diff --git a/game/presentation/views/ap_bar_view.gd b/game/presentation/views/ap_bar_view.gd index 5ec1450c..128057c1 100644 --- a/game/presentation/views/ap_bar_view.gd +++ b/game/presentation/views/ap_bar_view.gd @@ -99,7 +99,7 @@ func _init() -> void: _btn_refresh = UiKit.button("弃图刷新") _btn_refresh.pressed.connect(_on_refresh_pressed) refresh_box.add_child(_btn_refresh) - _refresh_sub = UiKit.label("RAP−%d · 剩 0 次" % refresh_cost, 14, false) + _refresh_sub = UiKit.label("RAP−%d · 剩 0 次" % refresh_cost, 14, false, UiKit.INK_LABEL) _refresh_sub.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER refresh_box.add_child(_refresh_sub) diff --git a/game/presentation/views/settings_overlay.gd b/game/presentation/views/settings_overlay.gd index 15987a0e..81d57112 100644 --- a/game/presentation/views/settings_overlay.gd +++ b/game/presentation/views/settings_overlay.gd @@ -49,7 +49,7 @@ func _build() -> void: _volume.custom_minimum_size = Vector2(280, 24) _volume.value_changed.connect(_on_volume_changed) vol_row.add_child(_volume) - _volume_val = UiKit.label("100%", 15, true) + _volume_val = UiKit.label("100%", 15, true, UiKit.INK_L_WARM) _volume_val.custom_minimum_size = Vector2(60, 0) vol_row.add_child(_volume_val)