Merge branch 'master' into iter41

# Conflicts:
#	game/tests/unit/battle_settlement/roll_multiplier_test.gd
#	game/tests/unit/core/adventure_feats_test.gd
#	game/tests/unit/core/config_db_resolver_test.gd
#	game/tests/unit/core/level_shop_economy_test.gd
#	game/tests/unit/core/save_boot_no_activate_test.gd
This commit is contained in:
DKChan committed 2026-10-28 23:46:10 +08:00
commit 38c9a0eba6
46 files changed
+2033 -1979

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@@ -62,7 +62,7 @@ func _phase_text(p: int) -> String:
func _cost(kind: String) -> int:
var ae = db.action_economy
var ae = db.run.action_economy
match kind:
"dig":
return ae.dig_ap_cost # 基础挖格成本恒表值(钻头对价挂付费开掘侧)
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@@ -101,7 +101,7 @@ func rebuild(feat_ids: Array, item_ids: Array, tree_rules: Array = []) -> void:
## 特性订阅装载域(feats 表序→按持有集过滤→行内数组序——装载声明序第一段)
func _load_feat_triggers(feat_ids: Array) -> void:
if db != null and db.feats != null:
if db != null and db.crossrun.feats != null:
for row in db.crossrun.feats.rows:
var fid := String(row.get("feat_id", ""))
if not feat_ids.has(fid):