From 372490df2c8d5158ddf511b3e8af8836228b7681 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Fri, 2 Oct 2026 08:19:59 +0800 Subject: [PATCH] =?UTF-8?q?probe=E4=B8=BB=E5=BE=AA=E7=8E=AF=E7=BB=88?= =?UTF-8?q?=E5=B1=80=E5=88=A4=E5=AE=9A=E9=80=82=E9=85=8D=EF=BC=88=E8=BF=AD?= =?UTF-8?q?=E4=BB=A310=E4=B8=89=E9=80=89=E4=B8=80=E9=93=BE=EF=BC=89:=20Bos?= =?UTF-8?q?s=E8=83=9C=E5=88=A9=E7=BB=93=E7=AE=97=E9=9D=A2=EF=BC=88=5Fadven?= =?UTF-8?q?ture=5Fmode=E7=9C=9F+=E9=9D=9E=E9=80=89=E8=B7=AF=E6=8C=82?= =?UTF-8?q?=E8=B5=B7=EF=BC=89=3D=E4=B8=AD=E9=80=94=E9=9D=A2=E7=82=B9?= =?UTF-8?q?=E7=BB=A7=E7=BB=AD=E6=8E=A8=E8=BF=9B=EF=BC=8C=E7=9C=9F=E7=BB=88?= =?UTF-8?q?=E5=B1=80=E6=89=8Ddone=E2=80=94=E2=80=94=E6=97=A7=E5=88=A4?= =?UTF-8?q?=E5=AE=9A=E6=8A=8A=E7=BB=93=E7=AE=97=E9=9D=A2=E5=BD=93=E7=BB=88?= =?UTF-8?q?=E5=B1=80=E8=BF=87=E6=97=A9=E6=94=B6=E5=8F=A3=EF=BC=8C=E6=96=AD?= =?UTF-8?q?=E7=82=B9=E6=AE=B5=E8=90=BD=E5=85=A5=E4=B8=89=E9=80=89=E4=B8=80?= =?UTF-8?q?=E9=9D=A2=E6=8C=A1=E8=B7=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/smoke/ui_click_probe.gd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/game/smoke/ui_click_probe.gd b/game/smoke/ui_click_probe.gd index 0950f0cd..2658804e 100644 --- a/game/smoke/ui_click_probe.gd +++ b/game/smoke/ui_click_probe.gd @@ -261,6 +261,11 @@ func _ready() -> void: continue if main._end_overlay.is_open(): # 冒险终局(失败/放弃/打穿)——单关直入口退役后无二段入口,见终局即收口(模态断言照旧) + # T17 适配(迭代 10 三选一链):_adventure_mode 仍真且非选路挂起=中途结算面(Boss 胜利 + # 总结「继续」后挂三选一→真终局未到)——真实信号路径点继续推进。 + if main._adventure_mode and not main._settlement_stop_pending: + main._end_overlay._btn.pressed.emit() + continue if not main._input_locked(): _problems.append("终局 overlay 打开时输入未锁定") _done = true