T1 P0急救: ①旗纹理槽双写踩踏修复(删paint尾部T13遗留u.tex_flag=null——与L683条件赋值构成683→746执行序覆盖=素材在位插旗恒不可见,headless缺盘字形回退掩盖)+ui_input_probe case④b回归断言(有盘断言纹理在槽/缺盘断言字形回退)②notify_combat_end拆行复活(原被tab事故并进行尾注释从不执行=战后相位不回Idle/RAP不清零,每战新建实例掩盖)+smoke_all _run_battle收束相位Idle回归断言(628→636)
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@@ -743,7 +743,9 @@ func _paint_cell(c: Vector2i, hero: Vector2i) -> void:
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u.proj_band = 0.0
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u.tex_facade = null
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u.facade_strip = false
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u.tex_flag = null
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# 旗槽不在此重置(2026-10-02 修复批——T13 批的 paint 尾部 `u.tex_flag = null` 与 L683 的条件
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# 赋值构成双写踩踏:执行序 683→此处把旗纹理恒清 null=素材在位时插旗不可见;L683 的 else 分支
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# 已是全路径清残留,尾部重置系冗余且有害,删除)
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var south_n: Vector2i = c + Vector2i(0, 1)
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var north_n: Vector2i = c + Vector2i(0, -1)
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var south_in: bool = south_n.x >= 0 and south_n.y >= 0 and south_n.x < _board.width and south_n.y < _board.height
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