From 4dc5e9a3a89af6262084da60310aabd9c1ce3403 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Fri, 6 Nov 2026 06:36:14 +0800 Subject: [PATCH] =?UTF-8?q?=E7=99=BB=E8=AE=B0=E8=B7=9F=E8=BF=9B(=E7=B2=BE?= =?UTF-8?q?=E8=8B=B1=E4=B8=93=E5=B1=9E=E6=B1=A0=E6=89=B9=C2=B7=E7=99=BB?= =?UTF-8?q?=E8=AE=B0=E6=AE=B5):=20=E7=B2=BE=E8=8B=B1=E4=B8=93=E5=B1=9E?= =?UTF-8?q?=E6=B1=A0=E6=9D=A1=E7=9B=AE=E4=B8=A4=E7=AC=94=E5=90=8C=E6=AD=A5?= =?UTF-8?q?=E7=94=A8=E6=88=B7=E8=A3=81=E2=80=94=E2=80=94=E6=8E=92=E6=9C=9F?= =?UTF-8?q?=20Alpha(=E7=8E=B0=E8=A1=8C=E9=87=8C=E7=A8=8B=E7=A2=91=E5=86=85?= =?UTF-8?q?=E5=AE=8C=E6=88=90,=202026-11-06=20=E7=94=A8=E6=88=B7=E8=A3=81:?= =?UTF-8?q?=20=E4=B8=AA=E4=BD=93=E5=8F=98=E4=BD=93=E7=95=99=20Beta?= =?UTF-8?q?=E3=80=81=E7=B2=BE=E8=8B=B1=20Alpha=20=E5=AE=8C=E6=88=90)?= =?UTF-8?q?=EF=BC=8B=E7=BC=BA=E5=8F=A3=E6=89=A9=E5=85=A5=E6=8A=95=E6=94=BE?= =?UTF-8?q?=E9=9D=A2(=E7=B2=BE=E8=8B=B1=E9=81=AD=E9=81=87=E5=9C=A8?= =?UTF-8?q?=E6=95=8C=E4=BA=BA=E8=A1=A8=E4=B8=8E=E8=8A=82=E7=82=B9=E5=9B=BE?= =?UTF-8?q?=E6=80=8E=E4=B9=88=E5=8D=A0=E4=BD=8D=E6=8A=95=E6=94=BE;=20?= =?UTF-8?q?=E7=8E=B0=E7=8A=B6=E6=9F=A5=E5=AE=9E:=20=E5=AF=BB=E5=9D=80?= =?UTF-8?q?=E7=BA=AF=E5=9D=90=E6=A0=87=3D=E5=85=B3=E5=8D=A1=C3=97=E6=B7=B1?= =?UTF-8?q?=E5=BA=A6=E5=B8=A6=E3=80=81=E6=97=A0=E6=8C=89=E8=8A=82=E7=82=B9?= =?UTF-8?q?=E9=85=8D=E8=A1=8C=E9=80=9A=E9=81=93,=20=E8=A1=8C=E9=94=AE=3D(l?= =?UTF-8?q?evel=5Findex,row=5Fkind,depth=5Fband,enemy=5Fid),=20row=5Fkind?= =?UTF-8?q?=20=E4=BB=85=20battle/boss,=20=E6=95=8C=E4=BA=BA=E8=A1=A8?= =?UTF-8?q?=E6=89=B9=E6=B3=A8=20946-948=20=E4=B8=8E=E5=85=B3=E5=8D=A1?= =?UTF-8?q?=E8=8A=82=E7=82=B9=E5=9C=B0=E5=9B=BE=20P2=20=E8=A1=8C=20169=20?= =?UTF-8?q?=E5=9C=A8=E6=A1=88)=E2=80=94=E2=80=94=E5=87=86=E7=B2=BE?= =?UTF-8?q?=E8=8B=B1=E5=85=88=E4=BE=8B=3D=E9=87=8D=E5=87=BB=E6=89=8B/?= =?UTF-8?q?=E9=87=8D=E8=A3=85=E6=89=8B=E5=90=8C=E6=95=8C=E7=A7=8D=E5=BC=BA?= =?UTF-8?q?=E6=95=B0=E5=80=BC=E8=A1=8C+=E7=8B=AC=E7=AB=8B=E5=90=8D?= =?UTF-8?q?=E5=8F=B7=E9=80=90=E8=A1=8C=E6=89=8B=E8=AE=BE(enemy.tres=20?= =?UTF-8?q?=E6=89=B9=E6=B3=A8=20914:=20=E9=9D=9E=E7=B2=BE=E8=8B=B1?= =?UTF-8?q?=E7=BC=96=E7=A0=81=E4=BD=8D,=20=E7=B2=BE=E8=8B=B1=20P2=20?= =?UTF-8?q?=E6=89=BF=E8=BD=BD)=E3=80=82=E6=9C=AC=E6=AD=A5=E5=87=AD?= =?UTF-8?q?=E6=8D=AE:=20run=5Fall=5Fgates=20--docs=20exit=3D0=20=E6=97=A0?= =?UTF-8?q?=E6=96=B0=E5=A2=9E=E7=BA=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 待办清单.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/待办清单.md b/待办清单.md index 8fc23d33..d197ec81 100644 --- a/待办清单.md +++ b/待办清单.md @@ -79,9 +79,9 @@ #### 精英专属池(2026-11-06 登记,来源=会话提及) -**实况**:精英怪带自己的技能池;精英现行只是预留概念——战斗侧无精英位(敌人表仅 battle/boss 两类行),精英节点语义 P2 未设计、以内容方式承载。 +**实况**:精英怪带自己的技能池;精英现行只是预留概念——战斗侧无精英位(敌人表仅 battle/boss 两类行),节点图无精英节点类型,寻址纯坐标(关卡×深度带,无按节点配行的通道)。排期 Alpha(现行里程碑内完成)。 -**缺口**:还差精英专属池边界的设计讨论——精英在战斗侧怎么标识、专属池与普通池差在哪。 +**缺口**:还差精英专属池的整段设计讨论——精英在战斗侧怎么标识、专属池与普通池差在哪、精英遭遇在敌人表与节点图怎么占位投放。 - 相关文档:[敌人系统](design/gdd/systems/战斗循环/敌人系统.md)(P1)与[关卡节点地图](design/gdd/systems/冒险循环/关卡节点地图.md)(精英节点 P2)+[难度曲线与Boss](design/gdd/systems/冒险循环/难度曲线与Boss.md)(精英修饰预留轴) **改动面**:文档