T1 P0急救: ①旗纹理槽双写踩踏修复(删paint尾部T13遗留u.tex_flag=null——与L683条件赋值构成683→746执行序覆盖=素材在位插旗恒不可见,headless缺盘字形回退掩盖)+ui_input_probe case④b回归断言(有盘断言纹理在槽/缺盘断言字形回退)②notify_combat_end拆行复活(原被tab事故并进行尾注释从不执行=战后相位不回Idle/RAP不清零,每战新建实例掩盖)+smoke_all _run_battle收束相位Idle回归断言(628→636)

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DKChan committed 2026-10-02 07:46:31 +08:00
1 parent ba8e8e83c4
commit 2a55f4e1b7
4 files changed
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@@ -795,7 +795,8 @@ func _battle_over(result: String) -> void:
_enemy_system.despawn_all()
_status_effects.notify_battle_end()
if aux_inventory != null:
aux_inventory.retire_overlays() # 迭代 7 T3——叠加层随战斗结束清空(库存不动——关卡域跨战斗) action_economy.notify_combat_end() # → Idle,RAP 清零
aux_inventory.retire_overlays() # 迭代 7 T3——叠加层随战斗结束清空(库存不动——关卡域跨战斗)
action_economy.notify_combat_end() # → Idle,RAP 清零(2026-10-02 修复批:原被 tab 事故并进上一行行尾注释从不执行——每战新建实例掩盖了症状;P0-3)
db.set_reload_gate(false)
_reset_round_facts()
battle_finished.emit({"result": result, "hero_hp": hero_hp_left, "gp_dropped": gp_dropped})