iter47-卡1:卡⑥(迭代47·营地模态句柄子容器批): UiCampModals子容器+camp_overlay句柄迁移modals.camp.overlay二层——43处改指零行为变化,--code闸all_green
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@@ -39,15 +39,15 @@ func _ready() -> void:
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_settle()
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if not ProbeUiUtil.open_camp_via_savesel(main, "smoke_ui_struct_probe_menu"):
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problems.append("[camp] 营地入口缺失(选档层新档钮——mn9 新路径驱动中断)")
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problems.append("[camp] 营地入口缺失(选档层新档钮——mn9 新路径驱动中断)〔句柄子容器批 V1〕")
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else:
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_settle()
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await _audit("camp", [main.ui.modals.camp_overlay])
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await _audit("camp", [main.ui.modals.camp.overlay])
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# 营地灰字源 token 扫描(迭代36 wc4 静态半——源内零裸 UiKit.STONE;判别式=
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# STONE 出现次数 == STONE_DEEP 出现次数,即每处 STONE 都带 _DEEP 后缀)
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var camp_src := FileAccess.get_file_as_string("res://presentation/views/camp_overlay_view.gd")
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if camp_src.count("UiKit.STONE") != camp_src.count("UiKit.STONE_DEEP"):
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problems.append("[camp] camp_overlay_view.gd 存在裸 UiKit.STONE(非 _DEEP 后缀——wc4 源扫描)")
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problems.append("[camp] camp_overlay_view.gd 存在裸 UiKit.STONE(非 _DEEP 后缀——wc4 源扫描)〔句柄子容器批 V1〕")
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main._on_camp_closed()
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_settle()
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main._on_save_select_closed() # 关闭被栈还原的选档层(动线序中间态——卡④ 换代点)
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