败北场承伤%均=53%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.0     18.8        3.0       2.8       1.3      17.7      17
  normal    2   25     3.0     23.2       12.6       3.2       4.8      27.8      27
  normal    3    2     2.0     16.0       25.5       3.5       0.0      38.0      37
  perfect   1  300     4.1     20.2        1.8       3.2       1.4      17.4      17
  perfect   2   37     3.4     27.7        8.4       3.9       6.2      26.0      27
  perfect   3   12     3.5     29.6       24.2       6.4       8.7      38.8      37
