== safe_total 分母（生成器真值 calibrate_boards 200板/行；R₀ 免费展开基线）==
  L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
  L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
  L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
  L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
  L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
  L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
  [日志清图校准对照] L1 d0 10x10: safe=91 (样本75, min=87, max=95)
  [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=88, max=97)
  [日志清图校准对照] L1 d2 12x12: safe=123 (样本166, min=117, max=131)
  [日志清图校准对照] L1 d3 12x12: safe=124 (样本81, min=119, max=132)
  [日志清图校准对照] L1 d4 12x12: safe=122 (样本209, min=115, max=131)
  [日志清图校准对照] L2 d0 12x12: safe=124 (样本86, min=117, max=132)
  [日志清图校准对照] L2 d1 12x12: safe=125 (样本49, min=119, max=136)
  [日志清图校准对照] L2 d6 12x12: safe=125 (样本46, min=119, max=131)
  [日志清图校准对照] L2 d9 12x12: safe=123 (样本121, min=114, max=132)
  [日志清图校准对照] L3 d0 13x13: safe=146 (样本23, min=139, max=153)
  [日志清图校准对照] L3 d1 13x13: safe=145 (样本6, min=143, max=148)
  [日志清图校准对照] L3 d6 13x13: safe=147 (样本7, min=142, max=157)
  [日志清图校准对照] L3 d9 14x14: safe=161 (样本44, min=155, max=172)

== R1 局级通关率（N=300/策略，零加成）==
  normal: 通关3关 27/300 = 9.0% | 止步L1 171 (57.0%) 止步L2 52 (17.3%) 止步L3 50 (16.7%)
        逐关通过率: L1 43.0% · L2(过L1后累计) 25.7% · 条件通过 L1→L2 59.7% · L2→L3 35.1%
  perfect: 通关3关 91/300 = 30.3% | 止步L1 75 (25.0%) 止步L2 59 (19.7%) 止步L3 75 (25.0%)
        逐关通过率: L1 75.0% · L2(过L1后累计) 55.3% · 条件通过 L1→L2 73.8% · L2→L3 54.8%

== R2 战斗级（按 策略×关卡×档位）==
  策略       L 档位        场数     胜率     轮数均/中      完成度均/中/p90    挖安全格/场    踩雷/场   清图≥1    承伤%均    输出/轮
  normal   1 normal   600   100%   1.8/2         87/90  /100         9.2    0.07    10%    7.4%     6.6
  normal   1 elite    571    80%   5.9/6         93/97  /100        30.1    0.59    22%   46.9%     8.2
  normal   1 boss     187    69%   9.3/8        100/99  /100        37.6    0.98    54%   49.1%     9.7
  normal   2 normal   371    95%   5.4/5         92/96  /100        29.3    0.49    19%   27.6%     8.1
  normal   2 boss     110    70%   8.0/7        101/100 /100        36.9    0.75    51%   34.5%    11.5
  normal   3 normal   217    93%   6.1/6         87/89  /100        32.7    0.45     5%   22.2%     8.1
  normal   3 boss      61    44%  11.7/10        94/98  /100        58.4    0.92    34%   31.5%     8.5
  perfect  1 normal   600   100%   1.8/2         86/87  /100         8.7    0.00    10%    6.7%     6.8
  perfect  1 elite    597    88%   5.9/6        110/98  /175        32.4    0.00    20%   44.7%     8.2
  perfect  1 boss     230    98%   8.8/9        147/155 /197        47.3    0.00    47%   42.3%     9.8
  perfect  2 normal   664    97%   5.5/5        105/96  /170        29.6    0.00    17%   27.9%     8.0
  perfect  2 boss     205    81%   8.1/9        143/159 /193        43.9    0.00    32%   32.8%    10.8
  perfect  3 normal   484    94%   6.0/6         96/89  /155        33.8    0.00     5%   22.5%     7.8
  perfect  3 boss     137    66%  11.0/12       127/100 /184        68.0    0.00    17%   25.7%     8.4

