refactor(波2 目录收尾): game/smoke/ 目录退役——44 件探针三件套迁 game/probe/、30 件测量/诊断/驱动件迁 game/sim/;全仓 100+ 处 res://smoke 与 game/smoke 引用改指(闸件/产品码 tune_sim_controller/宿主 preload/根规则/README/设计文档);熵增闸 RETIRED 收编 game/smoke 防回潮;AGENTS.md Project Layout 换代;static_scan 豁免理由换新宿主;波 2 施工件预计算表全部命中(8d 预扫零红灯);全量域闸验收通过零新增红
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@@ -53,7 +53,7 @@ if [ "$pre" -gt 0 ]; then echo "[render_gate] 预清本闸残留 Godot×$pre"; k
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echo "======== shot_probe 七屏截图 → shot_checker A-D ========"
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SHOT="$TMP/shots"
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timeout 180 "$G" --path "$GAME_WIN" res://smoke/shot_probe.tscn -- "$SHOT" >"$TMP/shot.log" 2>&1
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timeout 180 "$G" --path "$GAME_WIN" res://probe/shot_probe.tscn -- "$SHOT" >"$TMP/shot.log" 2>&1
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st=$?; kill_orphans
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grep -E "\[shot_probe\]" "$TMP/shot.log" | tail -12
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if [ "$st" -eq 124 ] || [ "$st" -eq 137 ]; then
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@@ -69,7 +69,7 @@ fi
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echo "======== fx_shot_probe 三时刻取证(Q7) ========"
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FX="$TMP/fxshots"
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timeout 180 "$G" --path "$GAME_WIN" res://smoke/fx_shot_probe.tscn -- "$FX" >"$TMP/fx.log" 2>&1
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timeout 180 "$G" --path "$GAME_WIN" res://probe/fx_shot_probe.tscn -- "$FX" >"$TMP/fx.log" 2>&1
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st=$?; kill_orphans
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grep -E "\[fx_shot_probe\]" "$TMP/fx.log" | tail -4
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if [ "$st" -eq 124 ] || [ "$st" -eq 137 ]; then
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@@ -93,7 +93,7 @@ fx_evidence "fx_final.png" 1
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echo "======== board_shot_probe L1-L3 取证(Q7) ========"
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BD="$TMP/boardshots"
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timeout 180 "$G" --path "$GAME_WIN" res://smoke/board_shot_probe.tscn -- "$BD" >"$TMP/bd.log" 2>&1
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timeout 180 "$G" --path "$GAME_WIN" res://probe/board_shot_probe.tscn -- "$BD" >"$TMP/bd.log" 2>&1
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st=$?; kill_orphans
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grep -E "\[board_shot\]" "$TMP/bd.log" | tail -6
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if [ "$st" -eq 124 ] || [ "$st" -eq 137 ]; then
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