iter46-卡1:换图系双基座七件批: 七件实装+全局damage_taken统一+BattleRefreshFlow拆件+词表扩签+数据37行——代码域闸全绿
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@@ -314,7 +314,7 @@ fi
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# get_tree());排除注释行(行首 #/##)与字符串字面量(双引号包裹段内的 await 非代码),
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# 口径仿 S1/S2 的 grep 排除手法。
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# 自检:清单内文件缺位(路径写错/被改名)即判红——防扫面为空静默绿。
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S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd"
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S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd"
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S8_MISS=0
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for f in $S8_FILES; do
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if [ ! -f "$f" ]; then
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@@ -356,7 +356,9 @@ fi
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# 自检:扫描面为空即判红(require_scan_face);B1 文件集与三族自家文件缺位即判红
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# (文件被改名=豁免名单失效,宁可红不可静默放行)。
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if require_scan_face "S7" "$DIR_CORE"; then
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S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd"
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# B1 域文件集(迭代 46 卡A 增补 battle_refresh_flow——换图刷新流程件=C13 拆分边界的 B1 域拆件,
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# 承载旧资源退役/装板编排调用;architecture.md「模块归属」BattleRefreshFlow 行随反哺点落文)
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S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd"
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S7_MISS=0
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for f in $S7_B1_SET game/core/unit_container.gd game/core/status_container.gd game/core/reward_economy.gd; do
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if [ ! -f "$f" ]; then
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