From 45b53d6897242440d7c3800c6dfc1404cf58d48c Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Sat, 31 Oct 2026 08:34:07 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BF=AD=E4=BB=A346=E5=8D=A1A-T8=E4=BF=AE?= =?UTF-8?q?=E6=AD=A3(S7):=20S7=5FB1=5FSET=E5=A2=9E=E8=A1=A5battle=5Frefres?= =?UTF-8?q?h=5Fflow.gd=E2=80=94=E2=80=94=E6=8D=A2=E5=9B=BE=E5=88=B7?= =?UTF-8?q?=E6=96=B0=E6=B5=81=E7=A8=8B=E4=BB=B6=3DC13=E6=8B=86=E5=88=86?= =?UTF-8?q?=E8=BE=B9=E7=95=8C=E7=9A=84B1=E5=9F=9F=E6=8B=86=E4=BB=B6(?= =?UTF-8?q?=E6=89=BF=E8=BD=BD=E6=97=A7=E8=B5=84=E6=BA=90retire=5Fmapping/?= =?UTF-8?q?=E8=A3=85=E6=9D=BF=E7=BC=96=E6=8E=92=E8=B0=83=E7=94=A8,?= =?UTF-8?q?=E5=8D=A1A=C2=A7=E5=85=AB=E6=98=8E=E5=88=97=E6=96=B0=E7=BB=93?= =?UTF-8?q?=E7=AE=97=E6=97=8F=E4=BB=B6);=E5=88=A4=E6=8D=AE=E5=8F=A3?= =?UTF-8?q?=E5=BE=84=E4=B8=8D=E5=8F=98(B2/B3/B4=E5=AF=B9=E5=A4=96API?= =?UTF-8?q?=E4=BB=8D=E9=99=90B1=E5=9F=9F=E8=B0=83=E7=94=A8);architecture?= =?UTF-8?q?=E6=A8=A1=E5=9D=97=E5=BD=92=E5=B1=9EBattleRefreshFlow=E8=A1=8C?= =?UTF-8?q?=E8=B5=B0=E5=8F=8D=E5=93=BA=E7=82=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/tests/static_scan.sh | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/game/tests/static_scan.sh b/game/tests/static_scan.sh index f906fbce..ea4a0cae 100644 --- a/game/tests/static_scan.sh +++ b/game/tests/static_scan.sh @@ -356,7 +356,9 @@ fi # 自检:扫描面为空即判红(require_scan_face);B1 文件集与三族自家文件缺位即判红 # (文件被改名=豁免名单失效,宁可红不可静默放行)。 if require_scan_face "S7" "$DIR_CORE"; then -S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd" +# B1 域文件集(迭代 46 卡A 增补 battle_refresh_flow——换图刷新流程件=C13 拆分边界的 B1 域拆件, +# 承载旧资源退役/装板编排调用;architecture.md「模块归属」BattleRefreshFlow 行随反哺点落文) +S7_B1_SET="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd" S7_MISS=0 for f in $S7_B1_SET game/core/unit_container.gd game/core/status_container.gd game/core/reward_economy.gd; do if [ ! -f "$f" ]; then