== R2b 完成度分布桶（占该组场数%）==
  组                             <70    70-90   90-100  100-130     >130
  normal L1 normal               9%      47%      28%      16%       0%
  normal L1 elite                4%      25%      38%      33%       0%
  normal L1 boss                 0%       1%      52%      45%       2%
  normal L2 normal               3%      32%      33%      32%       0%
  normal L2 boss                 0%       6%      42%      48%       4%
  normal L3 normal               8%      45%      32%      16%       0%
  normal L3 boss                10%      11%      48%      30%       2%
  perfect L1 normal             11%      48%      24%      18%       0%
  perfect L1 elite               4%      23%      28%      22%      23%
  perfect L1 boss                0%       0%      17%      29%      53%
  perfect L2 normal              5%      30%      28%      18%      19%
  perfect L2 boss                0%       5%      22%      18%      54%
  perfect L3 normal             11%      40%      25%      11%      14%
  perfect L3 boss                7%      18%      17%      12%      46%

== R3 战斗成长数值（按关卡）==
  normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.4 elite敌HP均=49.9 boss敌HP均=72.0 | 英雄输出/轮均=7.69 敌输出/场均=5.9 变异伤/场均=0.5 雷伤/场均=0.2
  normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.6 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.88 敌输出/场均=8.8 变异伤/场均=3.1 雷伤/场均=0.3
  normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.1 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.18 敌输出/场均=9.7 变异伤/场均=6.9 雷伤/场均=0.2
  perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=50.2 boss敌HP均=72.0 | 英雄输出/轮均=7.84 敌输出/场均=5.7 变异伤/场均=0.6 雷伤/场均=0.0
  perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.0 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.63 敌输出/场均=8.7 变异伤/场均=3.4 雷伤/场均=0.0
  perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.4 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=7.95 敌输出/场均=9.3 变异伤/场均=7.3 雷伤/场均=0.0

== R3b 伤害输出构成（全战斗合计占比）==
  normal: safe_cell=33.9% hero_attack=30.7% flag_hit=21.0% clear_reward=14.3%
  perfect: safe_cell=35.4% hero_attack=29.7% flag_hit=24.7% clear_reward=10.3%

== R3c 逐深度明细（normal 策略）==
  L.d      敌HP均    轮均     完成度均    承伤%均     胜率
  1.0       9.1   2.0       87    8.7%   100%
  1.1       3.6   1.7       86    6.0%   100%
  1.2      50.0   7.1       96   39.9%    90%
  1.3      49.8   4.7       89   54.7%    69%
  1.4      72.0   9.3      100   49.1%    69%
  2.0      45.0   6.5       94   23.6%    99%
  2.1      44.4   4.9       91   32.4%    89%
  2.6      44.4   4.9       91   26.7%    96%
  2.9      85.0   8.0      101   34.5%    70%
  3.0      50.0   7.1       89   19.4%    97%
  3.1      50.0   5.7       87   21.9%    87%
  3.6      50.5   5.3       85   25.8%    94%
  3.9     105.0  11.7       94   31.5%    44%

== R4 败北战斗画像（result=defeat 的战斗）==
  normal: 败北场数=273 分布=L1boss×58 L1elite×113 L2boss×33 L2normal×19 L3boss×34 L3normal×16
        进场HP占比 均=66% 中位=70% | 败北场承伤%均=66%
  perfect: 败北场数=209 分布=L1boss×5 L1elite×70 L2boss×39 L2normal×20 L3boss×46 L3normal×29
        进场HP占比 均=52% 中位=50% | 败北场承伤%均=48%

== R5 逐关 HP 经济（每局每关：承伤合计 vs 治疗+休息；开局回满，关间大奖励+10上限回满）==
  策略        L   局数    战斗/局     敌伤/局    变异+雷伤/局    战斗治疗/局    休息恢复/局     净消耗/局    期初上限
  normal    1  300     4.5     26.9        4.1      12.5       3.3      15.2      20
  normal    2  129     3.7     32.6       13.2      16.3       7.0      22.5      30
  normal    3   77     3.6     35.0       26.6      20.4       7.9      33.3      40
  perfect   1  300     4.8     27.0        2.7      15.4       4.1      10.1      20
  perfect   2  225     3.9     33.7       13.0      18.9       7.7      20.0      30
  perfect   3  166     3.7     34.8       27.4      22.4       9.3      30.4      40
