并入 master(60c1a962 尾波清偿批登记)——合回前刷新回执前置步骤
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@@ -97,7 +97,7 @@ tests/
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| 清图奖励双份与零路径 | 地图战斗资源 | `BattleOrchestrator.begin_battle()` → 步骤流行(`source_class=clear_reward`) | `seal_polarity_test.gd:_smoke_clear_reward_chain`;`seal_polarity_test.gd:_smoke_clear_reward_zero_paths` |
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| 奖励三选一候选/刷新付费/呈现 | 奇物×节点奖励屏 | `AdventureRunner.present_node_curio()`(数据面);奖励节点覆盖层场景(呈现面) | `curio_refresh_paid_test.gd:_init`;`reward_overlay_test.gd:_run` |
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| GP 钱包/escrow/商店收口/共享池 | 地图战斗资源×商店 | `LevelRunner.buy_product()`/`player_request_refresh()`/`close_wallet()`/`set_shop_pool()` | `level_shop_economy_test.gd:_smoke_gp_wallet`;`level_shop_economy_test.gd:_smoke_shop_room`;`level_shop_economy_test.gd:_smoke_shop_pool` |
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| GP 钱包/escrow/商店收口/共享池 | 地图战斗资源×商店 | `LevelRunner.shop.buy_product()`/`shop.player_request_refresh()`/`LevelRunner.close_wallet()`/`shop.set_shop_pool()` | `level_shop_economy_test.gd:_smoke_gp_wallet`;`level_shop_economy_test.gd:_smoke_shop_room`;`level_shop_economy_test.gd:_smoke_shop_pool` |
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| 元进度入账与锻造两轴 | 元进度×锻造工坊 | `MetaStateStore.apply_adventure_summary()`/`MetaStateStore.spend_keystone()`/`MetaStateStore.set_forge_route_level()` | `meta_progression_forge_test.gd:_meta_pricing_and_buy`;`meta_progression_forge_test.gd:_smoke_forge_axes` |
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| 天赋树购买与六键合成 | 天赋树 | `MetaProgression.tree_buy()`/`MetaStateStore.tree_state()`/`MetaStateStore.set_tree_level()` | `meta_progression_forge_test.gd:_smoke_tree`;`meta_progression_forge_test.gd:_smoke_tree_rules`;`tree_rules_v11_test.gd:_init` |
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| 秘宝结构冻结与 12 件效果 | 秘宝 | `TreasureItems.add_item()`/`query_inventory()`/`validate_use()` | `treasure_items_test.gd:_init`;`treasure_effects_test.gd:_init` |
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@@ -124,6 +124,7 @@ tests/
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| 结算明细带逐行呈现与排播节奏 | HUD框架 | `BattleLogView.append_row()`/`RowPacer.pace_delay_for()` | `theme_projection_test.gd:_smoke_battle_log_view`;`player_copy_sweep_test.gd:_sweep_source_names`;`pacing_queue_test.gd:_init` |
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| 模态覆盖层编排与输入锁 | HUD框架 | `ModalFlow.locks_input()`/`ModalFlow.open_after_playback()` | `modal_flow_test.gd:_init`;`reward_overlay_test.gd:_run` |
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| 未开格类型微光(8 邻作用集/五组色相/零玩法写入) | HUD框架 | `BoardView.type_glow_probe()`/`UiKit.glow_group_for_cell_type()` | `theme_projection_test.gd:_smoke_type_glow`;`type_glow_test.gd:_test_grouping_closed`;`type_glow_test.gd:_test_frozen_hue_face` |
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| 棋盘悬停反馈(三语义光标/目标格边框/路径预览点迹) | HUD框架 | `ui_input_probe` 合成鼠标事件→`BoardView._gui_input()`;读面 `BoardView.hover_probe()` | `ui_input_probe.gd:_ready`(case①到达②禁入③路径预览三语义) |
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| UI 全局主题与按钮五态(含对比度锚) | HUD框架 | `UiKit.button()`/`UiKit.primary_button()` | `theme_projection_test.gd:_smoke_global_theme`;`theme_projection_test.gd:_smoke_button_five_states`;`theme_projection_test.gd:_smoke_contrast_inks` |
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| 中文字体随包与字形覆盖 | HUD框架 | `UiKit.load_font()` | `ui_font_asset_test.gd:_init`;`theme_projection_test.gd:_smoke_global_theme` |
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| 地形瓦片套与格面数字可读 | HUD框架 | `TilePalette.digit_ink_mode()`/`TilePalette.normalize_floor_luma()` | `terrain_tile_sets_test.gd:_test_set_completeness`;`terrain_tile_sets_test.gd:_test_hue_domains`;`terrain_tile_sets_test.gd:_test_digit_ink_modes` |
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