修复: design/结构批——diagrams 迁入 dev/architecture(案甲,熵增闸红灯清零)+旧档 GDD 引用全量摘除(31处/29文档+code/schema头注13文件+registry 5行)+doc双工具摘design/ux死路径(工作日志 412)

This commit is contained in:
DKChan committed 2026-10-09 03:29:09 +08:00
1 parent 683d81f6da
commit 442cd511a0
49 files changed
+32 -63

No files matched your search

+1 -1
View File
@@ -2,7 +2,7 @@
# Validation Question: 玩家能否无指导在一场完整战斗中经历「开战→挖掘规划→轮末结算逐行兑现→胜/负」并逐行归因(P2)
# Date: 2026-09-10
# 数据配置 StatusEffectTable schema(增益状态 回填值;行 = Dictionary,键 effect_id;Rule 4 豁免)。
# 依据 design/archive/gdd-2026-09-14/b3-status-effect.md "StatusEffectTable Schema 定稿"。
# 依据 design/gdd/systems/战斗循环/增益状态.md "StatusEffectTable Schema 定稿"。
class_name StatusEffectTable
extends Resource