diff --git a/game/data/tables/reward.tres b/game/data/tables/reward.tres index 303513c9..aaa69a14 100644 --- a/game/data/tables/reward.tres +++ b/game/data/tables/reward.tres @@ -19,7 +19,7 @@ rows = [{ "cell_type": "defense", "polarity": "positive", "effect_id": "ac_up", -"display_name": "护甲强化", +"display_name": "盾牌加护", "power": 0, "weight": 11, "pool_tag": "cell", diff --git a/game/data/tables/shop.tres b/game/data/tables/shop.tres index 1319766e..52e0fa16 100644 --- a/game/data/tables/shop.tres +++ b/game/data/tables/shop.tres @@ -35,21 +35,21 @@ level_gp_bonus = [{ }] products = [{ "product_id": "atk_up", -"display_name": "攻击锻升", +"display_name": "攻击祝福", "attr": "atk", "flat_value": 1, "base_price": 4, "price_increment": 2 }, { "product_id": "hp_up", -"display_name": "生命锻升", +"display_name": "生命祝福", "attr": "max_hp", "flat_value": 3, "base_price": 2, "price_increment": 2 }, { "product_id": "armor_up", -"display_name": "护甲锻升", +"display_name": "护甲祝福", "attr": "armor_class", "flat_value": 1, "base_price": 4, @@ -67,15 +67,15 @@ price_level_bonus = [{ }] pool_shelf = [{ "kind_id": "attack", -"display_name": "攻击锻升", +"display_name": "攻击祝福", "base_price": 4 }, { "kind_id": "max_hp", -"display_name": "生命锻升", +"display_name": "生命祝福", "base_price": 4 }, { "kind_id": "armor", -"display_name": "护甲锻升", +"display_name": "护甲祝福", "base_price": 4 }, { "kind_id": "ap", diff --git a/game/data/tables/status_effects.tres b/game/data/tables/status_effects.tres index f04784ea..13b6c944 100644 --- a/game/data/tables/status_effects.tres +++ b/game/data/tables/status_effects.tres @@ -15,7 +15,7 @@ rows = [{ "max_stack": 2 }, { "effect_id": "ac_up", -"display_name": "护甲强化", +"display_name": "盾牌加护", "target_side": "hero", "magnitude": 1, "unit": "ac", diff --git a/game/smoke/smoke_all.gd b/game/smoke/smoke_all.gd index 6fd1cba9..6d917d3f 100644 --- a/game/smoke/smoke_all.gd +++ b/game/smoke/smoke_all.gd @@ -1196,8 +1196,8 @@ func _smoke_ac_swap_guard() -> void: for row in _db.reward.rows: if String(row.get("cell_type", "")) == "defense" and String(row.get("polarity", "")) == "positive": ac_reward = row - check(String(ac_reward.get("effect_id", "")) == "ac_up" and String(ac_reward.get("display_name", "")) == "护甲强化", - "奖励表 defense 正向行 effect_id = ac_up(显示名暂定护甲强化,权重/tier 不变)") + check(String(ac_reward.get("effect_id", "")) == "ac_up" and String(ac_reward.get("display_name", "")) == "盾牌加护", + "奖励表 defense 正向行 effect_id = ac_up(显示名盾牌加护,权重/tier 不变)") check(not _db.settlement.effect_pool_map.has("defense_up") and not _db.settlement.effect_pool_map.has("ac_up"), "effect_pool_map 无 defense_up/ac_up 键(减伤不入池——AC 不经乘区)") # ② 免伤墙归零护栏(泛化——BUG-0003 免疫)