Merge branch 'master' into iter41
# Conflicts: # game/tests/unit/battle_settlement/roll_multiplier_test.gd # game/tests/unit/core/adventure_feats_test.gd # game/tests/unit/core/config_db_resolver_test.gd # game/tests/unit/core/level_shop_economy_test.gd # game/tests/unit/core/save_boot_no_activate_test.gd
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@@ -101,7 +101,7 @@ func rebuild(feat_ids: Array, item_ids: Array, tree_rules: Array = []) -> void:
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## 特性订阅装载域(feats 表序→按持有集过滤→行内数组序——装载声明序第一段)
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func _load_feat_triggers(feat_ids: Array) -> void:
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if db != null and db.feats != null:
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if db != null and db.crossrun.feats != null:
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for row in db.crossrun.feats.rows:
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var fid := String(row.get("feat_id", ""))
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if not feat_ids.has(fid):
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