fix(review-batch3): 类型收紧生产清零137处(P1-2三步+延伸)+autoload class_name(ConfigDb/RngServiceCore)与_init标注(P2-1)+validate_skill_pool_links/ShopTable标注(P2-4)+相位enum外String面(P2-2)+typed-rows探针实证.tres装载转换;smoke缝合20处rows.assign+str(bb)同语义;审计生产双归零(240→103/83→59全测试链),单测7套绿,冒烟576/0同基线
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@@ -321,9 +321,9 @@ func _on_adventure_finished(summary: Dictionary) -> void:
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stage.settle_hero_idle() # 主角态回 idle(迭代 6 T3 三态收尾)
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# 存档入账(元进度实现批):settle = Boss 两档入账 + 工坊解锁 + 摘要入档 + 写盘(唯一写档点不变——
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# 调试两层不经过本处理器,天然不写档不污染生涯数据)。
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var detail: Dictionary = {}
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var detail: Dictionary[String, Variant] = {}
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if meta != null:
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detail = meta.settle_adventure(summary)
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detail.assign(meta.settle_adventure(summary))
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var text := Narrator.adventure_summary_text(summary)
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if not detail.is_empty():
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text += "\n" + Narrator.keystone_settle_text(detail, _item_name_lookup())
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@@ -671,7 +671,7 @@ func _on_camp_closed() -> void:
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# 营地快照投影(纯读——锻造三行/工坊六行/余额/最近冒险;拼句归 CampOverlay,账面归 MetaProgression)
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func _camp_data() -> Dictionary:
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var forge_rows: Array = []
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var forge_rows: Array[Dictionary] = []
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if meta != null:
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for attr in MetaTable.FORGE_ATTRS:
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var row: Dictionary = db.meta_forge_row(attr)
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