From 22417783db8235cb356bf7eb414f798fa8925f8c Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Sun, 4 Oct 2026 06:56:20 +0800 Subject: [PATCH] =?UTF-8?q?T2(D2):=20=E6=8E=A2=E9=92=88=E5=8F=AA=E8=AF=BB?= =?UTF-8?q?=E5=87=BA=E5=8F=A3=E2=80=94=E2=80=94BoardView/level=5Fmap=5Fscr?= =?UTF-8?q?een=20=E5=9B=9B=E5=87=BA=E5=8F=A3=E8=90=BD=E5=9C=B0+=E7=A7=81?= =?UTF-8?q?=E6=9C=89=E5=9F=9F=E7=9B=B4=E5=85=A5=E6=B8=85=E9=9B=B6=EF=BC=88?= =?UTF-8?q?=E5=85=A8=E6=8E=A2=E9=92=88=E7=BB=BF+=E5=86=92=E7=83=9F718/0?= =?UTF-8?q?=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 出口四件(形态仿 fx_probe 先例:只读 Dictionary 快照): - BoardView.cells_probe()/diggable_probe()(键面同构快照)+hover_probe()/fog_params_probe() (后两件=D2 清单外同类项随批收口:_hover 1 处+_fog_lantern/_fog_enabled 2 处,完成定义 「私有域直入清零」口径,26 处 > 任务书盘点 ~22 处——超出面系断言消息实参里的隐性直读) - level_map_screen.layout_probe(nodes)/canvas_probe()(origin+min_size 快照) 消费侧改写:ui_input_probe 24 处(含循环体三处快照局部变量防逐迭代 duplicate)、 ui_probe 2 处、ui_click_probe 1 处;grep 复核 _cells/_diggable/_hover/_fog_*/_layout/_canvas 探针侧零残留。组合根接缝面(_row_queue 等)按边界注记不入本卡。烟测断言数 718 持平。 --- game/presentation/views/board_view.gd | 23 ++++++++ game/presentation/views/level_map_screen.gd | 12 ++++ game/smoke/ui_click_probe.gd | 2 +- game/smoke/ui_input_probe.gd | 62 +++++++++++---------- game/smoke/ui_probe.gd | 4 +- 5 files changed, 72 insertions(+), 31 deletions(-) diff --git a/game/presentation/views/board_view.gd b/game/presentation/views/board_view.gd index 53f5b617..1a73135c 100644 --- a/game/presentation/views/board_view.gd +++ b/game/presentation/views/board_view.gd @@ -1117,3 +1117,26 @@ func _make_cursor_texture(glyph: String) -> ImageTexture: if f != null: f.draw_string(img, Vector2(2, 18), glyph, HORIZONTAL_ALIGNMENT_LEFT, 20, 18, COL_DIGIT) return ImageTexture.create_from_image(img) + + +# ---- 探针只读出口(D2 改造 2026-10-04——_cells/_diggable 私有容器直入退役;形态仿 fx_probe 先例:只读快照) ---- + +# 格件映射只读快照(Vector2i → CellUnit;键面同构——断言语义零变化;破私有面的只是容器字典, +# 格件字段本为公有呈现面,快照值即原格件引用) +func cells_probe() -> Dictionary: + return _cells.duplicate() + + +# 可挖域只读快照(Vector2i → true;8 向相邻未开格=呼吸微光作用集) +func diggable_probe() -> Dictionary: + return _diggable.duplicate() + + +# 悬停格只读出口(case① 悬停到达断言消费面——_hover 私有域直入退役,D2 清单外同类项随批收口) +func hover_probe() -> Vector2i: + return _hover + + +# 迷雾参数只读快照(case⑮ 参数漂移断言消费面——_fog_lantern/_fog_enabled 私有域直入退役,D2 清单外同类项随批收口) +func fog_params_probe() -> Dictionary: + return {"lantern": _fog_lantern, "enabled": _fog_enabled} diff --git a/game/presentation/views/level_map_screen.gd b/game/presentation/views/level_map_screen.gd index d919e31b..74155e7e 100644 --- a/game/presentation/views/level_map_screen.gd +++ b/game/presentation/views/level_map_screen.gd @@ -468,6 +468,18 @@ func _layout(nodes: Array, canvas: Control) -> Dictionary: return pos +# ---- 探针只读出口(D2 改造 2026-10-04——_layout/_canvas 私有域直入退役;形态仿 fx_probe 先例:只读快照) ---- + +# 选路布局只读快照(node → 局部位置;画布固定取现行 _canvas,调用侧零私有域触达) +func layout_probe(nodes: Array) -> Dictionary: + return _layout(nodes, _canvas) + + +# 路由画布只读快照(origin=全局原点;min_size=最小拟合尺寸——画布拟合断言消费面) +func canvas_probe() -> Dictionary: + return {"origin": _canvas.get_global_position(), "min_size": _canvas.custom_minimum_size} + + # 分层(layout/fit 共享件):layer = 入口 BFS 深度;同层 slot 垂直排布;未达节点兜底排末层 func _assign_layers(nodes: Array, layer: Dictionary, slot: Dictionary) -> void: var layer_counts := {} diff --git a/game/smoke/ui_click_probe.gd b/game/smoke/ui_click_probe.gd index 8949011b..7ccd89ba 100644 --- a/game/smoke/ui_click_probe.gd +++ b/game/smoke/ui_click_probe.gd @@ -177,7 +177,7 @@ func _ready() -> void: var first_cell_ms := t_entry if first_cell_ms > 500: _problems.append("进入战斗屏首格可点超时 %dms > 500ms" % first_cell_ms) - if main.board_view._cells.is_empty(): + if main.board_view.cells_probe().is_empty(): _problems.append("首格未可点(cells=0)") print("[click_probe] 首格可点计时 %dms(进入战斗屏口径,≤500ms AC)· 场景冷启动 %dms(含 UI 构建 %dms,观测项)" % [ first_cell_ms, t_total, t_ui_ready]) diff --git a/game/smoke/ui_input_probe.gd b/game/smoke/ui_input_probe.gd index eea9e17f..f51acf98 100644 --- a/game/smoke/ui_input_probe.gd +++ b/game/smoke/ui_input_probe.gd @@ -45,8 +45,8 @@ func _ready() -> void: for n in nds: if main.runner.node_id_of(n) == int(cands[0]): tgt = n - var npos: Vector2 = ro._layout(nds, ro._canvas)[tgt] - var gpos: Vector2 = ro._canvas.get_global_position() + npos + var npos: Vector2 = ro.layout_probe(nds)[tgt] + var gpos: Vector2 = ro.canvas_probe()["origin"] + npos var evm := InputEventMouseMotion.new() evm.position = gpos evm.global_position = gpos @@ -97,12 +97,13 @@ func _ready() -> void: # 常数锚(画布拟合探针):70/122/26/8 与 presentation/views/level_map_screen.gd 的 _content_size # 公式(70 + maxl*122 + NODE_HALF.x + 8)同源复刻——改常数须两侧同步(本探针只读断言层,真源在屏) var need_x2: float = 70.0 + maxl2 * 122.0 + 26.0 + 8.0 - if float(ro2._canvas.custom_minimum_size.x) < need_x2 - 0.5: - _pre_fail("画布拟合不足(min.x=%.0f < 最深内容 %.0f——深层节点不可点回归)" % [ro2._canvas.custom_minimum_size.x, need_x2]) + var cvmin: Dictionary = ro2.canvas_probe() + if float(cvmin["min_size"].x) < need_x2 - 0.5: + _pre_fail("画布拟合不足(min.x=%.0f < 最深内容 %.0f——深层节点不可点回归)" % [cvmin["min_size"].x, need_x2]) var bv = main.board_view var ms = main.settlement.minesweeper if main.settlement != null else null - if ms == null or bv._cells.is_empty(): - _pre_fail("战斗未就绪(cells=%d settlement=%s)" % [bv._cells.size(), str(main.settlement)]) + if