refactor(波2 目录收尾): game/smoke/ 目录退役——44 件探针三件套迁 game/probe/、30 件测量/诊断/驱动件迁 game/sim/;全仓 100+ 处 res://smoke 与 game/smoke 引用改指(闸件/产品码 tune_sim_controller/宿主 preload/根规则/README/设计文档);熵增闸 RETIRED 收编 game/smoke 防回潮;AGENTS.md Project Layout 换代;static_scan 豁免理由换新宿主;波 2 施工件预计算表全部命中(8d 预扫零红灯);全量域闸验收通过零新增红

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DKChan committed 2026-10-24 02:09:27 +08:00
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commit 16c6f1362e
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@@ -2,7 +2,7 @@
# -*- coding: utf-8 -*-
r"""数值验证工具(判定端)——自动化评判 + 元进度爬升测量,替代「亲手试玩再反馈」循环。
两段采集(数据源 = smoke/verifier_batch.gd,本文件驱动它并做全部判定):
两段采集(数据源 = sim/verifier_batch.gd,本文件驱动它并做全部判定):
adventure 段 全冒险连探基线(零永久强化)——逐关条件通关率派生 + 止步分布 + 败退节点归因(层/节点/敌人);
adventure 段支持 inject 注入档(永久强化 flat OFAT——与白板同种子流配对,行带
inject_tag/override,标定面 = 逐关条件通关率差)
@@ -51,7 +51,7 @@ from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
SLICE = ROOT / "game"
GODOT = r"D:\code\godot\Godot_v4.7.2-stable_win64_console.exe"
SCRIPT = "res://smoke/verifier_batch.gd"
SCRIPT = "res://sim/verifier_batch.gd"
READINGS_DIR = ROOT / "sim-data"
VJSON_PREFIX = "VJSON "
ERROR_MARKERS = ("SCRIPT ERROR", "Parse Error")