== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本198, min=117, max=132)
  [日志清图校准对照] L1 d3 10x10: safe=88 (样本305, min=83, max=96)
  [日志清图校准对照] L1 d4 12x12: safe=123 (样本216, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本128, min=116, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=125 (样本82, min=118, max=131)
  [日志清图校准对照] L2 d6 12x12: safe=124 (样本75, min=118, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本120, min=114, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=145 (样本29, min=139, max=151)
  [日志清图校准对照] L3 d1 13x13: safe=144 (样本13, min=139, max=149)
  [日志清图校准对照] L3 d6 13x13: safe=144 (样本10, min=141, max=150)
  [日志清图校准对照] L3 d9 14x14: safe=164 (样本10, min=155, max=174)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 2/300 = 0.7% | 止步L1 151 (50.3%) 止步L2 111 (37.0%) 止步L3 36 (12.0%)
        逐关通过率: L1 49.7% · L2(过L1后累计) 12.7% · 条件通过 L1→L2 25.5% · L2→L3 5.3%
  perfect: 通关3关 18/300 = 6.0% | 止步L1 45 (15.0%) 止步L2 130 (43.3%) 止步L3 107 (35.7%)
        逐关通过率: L1 85.0% · L2(过L1后累计) 41.7% · 条件通过 L1→L2 49.0% · L2→L3 14.4%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         86/87  /100         8.5    0.06     8%    6.4%     6.7
  normal   1 elite    580    88%   5.3/5         96/99  /100        25.5    0.56    45%   35.9%    10.3
  normal   1 boss     232    64%  10.0/9         98/99  /100        37.0    1.03    49%   56.0%     9.6
  normal   2 normal   404    84%   6.2/6         94/98  /100        32.3    0.65    29%   33.3%     8.7
  normal   2 boss      85    45%   7.7/7        102/99  /100        35.2    0.78    42%   45.1%    12.6
  normal   3 normal    93    76%   7.0/7         91/96  /100        38.4    0.66    15%   36.4%     8.3
  normal   3 boss      16    12%   9.9/8         91/95  /100        48.3    0.38    12%   32.3%     8.0
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.0    0.00     6%    6.5%     6.5
  perfect  1 elite    599    94%   5.2/5        116/100 /179        26.8    0.00    40%   35.7%     9.9
  perfect  1 boss     263    97%   9.1/10       154/168 /200        49.2    0.00    39%   42.8%     9.7
  perfect  2 normal   742    94%   6.2/6        114/100 /178        34.5    0.00    23%   32.7%     8.4
  perfect  2 boss     209    60%   8.1/8        142/100 /240        44.0    0.00    40%   41.0%    12.1
  perfect  3 normal   336    81%   7.0/7        111/97  /172        41.3    0.00    11%   34.0%     8.1
  perfect  3 boss      60    30%  10.0/9        130/98  /195        68.1    0.00    13%   28.6%     8.7

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              12%      46%      28%      15%       0%
  normal L1 elite                2%      12%      39%      47%       0%
  normal L1 boss                 0%       0%      54%      46%       0%
  normal L2 normal               2%      18%      41%      39%       0%
  normal L2 boss                 2%       7%      47%      35%       8%
  normal L3 normal               6%      22%      47%      25%       0%
  normal L3 boss                25%      12%      44%      12%       6%
  perfect L1 normal             11%      50%      24%      14%       0%
  perfect L1 elite               1%      14%      24%      34%      27%
  perfect L1 boss                0%       2%      16%      24%      59%
  perfect L2 normal              2%      21%      24%      25%      27%
  perfect L2 boss                5%       9%      15%      24%      47%
  perfect L3 normal              7%      25%      27%      13%      28%
  perfect L3 boss               13%      30%      10%       2%      45%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=42.4 boss敌HP均=72.0 | 英雄输出/轮均=8.69 敌输出/场均=5.3 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=53.3 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=9.37 敌输出/场均=10.6 变异伤/场均=3.6 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=61.7 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=8.26 敌输出/场均=14.3 变异伤/场均=6.9 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=42.6 boss敌HP均=72.0 | 英雄输出/轮均=8.50 敌输出/场均=5.0 变异伤/场均=0.5 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=52.8 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=9.22 敌输出/场均=10.4 变异伤/场均=3.6 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=62.1 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=8.16 敌输出/场均=13.3 变异伤/场均=8.2 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=29.3% safe_cell=29.3% clear_reward=22.8% flag_hit=18.6%
  perfect: safe_cell=32.0% hero_attack=29.1% flag_hit=22.8% clear_reward=16.2%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.7   1.9       88    7.5%   100%
  1.1       3.3   1.6       83    5.2%   100%
  1.2      50.0   7.1       96   38.8%    93%
  1.3      34.2   3.4       95   32.9%    83%
  1.4      72.0  10.0       98   56.0%    64%
  2.0      50.0   7.0       96   26.1%    97%
  2.1      55.8   5.8       93   41.5%    76%
  2.6      54.4   5.7       94   32.3%    77%
  2.9     112.0   7.7      102   45.1%    45%
  3.0      62.0   8.5       95   33.3%    87%
  3.1      60.0   5.9       88   31.8%    67%
  3.6      63.8   6.0       88   48.6%    73%
  3.9     140.0   9.9       91   32.3%    12%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=298 分布=L1boss×83 L1elite×68 L2boss×47 L2normal×64 L3boss×14 L3normal×22
        进场HP占比 均=65% 中位=65% | 败北场承伤%均=67%
  perfect: 败北场数=282 分布=L1boss×8 L1elite×37 L2boss×84 L2normal×46 L3boss×42 L3normal×65
        进场HP占比 均=48% 中位=47% | 败北场承伤%均=46%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.7     25.1        4.2      11.3       4.0      14.0      20
  normal    2  149     3.3     34.8       13.7      14.6       6.4      27.5      30
  normal    3   38     2.9     41.1       21.1      15.9       6.1      40.2      40
  perfect   1  300     4.9     24.4        2.6      14.3       4.5       8.1      20
  perfect   2  255     3.7     38.7       13.3      19.3       7.5      25.1      30
  perfect   3  125     3.2     42.1       26.1      19.9       7.8      40.5      40