ms == null or bv.cells_probe().is_empty(): + _pre_fail("战斗未就绪(cells=%d settlement=%s)" % [bv.cells_probe().size(), str(main.settlement)]) return bv.action_requested.connect(func(c: Vector2i, kind: String): _actions.append([c, kind])) bv.chord_attempted.connect(func(c: Vector2i): _chords.append(c)) @@ -130,7 +131,7 @@ func _ready() -> void: # 并流批(ADR-0007 裁丙 2026-09-27)后首战板面种子随全局序漂移——_diggable(主角 8 邻未开域) # 不足两枚时,沿已开区真点击移位到「≥2 未开邻」的前沿格再选;移位失败即收手交由选取失败分支报状态 for _expand in range(16): - if bv._diggable.size() >= 2: + if bv.diggable_probe().size() >= 2: break var mv_t := Vector2i(-9, -9) for y in bv._board.height: @@ -157,7 +158,7 @@ func _ready() -> void: break var flag_t := Vector2i(-9, -9) var dig_t := Vector2i(-9, -9) - for c in bv._diggable: + for c in bv.diggable_probe(): if not ms.has_flag(c): if flag_t.x == -9: flag_t = c @@ -172,9 +173,9 @@ func _ready() -> void: # ---- case① 悬停可挖域:motion → 悬停态到达(金框 + 十字光标)---- _push_motion(_pos(bv, flag_t)) await get_tree().process_frame - if bv._hover != flag_t: - _problems.append("case① 悬停未到达(_hover=%s 应=%s)" % [bv._hover, flag_t]) - var u1 = bv._cells[flag_t] + if bv.hover_probe() != flag_t: + _problems.append("case① 悬停未到达(_hover=%s 应=%s)" % [bv.hover_probe(), flag_t]) + var u1 = bv.cells_probe()[flag_t] if not u1.hl_visible or u1.hl_color != UiKit.GOLD: _problems.append("case① 悬停金框缺失(visible=%s color=%s)" % [str(u1.hl_visible), str(u1.hl_color)]) if bv.mouse_default_cursor_shape != Input.CURSOR_CROSS: @@ -184,14 +185,14 @@ func _ready() -> void: await get_tree().process_frame if _forbids.is_empty() or _forbids[_forbids.size() - 1] != forbid_t: _problems.append("case② hover_forbidden 未达(%s)" % [str(_forbids)]) - if bv._cells[forbid_t].hl_color != UiKit.RED_FORBID: - _problems.append("case② 禁入红框缺失(color=%s)" % str(bv._cells[forbid_t].hl_color)) + if bv.cells_probe()[forbid_t].hl_color != UiKit.RED_FORBID: + _problems.append("case② 禁入红框缺失(color=%s)" % str(bv.cells_probe()[forbid_t].hl_color)) # ---- case③ 悬停已开格:路径预览点迹 + 移动光标 ---- _push_motion(_pos(bv, reveal_t)) await get_tree().process_frame var dots := 0 - for c in bv._cells: - if bv._cells[c].dot_visible: + for c in bv.cells_probe(): + if bv.cells_probe()[c].dot_visible: dots += 1 if dots < 1: _problems.append("case③ 路径预览点迹未亮(dots=0)") @@ -208,7 +209,7 @@ func _ready() -> void: # ---- case④b 旗纹理槽回归断言(P0-1 修复批 2026-10-02):T13 批曾在 paint 尾部无条件 # `u.tex_flag = null` 覆盖 T17 批的条件赋值=素材在位时插旗不可见(headless 缺盘走字形回退 # 掩盖)——有盘断言纹理在槽、缺盘断言字形回退,两分支防双写踩踏复活 ---- - var flag_unit = bv._cells.get(flag_t) + var flag_unit = bv.cells_probe().get(flag_t) if bv._flag_tex != null: if flag_unit == null or flag_unit.tex_flag != bv._flag_tex: _problems.append("case④b 旗纹理槽未挂封印旗纹理(tex_flag=%s)" % ["无单元" if flag_unit == null else str(flag_unit.tex_flag)]) @@ -298,7 +299,7 @@ func _ready() -> void: # 必须回退「人」(数字格仍显数字——回退判据与抑制判据同源);验毕还原纹理重绘。 ---- if bv._world.hero != null: var hp11: Vector2i = ms.hero_pos() - var u11 = bv._cells[hp11] + var u11 = bv.cells_probe()[hp11] var tex_saved: Texture2D = bv._hero_tex_idle bv._hero_tex_idle = null bv.refresh() @@ -315,23 +316,25 @@ func _ready() -> void: if mark_t.x >= 0: bv.set_variant_mark_resolver(func(_c): return "flat_damage") bv.refresh() - if String(bv._cells[mark_t].mutation_mark) != "flat_damage": - _problems.append("case⑭ 变异角标未落位(mutation_mark=%s)" % str(bv._cells[mark_t].mutation_mark)) + if String(bv.cells_probe()[mark_t].mutation_mark) != "flat_damage": + _problems.append("case⑭ 变异角标未落位(mutation_mark=%s)" % str(bv.cells_probe()[mark_t].mutation_mark)) bv.set_variant_mark_resolver(Callable()) bv.refresh() - if String(bv._cells[mark_t].mutation_mark) != "": - _problems.append("case⑭ 角标未随 resolver 复位(mutation_mark=%s)" % str(bv._cells[mark_t].mutation_mark)) + if String(bv.cells_probe()[mark_t].mutation_mark) != "": + _problems.append("case⑭ 角标未随 resolver 复位(mutation_mark=%s)" % str(bv.cells_probe()[mark_t].mutation_mark)) else: _problems.append("case⑭ 无未开格可验(板面异常)") # ---- case⑮ 视野迷雾(迭代 11 第④批 T5——三态呈态/半径圈/移动跟随/开关两态零扰动/提灯插值位; # 纯呈现零逻辑——迷雾开关切换前后 minesweeper 状态摘要逐位一致) ---- - if int(bv.FOG_RADIUS) != 8 or int(bv.FOG_LANTERN_BONUS) != 2 or int(bv._fog_lantern) != 0 or not bv._fog_enabled: + var fogp: Dictionary = bv.fog_params_probe() + if int(bv.FOG_RADIUS) != 8 or int(bv.FOG_LANTERN_BONUS) != 2 or int(fogp["lantern"]) != 0 or not fogp["enabled"]: _problems.append("case⑮ 迷雾参数漂移(R=%s bonus=%s lantern=%s enabled=%s 应=8/2/0/true)" - % [str(bv.FOG_RADIUS), str(bv.FOG_LANTERN_BONUS), str(bv._fog_lantern), str(bv._fog_enabled)]) + % [str(bv.FOG_RADIUS), str(bv.FOG_LANTERN_BONUS), str(fogp["lantern"]), str(fogp["enabled"])]) else: var hero15: Vector2i = ms.hero_pos() var b15 = ms.current_board() var fog_ok := true + var cells_f1: Dictionary = bv.cells_probe() for y in b15.height: for x in b15.width: var c15 := Vector2i(x, y) @@ -339,7 +342,7 @@ func _ready() -> void: var expect15: int = 0 if d15 > bv.FOG_RADIUS: expect15 = 2 if ms.is_revealed(c15) else 1 - var got15: int = int(bv._cells[c15].fog_state) + var got15: int = int(cells_f1[c15].fog_state) if got15 != expect15: fog_ok = false _problems.append("case⑮ 迷雾呈态不符(%s dist=%d got=%d expect=%d)" % [str(c15), d15, got15, expect15]) @@ -348,11 +351,12 @@ func _ready() -> void: break # 半径边界格恰在圈内(曼哈顿距离恰 =R 的格 fog_state=0——存在性校验,12×12 板必有) var has_boundary := false + var cells_f2: Dictionary = bv.cells_probe() for y in b15.height: for x in b15.width: if absi(x - hero15.x) + absi(y - hero15.y) == int(bv.FOG_RADIUS): has_boundary = true - if int(bv._cells[Vector2i(x, y)].fog_state) != 0: + if int(cells_f2[Vector2i(x, y)].fog_state) != 0: _problems.append("case⑮ 边界圈内格被误遮(dist==R 应 fog_state=0)") break if has_boundary: @@ -369,9 +373,10 @@ func _ready() -> void: digest_before.append(ms.is_revealed(c16)) bv.set_fog_enabled(false) var all_clear := true + var cells_f3: Dictionary = bv.cells_probe() for y in b15.height: for x in b15.width: - if int(bv._cells[Vector2i(x, y)].fog_state) != 0: + if int(cells_f3[Vector2i(x, y)].fog_state) != 0: all_clear = false if not all_clear: _problems.append("case⑮ 迷雾关未全板归零(off 态应 fog_state=0)") @@ -383,7 +388,7 @@ func _ready() -> void: if digest_off != digest_before: _problems.append("case⑮ 迷雾开关改写逻辑态(两态结算逐位一致 🔴 契约破)") bv.set_fog_enabled(true) - if int(bv._cells[Vector2i(0, 0)].fog_state) == 0 \ + if int(bv.cells_probe()[Vector2i(0, 0)].fog_state) == 0 \ and absi(0 - hero15.x) + absi(0 - hero15.y) > int(bv.FOG_RADIUS): _problems.append("case⑮ 迷雾复开后远角未复原遮蔽(fog_state=0)") if _problems.is_empty(): @@ -405,10 +410,11 @@ func _has_action(cell: Vector2i, kind: String) -> bool: func _pick_forbidden(bv, ms) -> Vector2i: var b = ms.current_board() + var digp: Dictionary = bv.diggable_probe() for y in b.height: for x in b.width: var c := Vector2i(x, y) - if not ms.is_revealed(c) and not bv._diggable.has(c): + if not ms.is_revealed(c) and not digp.has(c): return c return Vector2i(-9, -9) diff --git a/game/smoke/ui_probe.gd b/game/smoke/ui_probe.gd index d4ab4c06..e8451371 100644 --- a/game/smoke/ui_probe.gd +++ b/game/smoke/ui_probe.gd @@ -82,7 +82,7 @@ func _ready() -> void: if main.adventure == null or String(main.adventure.state) != "running": problems.append("首战中放弃未被拒(战斗域单事务在飞——state 应保持 running)") # ---- 既有断言(回归基线;A 区进度条断言随 停点前移批 2026-09-23 退役——节点链进度由关卡画面独立屏承载)---- - if main.board_view._cells.is_empty(): + if main.board_view.cells_probe().is_empty(): problems.append("棋盘格未生成(cells=0)") if main.board_view.board() == null: problems.append("board 未装载") @@ -228,7 +228,7 @@ func _ready() -> void: main._close_modal(main._end_overlay) if problems.is_empty(): print("[ui_probe] PASS — cells=%d board=%dx%d hp='%s' enemies=%d ap_dots=%d" % [ - main.board_view._cells.size(), main.board_view.board().width, main.board_view.board().height, + main.board_view.cells_probe().size(), main.board_view.board().width, main.board_view.board().height, main.info_panel.attack_text(), main.stage.enemy_box.get_child_count(), main.ap_bar._dots.get_child_count()]) get_tree().quit(0)