== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=92 (样本20, min=89, max=96)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本26, min=89, max=95)
  [日志清图校准对照] L1 d2 12x12: safe=128 (样本31, min=123, max=132)
  [日志清图校准对照] L1 d3 10x10: safe=90 (样本174, min=84, max=96)
  [日志清图校准对照] L1 d4 12x12: safe=125 (样本126, min=117, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=128 (样本27, min=121, max=134)
  [日志清图校准对照] L2 d1 12x12: safe=126 (样本51, min=120, max=132)
  [日志清图校准对照] L2 d6 12x12: safe=127 (样本47, min=120, max=132)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本230, min=116, max=131)
  [日志清图校准对照] L3 d0 13x13: safe=149 (样本13, min=144, max=153)
  [日志清图校准对照] L3 d1 13x13: safe=147 (样本4, min=147, max=151)
  [日志清图校准对照] L3 d6 13x13: safe=148 (样本16, min=144, max=151)
  [日志清图校准对照] L3 d9 14x14: safe=164 (样本90, min=156, max=177)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 239/300 = 79.7% | 止步L1 0 (0.0%) 止步L2 13 (4.3%) 止步L3 48 (16.0%)
        逐关通过率: L1 100.0% · L2(过L1后累计) 95.7% · 条件通过 L1→L2 95.7% · L2→L3 83.3%
  perfect: 通关3关 268/300 = 89.3% | 止步L1 0 (0.0%) 止步L2 1 (0.3%) 止步L3 31 (10.3%)
        逐关通过率: L1 100.0% · L2(过L1后累计) 99.7% · 条件通过 L1→L2 99.7% · L2→L3 89.6%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.5/2         84/86  /100         7.3    0.04     4%    2.4%    11.3
  normal   1 elite    600   100%   3.4/3         90/93  /100        18.7    0.20    18%   11.3%    14.2
  normal   1 boss     300   100%   6.0/6         94/98  /100        31.9    0.64    24%   16.8%    13.6
  normal   2 normal   900   100%   4.3/4         88/90  /100        24.1    0.25     7%   14.1%    13.3
  normal   2 boss     300    96%   7.4/7         98/99  /100        36.0    0.81    43%   28.6%    17.3
  normal   3 normal   858    99%   4.7/5         84/85  /99         27.7    0.15     2%   15.4%    13.6
  normal   3 boss     281    85%  10.4/10        95/98  /100        61.2    1.11    19%   23.2%    14.0
  perfect  1 normal   600   100%   1.5/2         83/85  /100         6.8    0.00     4%    2.4%    11.3
  perfect  1 elite    600   100%   3.4/4         92/92  /100        18.1    0.00    17%   11.8%    14.2
  perfect  1 boss     300   100%   5.9/6        107/97  /170        32.9    0.00    18%   16.0%    13.4
  perfect  2 normal   900   100%   4.3/4         91/89  /100        24.0    0.00     7%   13.6%    13.1
  perfect  2 boss     300   100%   7.4/8        127/100 /184        39.7    0.00    34%   24.6%    16.8
  perfect  3 normal   897   100%   4.8/5         84/84  /99         26.6    0.00     1%   15.5%    13.4
  perfect  3 boss     297    90%  10.1/10       119/100 /175        66.5    0.00    12%   21.0%    14.2

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal              14%      51%      25%      10%       0%
  normal L1 elite                6%      34%      35%      25%       0%
  normal L1 boss                 1%      23%      39%      38%       0%
  normal L2 normal               8%      42%      30%      20%       0%
  normal L2 boss                 0%       7%      44%      48%       0%
  normal L3 normal              14%      51%      26%       9%       0%
  normal L3 boss                 2%      16%      47%      34%       1%
  perfect L1 normal             13%      55%      21%      10%       0%
  perfect L1 elite               5%      39%      30%      21%       4%
  perfect L1 boss                2%      23%      35%      22%      18%
  perfect L2 normal              8%      44%      27%      17%       5%
  perfect L2 boss                0%       5%      28%      28%      39%
  perfect L3 normal             14%      54%      23%       7%       2%
  perfect L3 boss                2%      15%      31%      15%      37%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[32] atk=[6] | normal敌HP均=3.4 elite敌HP均=39.7 boss敌HP均=72.0 | 英雄输出/轮均=12.95 敌输出/场均=2.8 变异伤/场均=0.4 雷伤/场均=0.1
  normal L2: 英雄max_hp=[42] atk=[6] | normal敌HP均=53.7 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=14.32 敌输出/场均=7.4 变异伤/场均=2.8 雷伤/场均=0.2
  normal L3: 英雄max_hp=[52] atk=[6] | normal敌HP均=62.5 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=13.70 敌输出/场均=9.0 变异伤/场均=6.5 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[32] atk=[6] | normal敌HP均=3.3 elite敌HP均=39.8 boss敌HP均=72.0 | 英雄输出/轮均=12.88 敌输出/场均=2.8 变异伤/场均=0.4 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[42] atk=[6] | normal敌HP均=53.0 elite敌HP均=— boss敌HP均=112.0 | 英雄输出/轮均=14.05 敌输出/场均=6.9 变异伤/场均=2.7 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[52] atk=[6] | normal敌HP均=62.1 elite敌HP均=— boss敌HP均=140.0 | 英雄输出/轮均=13.60 敌输出/场均=8.8 变异伤/场均=6.3 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=55.9% safe_cell=23.0% flag_hit=14.7% clear_reward=6.4%
  perfect: hero_attack=56.4% safe_cell=22.2% flag_hit=16.3% clear_reward=5.0%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       3.9   1.5       84    1.9%   100%
  1.1       3.0   1.6       83    2.9%   100%
  1.2      50.0   4.1       88   11.0%   100%
  1.3      29.4   2.7       92   11.7%   100%
  1.4      72.0   6.0       94   16.8%   100%
  2.0      50.0   4.0       86    9.1%   100%
  2.1      55.3   4.4       88   18.1%   100%
  2.6      55.7   4.5       89   15.1%   100%
  2.9     112.0   7.4       98   28.6%    96%
  3.0      62.0   4.9       85   10.5%   100%
  3.1      60.0   4.5       82   15.4%    99%
  3.6      65.5   4.8       84   20.3%    99%
  3.9     140.0  10.4       95   23.2%    85%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=61 分布=L2boss×13 L3boss×42 L3normal×6
        进场HP占比 均=47% 中位=44% | 败北场承伤%均=33%
  perfect: 败北场数=32 分布=L2boss×1 L3boss×29 L3normal×2
        进场HP占比 均=38% 中位=40% | 败北场承伤%均=20%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     5.0     14.2        2.9       8.1       4.7       4.2      32
  normal    2  300     4.0     29.8       12.6      14.9       8.8      18.8      42
  normal    3  287     4.0     35.7       27.5      20.2      11.4      31.6      52
  perfect   1  300     5.0     14.2        1.8       7.9       4.6       3.5      32
  perfect   2  300     4.0     27.5       10.8      15.4       7.8      15.1      42
  perfect   3  299     4.0     35.0       25.1      21.3      11.4      27.4      52
