diff --git a/game/smoke/ui_click_probe.gd b/game/smoke/ui_click_probe.gd index 30c5dbed..22ddf15f 100644 --- a/game/smoke/ui_click_probe.gd +++ b/game/smoke/ui_click_probe.gd @@ -340,8 +340,6 @@ func _ready() -> void: and main.settlement.action_economy.phase == "Active": _play_one_action() # 排播期/Waiting 等待态=自然流逝(演播秒级、锁随队列空解除) - str(main.settlement.battle_result) if main.settlement != null else "-", - main._row_queue.size(), str(main._deferred_modal != null)]) # T17 适配:战败或放弃二途皆达终局面(放弃=预算耗尽收口路径——见上),断点段前提不变。 await get_tree().process_frame var bp_file := "user://smoke_click_probe_reset.json"