iter52-卡4:迭代52卡④(封印印记法阵化): 着色器参数化绘制换代(环带+十字+环外光圈,半径夹cell_px/2,ui_kit六常量含SEAL_HALO_FRAC补注入源)+seal_mark_layer子件+CellUnit seal_on/fog联动+棋盘侧贴图路径三处退役(seal_mark.png只余战末蜡封)+board_shot_probe封印取证(三关环径0.826全落±1px,英雄格中心非黑); 含产出物三份/审计报告/master归并两笔/收尾笔; 验收档中; 验收审计总判定通过
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@@ -211,7 +211,7 @@ func _suites() -> Array:
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{"path": "res://tests/unit/battle_settlement/settlement_wiring_snapshot_test.gd", "expect": 0}, # 结算接线同种子逐项 golden 对拍主证〔封装5.1〕(架构审查 5.1 封装修复——段类束注入改造零行为变更基线)
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{"path": "res://tests/unit/battle_settlement/seal_polarity_test.gd", "expect": 0}, # 封印与极性宿主(末点 AP 封印/封印不可逆四情况/清图奖励双份与弱形式/刷新 provenance 守卫/极性路由与封印溢价/负向字典/格面资源资格——批 B 自 smoke_all 迁入)
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{"path": "res://tests/unit/battle_settlement/round_flow_skill_pool_test.gd", "expect": 0}, # 轮内流与技能池宿主(全战斗回放/轮内刷新与 V5 快照单源/遭遇区间骰/结算五段全序/技能池数据面·回放独立·EV 锚·死亡打断·校验拒绝/妨害附加/四桶计数——批 B 自 smoke_all 迁入)
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{"path": "res://tests/unit/battle_settlement/refresh_feats_test.gd", "expect": 0}, # 换图系专长七件宿主(迭代 46 卡A——基座产 RAP 与折价同源/成功事实恰一次/全局受伤四路径恰一次/石层缓冲/崩壁延迟/蓄力周转/坑道小憩/矿道红利 GP/七件数据与牌库/无专长基线;原经卡片申报走 02 关联档选跑,卡片退役后补登记由 02 全套件承接)
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{"path": "res://tests/unit/battle_settlement/refresh_feats_test.gd", "expect": 0}, # 换图系专长七件宿主(迭代 46 卡A——基座产 RAP 与折价同源/成功事实恰一次/全局受伤四路径恰一次/石层缓冲/崩壁延迟/蓄力周转/坑道小憩/矿道红利 GP/七件数据与牌库/无专长基线;原经卡片申报走关联档选跑,卡片退役后补登记由单元与集成测试全套件承接)
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{"path": "res://tests/unit/battle_settlement/variant_placement_test.gd", "expect": 0}, # 变异布置宿主(战内布置段门控与数量公式/全局变异兜底回落与资源面偏斜——批 B 自 smoke_all 迁入)
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{"path": "res://tests/unit/battle_settlement/skill_unlock_test.gd", "expect": 0}, # Boss 半血解锁技·容器机制(门谓词/闩不可逆/双面过滤/保底不逼锁定/零扰动)
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{"path": "res://tests/unit/battle_settlement/extended_row_violation_test.gd", "expect": 1, "negative": true}, # 卡④ wr2-np 扩展行必载 effect_id 负路径(行协议运行期违约面首个负面套件——独立进程豁免错误扫描)
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