diff --git a/game/tests/static_scan.sh b/game/tests/static_scan.sh index f906fbce..ea4a0cae 100644 --- a/game/tests/static_scan.sh +++ b/game/tests/static_scan.sh @@ -356,7 +356,9 @@ fi # 自检:扫描面为空即判红(require_scan_face);B1 文件集与三族自家文件缺位即判红 # (文件被改名=豁免名单失效,宁可红不可静默放行)。 if require_scan_face "S7" "$DIR_CORE"; then -S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd" +# B1 域文件集(迭代 46 卡A 增补 battle_refresh_flow——换图刷新流程件=C13 拆分边界的 B1 域拆件, +# 承载旧资源退役/装板编排调用;architecture.md「模块归属」BattleRefreshFlow 行随反哺点落文) +S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd" S7_MISS=0 for f in $S7_B1_SET game/core/unit_container.gd game/core/status_container.gd game/core/reward_economy.gd; do if [ ! -f "$f" ]; then