修复: 卡③T1——tests.yml 注释探针段解封改写为正式轻闸段(三探针 input/struct/contrast=probe_gate 默认段同款 Linux 独立形态:timeout 120s 外壳+退出码 124/137 超时判+PASS 串判定双判定镜像 probe_gate;冷检出 --import 导入步 300s 前置冒烟之前;触发分支两处 [main]→[master] 修死角;头注释追加远端就绪即自动生效句;探针日志落 logs/probe_ci/ 顺现有 artifact 段零改并入)
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name: Automated Tests
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# 注意:仓库已初始化 git(尚无远端)——本 workflow 在首次 push 到 GitHub 后自动生效。
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# 注意:仓库已初始化 git(尚无远端)——本 workflow 在首次 push 到 GitHub 后自动生效;远端仓库建好后无需改本文件即自动生效。
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# 载体 = ADR-0004(双载体):逻辑冒烟 + 场景探针;gdUnit4 deferred(不使用 gdUnit4-action)。
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# 外部 wall-clock 超时(timeout 命令)为 ADR-0004 硬性要求——引擎自身无死锁探测。
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# 路径口径:2026-09-27 三层收敛(7f24b640)后工程在 game/——tests 归 game/tests/、探针在 game/smoke/。
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# 轻闸探针口径(2026-10-08 CI 预接线批/迭代19卡③):三探针=ui_input/ui_struct/ui_contrast
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# (tools/probe_gate.sh 默认段同款);ui_probe/ui_click/ui_tune/t17_defer/fx 归 --full 重闸不入轻 CI;
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# 窗口化四件(shot/fx_shot/board_shot/ui_audit)禁入 headless CI(无渲染面、探针内 fail-fast);
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# 判定=timeout 外壳+退出码超时判+PASS 串判定,镜像 probe_gate 判定逻辑的 Linux 形态。
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on:
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push:
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branches: [main]
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branches: [master]
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pull_request:
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branches: [main]
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branches: [master]
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jobs:
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static-scan:
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@@ -34,15 +38,38 @@ jobs:
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with:
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version: 4.7.2
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# 冷检出导入(.godot 不入 git,fresh checkout 首跑一次性付清;probe_gate 本机经验 1-2 分钟)
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- name: Import assets (cold checkout, one-time)
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run: timeout 300s godot --headless --path game --import
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# 逻辑冒烟(run_all.gd 内登记套件 manifest)
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- name: Run smoke runner (external timeout per ADR-0004)
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run: timeout 120s godot --headless --path game --script res://tests/run_all.gd
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# 场景探针(逐条登记,示例形态):
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# - name: Run UI probes
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# run: |
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# timeout 60s godot --headless --path game res://smoke/ui_probe.tscn
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# timeout 60s godot --headless --path game res://smoke/ui_click_probe.tscn
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# 场景探针(轻闸三探针=probe_gate 默认段同款;probe_gate.sh 本体系 Windows 专用
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# 〔PowerShell+taskkill〕CI 不可调用,此处为其判定逻辑的 Linux 独立命令形态:
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# 每探针 timeout 外壳 + 退出码超时判〔124/137=挂死〕+ PASS 串判定〔只跑不判=违 ADR-0004〕;
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# 三探针全跑不短路,末尾按汇总退出码定段红绿)
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- name: Run scene probes (light-gate trio, timeout + PASS check per ADR-0004)
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run: |
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mkdir -p logs/probe_ci
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run_probe() {
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name="$1"; scene="$2"
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echo "======== $name ========"
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st=0
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timeout 120s godot --headless --path game "res://smoke/$scene" >"logs/probe_ci/$name.log" 2>&1 || st=$?
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tail -n 20 "logs/probe_ci/$name.log"
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if [ "$st" -eq 124 ] || [ "$st" -eq 137 ]; then
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echo "[ci-probe] FAIL — $name 超时挂死(exit=$st)"; return 1
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elif ! grep -q "PASS" "logs/probe_ci/$name.log"; then
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echo "[ci-probe] FAIL — $name 未见 PASS(exit=$st)"; return 1
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fi
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}
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rc=0
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run_probe ui_input_probe ui_input_probe.tscn || rc=1
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run_probe ui_struct_probe ui_struct_probe.tscn || rc=1
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run_probe ui_contrast_probe ui_contrast_probe.tscn || rc=1
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exit $rc
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- name: Upload Test Results
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if: always()
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