== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本63, min=86, max=94)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本38, min=87, max=96)
  [日志清图校准对照] L1 d2 12x12: safe=124 (样本164, min=118, max=132)
  [日志清图校准对照] L1 d3 12x12: safe=125 (样本83, min=119, max=135)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本186, min=115, max=133)
  [日志清图校准对照] L2 d0 12x12: safe=125 (样本80, min=119, max=133)
  [日志清图校准对照] L2 d5 12x12: safe=123 (样本144, min=116, max=135)
  [日志清图校准对照] L2 d7 12x12: safe=125 (样本32, min=120, max=130)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本79, min=116, max=130)
  [日志清图校准对照] L3 d0 13x13: safe=144 (样本23, min=140, max=152)
  [日志清图校准对照] L3 d5 13x13: safe=143 (样本39, min=133, max=148)
  [日志清图校准对照] L3 d7 13x13: safe=145 (样本4, min=143, max=149)
  [日志清图校准对照] L3 d9 14x14: safe=165 (样本7, min=158, max=175)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 0/300 = 0.0% | 止步L1 173 (57.7%) 止步L2 98 (32.7%) 止步L3 29 (9.7%)
        逐关通过率: L1 42.3% · L2(过L1后累计) 9.7% · 条件通过 L1→L2 22.8% · L2→L3 0.0%
  perfect: 通关3关 34/300 = 11.3% | 止步L1 89 (29.7%) 止步L2 93 (31.0%) 止步L3 84 (28.0%)
        逐关通过率: L1 70.3% · L2(过L1后累计) 39.3% · 条件通过 L1→L2 55.9% · L2→L3 28.8%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/89  /100         9.4    0.05     8%    6.3%     6.6
  normal   1 elite    575    81%   5.9/6         92/98  /100        30.2    0.53    22%   46.9%     8.4
  normal   1 boss     190    67%   9.8/8        100/99  /100        37.4    0.84    55%   55.6%     9.7
  normal   2 normal   221    87%   5.5/5         92/94  /100        29.0    0.40    22%   25.0%     8.3
  normal   2 elite    126    75%   9.3/8         99/100 /100        37.0    1.09    48%   41.8%     9.2
  normal   2 boss      66    44%   6.6/6         93/98  /100        30.9    0.79    36%   28.0%    10.7
  normal   3 normal    48    75%   5.6/6         85/88  /100        30.5    0.21     8%   18.8%     7.6
  normal   3 elite     29    66%  12.5/10        95/98  /100        43.7    1.55    21%   43.4%     7.1
  normal   3 boss       7     0%  11.0/7         91/99  /100        54.9    1.57     0%   25.0%     6.8
  perfect  1 normal   600   100%   1.8/2         87/90  /100         9.3    0.00     9%    6.5%     6.7
  perfect  1 elite    600    86%   5.8/6        107/98  /169        30.6    0.00    20%   44.5%     8.1
  perfect  1 boss     216    98%   9.4/10       154/169 /198        48.7    0.00    38%   44.0%     8.7
  perfect  2 normal   417    92%   5.6/6        107/96  /172        30.5    0.00    15%   26.6%     7.9
  perfect  2 elite    211    98%   8.6/9        148/158 /195        46.6    0.00    40%   31.5%     9.3
  perfect  2 boss     171    69%   7.2/7        129/100 /188        39.2    0.00    32%   27.8%    11.2
  perfect  3 normal   220    85%   5.8/6         94/89  /152        33.0    0.00    10%   22.2%     8.1
  perfect  3 elite    117    87%   9.4/9        133/100 /191        54.7    0.00    28%   26.3%     8.6
  perfect  3 boss      70    49%   9.7/11       124/100 /188        65.8    0.00    10%   23.4%     8.1

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               9%      45%      29%      17%       0%
  normal L1 elite                5%      24%      36%      35%       0%
  normal L1 boss                 1%       0%      50%      48%       2%
  normal L2 normal               3%      30%      36%      31%       0%
  normal L2 elite                0%       2%      47%      49%       2%
  normal L2 boss                 5%      18%      36%      41%       0%
  normal L3 normal              17%      38%      33%      12%       0%
  normal L3 elite                3%      10%      69%      17%       0%
  normal L3 boss                14%      14%      29%      43%       0%
  perfect L1 normal              9%      45%      28%      17%       0%
  perfect L1 elite               6%      24%      27%      23%      22%
  perfect L1 boss                0%       2%      14%      21%      62%
  perfect L2 normal              4%      28%      27%      19%      22%
  perfect L2 elite               0%       2%      17%      25%      56%
  perfect L2 boss                4%       9%      15%      29%      43%
  perfect L3 normal             10%      44%      20%      15%      12%
  perfect L3 elite               0%       8%      25%      21%      47%
  perfect L3 boss               10%      19%      21%       6%      44%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=50.5 boss敌HP均=72.0 | 英雄输出/轮均=7.78 敌输出/场均=6.1 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.9 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.95 敌输出/场均=9.2 变异伤/场均=3.3 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=51.0 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=7.37 敌输出/场均=11.1 变异伤/场均=8.0 雷伤/场均=0.3
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=50.1 boss敌HP均=72.0 | 英雄输出/轮均=7.59 敌输出/场均=5.7 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.4 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.97 敌输出/场均=8.4 变异伤/场均=3.3 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.3 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.24 敌输出/场均=9.4 变异伤/场均=7.5 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: hero_attack=31.7% safe_cell=31.2% flag_hit=20.3% clear_reward=16.8%
  perfect: safe_cell=35.4% hero_attack=28.6% flag_hit=24.8% clear_reward=11.2%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       8.5   1.9       88    7.4%   100%
  1.1       3.4   1.6       87    5.2%   100%
  1.2      50.0   7.2       96   40.6%    92%
  1.3      51.1   4.6       89   53.8%    69%
  1.4      72.0   9.8      100   55.6%    67%
  2.0      45.0   6.3       94   22.2%    99%
  2.5      68.0   9.3       99   41.8%    75%
  2.7      44.8   4.4       88   28.9%    70%
  2.9      85.0   6.6       93   28.0%    44%
  3.0      50.0   7.0       92   18.3%   100%
  3.5      76.0  12.5       95   43.4%    66%
  3.7      52.6   3.4       75   19.5%    37%
  3.9     105.0  11.0       91   25.0%     0%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=300 分布=L1boss×63 L1elite×110 L2boss×37 L2elite×32 L2normal×29 L3boss×7 L3elite×10 L3normal×12
        进场HP占比 均=60% 中位=65% | 败北场承伤%均=63%
  perfect: 败北场数=266 分布=L1boss×5 L1elite×84 L2boss×53 L2elite×5 L2normal×35 L3boss×36 L3elite×15 L3normal×33
        进场HP占比 均=45% 中位=40% | 败北场承伤%均=42%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.5     27.6        3.7      12.6       3.4      15.3      20
  normal    2  127     3.3     29.9       12.8      14.1       0.0      28.6      30
  normal    3   29     2.9     32.2       25.1      15.8       0.0      41.5      40
  perfect   1  300     4.7     26.7        2.8      14.9       3.9      10.8      20
  perfect   2  211     3.8     32.0       12.5      20.3       0.0      24.2      30
  perfect   3  118     3.4     32.5       25.8      22.2       0.0      36.1      40
