补提交(布局几何单点化批·代码面+工具面+architecture行·跨会话遗留): battle_layout.tres 新表单行五字段(stage_h/info_panel_w/ap_bar_h/log_band_h_dig/log_band_h_settle)经 schema battle_layout_table.gd+域容器 config_domain_presentation.gd 收进 ConfigDb.presentation(ConfigDB 三容器→四容器,manifest 增 battle_layout 键,B区高度裁决 2026-10-30 用户裁=取代码标准 stage_h);views 五件构造签名增 layout 参(BattleStageView/HeroInfoPanelView/BoardZoneView/ApBarView/BattleLogView 常量高度改表值驱动)+ui_assembler 装配传 layout+probes 两件改址+main.gd 结算带注释去数值;tools/layout_config.py 新件+render_sample_sheet 两版读布局表现算(样张工具面);文档面: architecture.md ConfigDB 行换代(四容器成员 7/7/5/1、类变量 10)+HUD框架.md 三区表/装板不等式/调参表去数值化改指布局表+数据配置.md+interaction-patterns.md 明细带句去数值(battle.md 区表与待办清单登记面已随 1cdef6ba 在库);消费漏网 L1 就地补改九处(构造签名换型与 iter45 断点件收编的测试改址漏网,判据零变化): theme_projection_test:386/player_copy_sweep_test:44,98/adventure_feats_test:772/standee_fx_sweep_test:75/feat_vouchers_test:292 六处补 layout 实参,adventure_feats_test:791/level_shop_economy_test:1480/feat_vouchers_test:81 三处断点成员直读改经 a._bp_store(iter45卡②六成员搬移漏网,02 闸合回后首全量暴露);load_tables 超函数长键清偿(容器装配块抽 _assign_loaded 私有协函数——表行按域收进四容器+resolver 注入单一职责,与 _cross_validate 委托先例同型,S13 新增红修至基线口径内);窄验: 四件修复套件单跑全绿+gdstyle 基线外新违规 0

This commit is contained in:
DKChan committed 2026-10-31 05:05:08 +08:00
1 parent 39907d82f6
commit 4b174877be
29 files changed
+231 -118

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@@ -126,7 +126,7 @@ func _init() -> void:
UiKit.motion_scale = 1.0
# ---- 断言④:排播两处取用按行 target_id 解析站桩(d12 排播半——假 stage 记参)----
var rp = RowPacerScript.new()
var fstage := FakeStage.new(null)
var fstage := FakeStage.new(null, root.get_node("/root/ConfigDB").presentation.battle_layout)
var ffx := FakeFx.new()
rp.stage = fstage
rp.board_view = main.ui.battle.board_zone.board_view
@@ -41,7 +41,7 @@ func _init() -> void:
# ① C 区两段头(u1/u2——直建 hero 面板,adventure_feats_test ⑦c 族同构)
func _sweep_hero_panel() -> void:
var panel = load("res://presentation/views/hero_info_panel_view.gd").new()
var panel = load("res://presentation/views/hero_info_panel_view.gd").new(_db.presentation.battle_layout)
var feat_head := _first_label(panel._feat_section)
var curio_head := _first_label(panel._curio_section)
Kit.check("C 区专长段头==「专长」(u1 换代——段头文案钉值)〔wa1〕",
@@ -95,7 +95,7 @@ func _sweep_source_names() -> void:
row_view._hide_tip()
Kit.check("结算表 source_label_map[mine_hit]==「危险格」(u6 换代——ConfigDB 真装载)〔wa7〕",
String(_db.combat.settlement.core.source_label_map.get("mine_hit", "")) == "危险格")
var log_view = load("res://presentation/views/battle_log_view.gd").new(_db)
var log_view = load("res://presentation/views/battle_log_view.gd").new(_db, _db.presentation.battle_layout)
var row_txt := String(log_view._format_row({"type": "effect", "source_class": "mine_hit",
"display_name": "挖掘反噬", "value": -5, "pool_value": -5, "round_index": 1}))
Kit.check("战斗日志 mine_hit 来源行含「(危险格)」(u6 消费半——_format_row 生产路径)〔wa7〕",
@@ -72,7 +72,7 @@ func _init() -> void:
UiKit.motion_scale = 1.0
# ---- ⑤ 站桩按 id 解析(两口共用同名字敌载体)----
var stage = StageScript.new(null)
var stage = StageScript.new(null, load("res://data/tables/battle_layout.tres"))
root.add_child(stage)
var s1 = StandeeBodyScript.new("enemy")
var s2 = StandeeBodyScript.new("enemy")
@@ -383,7 +383,7 @@ func _smoke_type_glow() -> void:
# 本段把现行行形态逐型喂进真实视图:拆行残留与行字段错位在此转红)----
func _smoke_battle_log_view() -> void:
print("--- 战斗日志视图行格式化(行协议 9 类呈现层同步闸)---")
var view = load("res://presentation/views/battle_log_view.gd").new(_db)
var view = load("res://presentation/views/battle_log_view.gd").new(_db, _db.presentation.battle_layout)
# 敌方行动伤害行(现行形态:baseline 在场、attach 已出协议——修复前此行即 Invalid access)
view.append_row({"type": "damage", "display_name": "地精 撕咬", "value": 2, "target": "主角",
"baseline": 3, "roll": 15, "ac": 12, "tier": 100,