iter52-卡4:迭代52卡④(封印印记法阵化): 着色器参数化绘制换代(环带+十字+环外光圈,半径夹cell_px/2,ui_kit六常量含SEAL_HALO_FRAC补注入源)+seal_mark_layer子件+CellUnit seal_on/fog联动+棋盘侧贴图路径三处退役(seal_mark.png只余战末蜡封)+board_shot_probe封印取证(三关环径0.826全落±1px,英雄格中心非黑); 含产出物三份/审计报告/master归并两笔/收尾笔; 验收档中; 验收审计总判定通过
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@@ -110,7 +110,7 @@ func _step_boot_menu() -> void:
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# ---- ② 菜单 → 营地(真实按钮信号路径)----
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func _step_menu_to_camp() -> void:
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# 营地经进档开层(卡② mn9 新路径——campbtn 已撤;槽模板注入隔离命名空间)
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if not ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_camp"):
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if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_camp"):
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_problems.append("②菜单→营地:选档层新档钮缺失(新路径驱动中断)")
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return
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await _frames()
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@@ -141,7 +141,7 @@ func _step_save_select_open_back() -> void:
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if esb == null:
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_problems.append("[savesel] mn3 进入存档钮缺失(卡② 交付物)")
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return
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esb.pressed.emit() # 真实按钮信号路径 → _open_save_select(卡② mn3 点击链——卡③ 直调中间态就此闭环)
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ProbeUiUtil.push_click(main, esb) # 真输入(push_input 管线)→ _open_save_select(卡② mn3 点击链——真实入口承载)
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await get_tree().process_frame
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var seals := _screen_seals()
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if not main.ui.modals.menu.save_select_overlay.visible or not seals_check_single(seals):
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@@ -238,7 +238,7 @@ func _step_end_back_to_menu() -> void:
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# ---- ③' 营地 Esc 浮窗+HUD(卡⑤——真实键盘合成路径 push_input;四态路由+三出口+语境分支+余额单口)----
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func _step_camp_esc_and_hud() -> void:
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ProbeUiUtil.isolate_save(main, "smoke_screen_flow_esc", false, false, true)
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if not ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_esc"):
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if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_esc"):
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_problems.append("[esc] 营地入口缺失(选档层新档钮驱动中断)〔ESC批 V1〕")
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return
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await _frames()
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@@ -301,7 +301,7 @@ func _step_camp_esc_and_hud() -> void:
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# 互斥单开/ESC 优先序/窗内滚动/生涯同壳——行为面(开合路由)零改,只钉窗壳可观测提交面。
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func _step_camp_window_shell() -> void:
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ProbeUiUtil.isolate_save(main, "smoke_screen_flow_winshell", false, false, true)
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if not ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_winshell"):
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if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_winshell"):
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_problems.append("[winshell] 营地入口缺失(选档层新档钮驱动中断)〔窗口化批 V1〕")
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return
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await _frames()
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