迭代14.5调试整合批·补遗:上次提交漏暂存的11个修改件收编——main.gd接线(角标入口/浮窗构建挂树序末/模态登记/处理器更名_show_debug_overlay/_close_debug_overlay+对局随开随收/门禁护栏)+ui_assembler(build_overlays撤TunePanel改签名+开始覆盖层三散件撤除+角落角标)+探针ui_tune_probe全量改接与ui_click_probe两处+核心/呈现/冒烟注释口径TunePanel→调试浮窗(零行为);与48c0b34同批同验证(冒烟747/0+三探针绿)
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@@ -104,7 +104,7 @@ const DOT_OFF := PANEL_BORDER
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# ── 减动效(battle.md §Transitions 内建承诺:开启时时长减半;结算逐行兑现为信息载体降速不跳过)──
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# 切片期入口 = TunePanel 开关(设置独立于存档两分制——正式设置层载体随设置批落位)
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# 唯一入口 = 设置面开关(迭代 8 卡④ 转正;切片期调整板开关已随其退役,调整板本体 14.5 收进调试浮窗)
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static var motion_scale := 1.0 # 1.0 常态 / 0.5 减动效
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# 全部呈现层 tween 时长经本函数包装——新增动效一律 UiKit.motion(秒),禁再写裸时长字面量
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@@ -232,7 +232,7 @@ static func modal_shell(parent: Control, dim_color: Color, min_size := Vector2.Z
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return {"dim": dim, "center": center, "panel": panel, "box": box}
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# 属性百分比合成(main._debug_hero_override 与 TunePanel 生效值预览共用单点——两处同式实现收口)
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# 属性百分比合成(main._debug_hero_override 与调试浮窗生效值预览共用单点——两处同式实现收口)
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static func scaled(base: int, pct: int) -> int:
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return maxi(1, int(round(float(base) * (100.0 + float(pct)) / 100.0)))
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